Cult Of Games XLBS: Game Design; How On Earth Do You Get Started?!
June 6, 2021 by brennon
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1st Greatest Movie Ever MADE
It’s the XLBS Show………….Happy Sunday Fellow CoGs! What the heck was that opening video? Love the RedGrass painting handles. I’m glad I backed that KS. I do have the GW handles and a 200 count bag of wine corks. Many things work, just matters what I feel like using that day. I’ve not bought into Moonstone. I may have to give that a look-see. @brennon you Wrath Guard are looking the shiznit! Well DONE. I bought into the Contrast Paints but have yet to crack a single paint pot open. For something that is supposed to make painting easy and… Read more »
Contrast was pretty intimidating but it was a lot easier to use than I thought.
The same guys are involved with Pulp City. The webstore was changing to a new server, but issues cropped up that are still to be resolved leaving no easy avenue to purchase at the moment. Plans for a Kickstarter reboot (last rulebook was 2015-ish) were pushed back due to Covid and Brexit. The last update a few months ago talked of Q3 2021. Hopefully things all get back on track. I’ve had a blast with the game.
Thanks for the info!
HAPPY SUNDAY!!
Good on Free for getting into Lord of the Rings, that was what first got me into the Hobby all those years ago. @brennon I’m certainly no games designer but I have written one game (and really should finish it) but I started with what I wanted it to be. I love the old TV Show Combat! and I hate complex skirmish games so I wanted a squad level skirmish game that wouldn’t take hours to play with complex cards. The idea was the start. Then I came up with a few things that would make the game unique, for… Read more »
Very true – I think motivation is key towards getting you to the end.
Hope Freudians aren’t watching Free’s ‘What hobby have you done this week ‘ section
@brennon all the Fantasy Warrior rules seemed to gave disappeared off the Mirliton site but you can find them here
https://www.fysh.org/~katie/wargames/downloads/fantasy_warriors/
Will give them a look!
Happy Sunday!
There are several game concepts that need to coalesce into a whole we call a game system. There’s the soft aspects like setting, backstory… fluff. Then there’s the gameplay concepts that then need to be combined into a logically consistent whole. This is where the mathematical/ number-crunching system design element can be tested and adjusted on paper, different gameplay mechanic patterns can be tried and discarded. Playing lots of games to learn and identify these patterns is invaluable. Does the system fit the narrative concept? Then, after a lot of work you can take it to the table and present… Read more »
Happy Sunday!
A few weeks without XLBS ?
How are we supposed to survive that ?
At least we’ve got the Discord channel to keep us sane(-ish)
Lol the Chile panpipers XLBS’ers.
Bad game it’s the dice’es faults Sumplessssss.
Some game design links
Board Game Designers Forum http://www.bgdf.com/
Board Game Design Lab https://boardgamedesignlab.com/getting-started/
Game Makers Guild http://www.gamemakersguild.com/resources/game-design/
Thanks for the handy links!
Free does 50 shades of Brown?
Good show all.
If you good people wanted to start a discussion on game design I’d be happy to contribute.
One of my problems with the Games Developer forum has been the lack of feedback, so if we are going to improve this we need to get people to read it and feel able to contribute.
Cheers,
Craig
great point, another thing is that people often don’t know how to give good feedback.
Are there pointers that you give playtesters to look at and respond with?
When I first began developing the games that became Forge of War, In the Emperor’s Name and FUBAR, I set myself some rules for working with play testers: • First thing is to treat your play testers as collaborators. • Be clear on what you need to know. • Set both specific and general questions for each round of play testing. • Keep them in the loop as you develop the game. Nothing is worse that being left in the dark for months. • Put your ego in a box and listen very carefully to what they have to say.… Read more »
A roll of grease proof paper is around a quid from the shops.
Cheap as chips. Oh
Lol.
“Dr Strangepaint, or how I learned to stop worrying and love the contrast.”
Great show, Millie would like to say thank you for the golden button. She is very proud to get one.
Ooh how many times can you use Zap, Pow, Capow, an the like Gerry.
Being British one prefers Biff! and Bop!
Ha?
Stop press Ben loves Dwarfs? Lol.
Great button winner’s guy’s
First laugh of the day – “it’s hot here, 20 degrees”. It’s 20 degrees in Sydney Australia and we are all wearing 3 layers of clothes.
Ben you’ve discovered the secret of Ultramarine contrast – rubbish with 1 coat, great with two.
Happy Sunday.
How about an OTT themed game. “Co-op” with a Set number of turns to “complete” the weekly show.
Characters would all have unique abilities. LLoyd with a video editing skill set, Warren with his radio show ability. Gerry as the knowledge of miniature producers. Ben with his ability to write stuff. Justin with 3D printing….,
Could have to complete tasks like “indie of the week” “3D printing” “news” “golden button”
Could have random events like “big company drops new range of miniatures” “painting dead line for a video” “let’s play” “sever down”
Nice one Guy’s.
Awesome, show guys
I could listen to you lot ramble for hours
I thought you did