The Designer’s Studio: Talking Relics With Gav Moorcroft of Tor Gaming Part 1
July 11, 2013 by warzan
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Does this work for anybody?
Nope, access denied….FAIL
nope not working for me either
Damn I was saving this until later, looks like much later now
Anyone got Warrens home number phone him up and tell him, sure he won’t mind.
Stream not found error?
Pointing at an old location on cloudfront?
I’m guessing Justin uploaded it, made a change, and uploaded it again, and this points at the original and now removed file…
Only backstager’s can see the comments, so I feel justified.
The URL in flowplayer has SD twice on the end, before the .m4v. Given how locked-down cloudfront it, I don’t believe knowing this URL would let anyone access any other videos.
Sorry folks, will be fixed today.
Fixed, thanks @tinbane for the heads up.
No worries, mate 🙂
A welcome return for The Designer’s Studio, thoroughly enjoyed this. I enjoy hearing about the nuts and bolts of designing a minis game and bringing it to market. Was the decision to split the video into multiple parts taken after it was filmed? If it’s going to be a regular occurance with future TDS videos it might be worth building natural breaks into the interview. I realise the interview is both over and has more to come but if it wasn’t covered and you get a chance to interview Gavin in future, I’d be very interested in hearing his experiences… Read more »
@redben Building natural breaks into videos is a complex issue but one we have been dipping into over the previous few months. On the surface it shouldn’t be very complex to do, but its one of those ‘processes’ that when we implement it we want to implement it across the board, and unfortunately while it keeps cropping up almost every other week in team meetings, the realities of trying to get content out and address the other priorities we are working on, it’s one that gets the ‘ok its important, but we don’t have time to deal with the ramifications… Read more »
I appreciate that natural breaks are one of those things that seem straightforward but are difficult to implement. It might be best to not stick to TV timings to begin with. That way if the content begins to be produced with an eye to TV it’s just a case of introducing tight scheduling to a practice you’re already doing.
“From the mind of a nutter” Wonderful endorsement. 🙂
You should have that printed on the box set.
The dice mechanic sounds fun. I think I’m more of a player who would go with the flow instead of trying to work out the odds. A good game for a Jedi maybe.
I truly love these installements. Can we get to the sculptors at some point just for a one off or two…its just that Ive no idea how this comes about in the industry and the verry first thing I judge a game by is the minis, verry much like all of us I suspect. Judging a book by its cover has, mainly, served me well when it comes to comic books but then the profile of the artist is so huge in comparrison to the sculptor of wargame minis. Why is this Oh Sage like Warren…please shed some light into… Read more »
Looking forward to part two; I love these kinds of videos, hearing about the thought processes behind games; really interesting stuff. 🙂
The best part was when he talked about not liking to paint or play in tournaments. This guy gets me and I will be trying out his games for just these reasons!