How Commander Levels Affect Blood & Plunder Crews
June 21, 2017 by crew
We take a closer tactical look at Blood & Plunder with Firelock Games and talk about how Commander Levels affect your crews.
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This means learning how they work mechanically, upgrading them to get the most out of their expertise in combat and making sure you’re men are ship shape!
We also look at how this works using some historical characters with Cristóbal Arnaldo De Issasi of the Spanish Militia and Colonel Edward Morgan of the English.
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We have some great prizes up for grabs. All you have to do is comment on the posts throughout Blood & Plunder Week to be in with a chance of winning…
- Blood & Plunder Rulebook
- Two Nationality Starter Boxes Of Your Choice
- Two Activation Decks
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This is enough for you and a friend to get started in the game and enjoy some adventures on the high seas!
How would you use Commanders in Blood & Plunder?
they have really incentiveized using names charters,
I have been following this game for a while looks the business.
Nice tactical options open up with the commanded. Loving it more and more.
Note to self: save a fortune point so my commander can hop into a new unit.
There so much more room for activities
very nice gameplay, you got to really use your command points well, seems that there is not much room for error
Great to see more tactical depth
Characters give the game… ummm… ‘character’?
I like the variety and custom tweaking… looking forward and not to painting the minis too
( want to paint… limited time available )
When a game is as young as this, narrow minatures options can lessen your tactical options but Commanders seem to really add on to the variation the nation factions bring… more reason to throw euros at the Kickstarter!
It’s nice to see more tactical depth.
This was great! A daily simple set of rules, yet the complexity of potential options. I also very much am resonating the feel for the period. I’m not bought into the game, leaning seriously that way and the new kickstarter is giving me a bit of analysis paralysis
Looking very good to me .
I like the thematic changes these commanders bring
I command thee to fetch me rum, wenches and loot, for the good of the country!
Upgraded commanders for me. More options are always good 😀
I think I’ll be spending the extra points to have an upgraded commander as well
Normally I’m not a fan of using big names in small battles but this period seems perfect. I like the idea of a famous commander sailing up to a town and raiding it.
This makes the game a lot faster and more brutal. Love how the characters effect the play-style of their armies.
Hmm, I like how you can progressively up the difficulty. This way I can play with people are not die hard miniature gamers but then play with my brother who likes a lot of detail and options. cool!
You have to go with the upgraded commanders at some point I think.
Really enjoying this week of content. You guys rock.
This has been a good week so far
Another option when it comes to list building is always nice.
Like the way commanders bring more tactical options to the table.
It looks to me like the upgraded commanders are necessary.