Ex illis fully integrated ECONOMIC SYSTEM is out!
December 14, 2010 by lloyd
The Ex illis gang have added something new to their system, an ECONOMIC SYSTEM!
So what the heck is it, well it's your army's economy, the gold you have, the sort of weapons and magic potions etc. you have found or won. The more you play the game the more of this sort of stuff you will gather up and the ECONOMIC SYSTEM allows you to use it to upgrade units and the like.
If your interested here's the page to visit http://ex-illis.com/wikien/Economic_System it has a load of information about:
- Gaining Loot
- Items
- Magic properties
- Unique items
- Equipping items
- Point System
- Named Characters
- Estate
- Baggage Train
- Shop
- Guild Hall
- Tavern
- Envoy's Tent
- Training Ground
- Lombard
- Forge
- Den
- and a Witch Hut (Coming Soon)
Yeah that's allot! If your into empire building then this could be very cool. Yet again Ex illis bring us something new to play with and it will be interesting to see what the comunity thinks of it.
BoW Lloyd.
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Wow ! It’s a first outside of a computer game…
But then again, with this mixed system that is Ex-Illis, why not ?
It looks great and deep as well.
can somone explain this game to me…I mean honestly…its nothing more thana computer game that you can use minis to play…but you dont need a single mini to play…just play it all on the computer…I dont get it
The goal was to make a wargame, a miniature game, that had a computer behind it so you’d be able to free yourself of the burden of the rules and calculations, so you could add as much depth to the rules and the simulation as you would care to. And so they have. The economic system is a perfect example, as it probably wouldn’t be possible or playable otherwise. It also comes at a time when the technology has progressed enough to allow the interface to be fluid and attractive enough. One has argued that you could indeed just play… Read more »
Wow, thanks for the vote of confidence, guys !
Honestly, I argued with the fanboys of this game in my area for weeks that it was just a computer game, but finally I gave it a try. While I find the game fun, I still worried that it was just a video game until I finally realized that any game could be coded and run on a pc, sans minis, but this game hasn’t crossed that line. The miniatures are (or proxies in the case of a 30 day trial) are necessary for tracking units on the board, and marking casualties. Gamers choose to play face to face, and… Read more »
Oh, I hadn’t realized that the next post was almost exactly what I was about to say. Sorry about that, I’m not very good at the internet, obviously.
Neil from the meeples and miniatures podcast just did a fairly comprehensive review of the game. This review may help shed light on some misconceptions about the game Neil from the meeples and miniatures podcast, has announced in ep 70 of his show that he will be creating a new blog and podcast covering ex illis exclusively If you would like to hear the review visit [url]http://meeples.wordpress.com/[/url] Now – for the econ system, I think econ is a mis-nomer. It is an item system that opens up a whole lot of new possibilities for army builds and really gives a… Read more »