Subterfuge & sabotage… Why do the Guild Fight in Carnevale?
July 26, 2012 by beerogre
Video Sponsors: Warmachine - Mercs
The Guild are an association of thieves and assassins, but what would motivate such a motley bunch to war in Carenvale?
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There’s no such thing as the Guild
4 days later and it’s still between these and the Rashaar
The butcher reminds me of Gangs of New York and the Pulcinella are very Clockwork Orange.
I’ll probably have another viewing of these vids over the weekend that and see how many D10 I can find in the back of draws.
For me these are my number one choice swiftly persued by the doctors
Just waiting for my order to arrive very excited
Hi guys, Here at Vesper-on Games we’re having a blast watching all the videos. We’re getting really excited with all the reactions and comments of support we’re receiving. Thank you guys, all of you, you rock! We decided to jump in to add in a little bit on the way to play the Guild in Carnevale. All the characters that belong to this faction are used to survive based on sheer luck and dodging the threat at the very last moment, so most of them have the ability to re-roll some dice. This makes the Guild a very insidious foe… Read more »
JUST ONE THING…..AFTHER READING THE POINT COMPOSITION FOR THE FACTIONS I JUST REALIZED THE GUILD IS WAAAAYYY DOWN ON THE POINTS THAT COME IN A STARTER…AND BEING THAT THEY ARE UNABLE TO BUY EQUIPMENT( OR CAN THEY BUY BETTER EQUIPMENT..?¿?¡) OR MAGIC THAT REALLY CRIPPLES THE STARTER SET…..