Convergence of Cyriss Forces Breakdown – The Solos
July 19, 2013 by crew
Mike and Kev move on to the last section of the Convergence of Cyriss breakdown as they take a look at the Solos of the faction. They also examine the light vector that's had every one thinking the faction was built with some really strong cheese hidden away in it! That's right; Kev is going to show us how the dreaded Corollary Light Vector works. With a faction based and themed around focus efficiency is this truly cheese or just mechanical fluff?
Collary is basically a Cygnar Squire with all thee Dials turned up to 11 (for those who get the referance). Its not like they needed anymore Focus efficientcy.
And Yes IF i get this faction I will be doing those Reflex’s as Babombs
love the sound of all the little servitors tbh can see someone just having an army full of them fly across the table
at 1 point for three its a bargen even if your only using them for caster def, you see a jack thats taken a bit of damage coming straying for you run these lil guys at it fone it might kill one unless its stacked with focus (bit of a waste i think) and they can be a good little intercept unit and if its taken a bit of damage you might get lucky and cripple its movement or something.
@Swampy88 the Squire’s dial only goes to 10, this goes to 11 so must be louder…
I cant watch it at work so hoping my demo of the Collary made sense?
All the servitors are great and for so few points for a number of models they’re great for the last few points making up a list.
yeah the demo of the collary made perfect sense trying to work out a way to interfere with it now without having to get at the collary first… any ideas?
gunmage knock back rounds might do the trick, knock all the jacks out of range of the focus transfer range.
CoughThunderboltRoundsCough
Justin is right, pull the gears apart to stop the interactions and the machine struggles.
thanks guys… so if not using cygnar at the moment would slams make a viable substitutuion do you think?