Cyntopia: The Future Is Now Exclusive Kickstarter Preview!
September 24, 2014 by brennon
The folks behind Cyntopia: The Future is Now have given us an awesome preview of what's coming for this Cyberpunk co-operative board game before it's launch in the next few weeks! Check out some of the characters, miniature renders and more!
The game boasts...
- Play co-operative with your friends, alone or team up and play against the gamemaster. The game is designed to be playable with 1-7 players.
- Dynamic level of difficulty based on the number of players.
- Easy to learn system, so you can start right out of the box within minutes.
- Fact-paced combat system with simple rules for beginners and tactics for tabletop veterans
- AI-System to determine how the NPCs act.
- Improve your character with loot during the mission or use earned credits from previous successes to buy items upfront.
- Modular gameboard which can be put together out of 40 floor tiles, no Edgewalk will be the same.
- The campaign book will guide you through your first Edgewalks, let the system show you the way into the future or use mission and corporation cards to create a great variety of random missions every time.
- Advanced and optional rule suggestions for deeper gameplay mechanics are already included
...and comes with a whole host of awesome components. Not only do you get the various hero characters but also a bunch of awesome NPC miniatures and those neat floor tiles you can see above that have been given a Cyberpunk overhaul.
Above are the characters that you're going to be playing as, some of which we've seen before, others that are totally new to this preview! From left to right (top image) we have the Deadeye, Psionic, Ronin, Cyborg, Fielddoc and Gunslinger each with their own specialisations and cool options in-game.
It's quite the eclectic mix with the Psionic influencing the minds of your enemies, Deadeye ambushing from range and then of course characters like the Cyborg just going in gung-ho!
I'm really liking the design of the characters that is somewhere between the clean and ultra new view of something like the Corporations in Netrunner clashed together with the grim nature of the worlds of Blade Runner and even Deus Ex. You can't have too many trench coats!
Each of your characters will be outfitted with items that they've found in the various missions or 'Edgewalks' as well as the ones they buy with credits that they have earned by completing objectives and such. The game is meant to played with a campaign element giving you access to a cool narrative.
As well as the actual base characters there are some Kickstarter Exclusives that you can see above (as well as one that's still top secret!). These are Rogue, Knight and...well, the last one we will wait for you to check out when the Kickstarter launches! The main focus of these characters has been to invoke those old school fantasy classes you might have played in other dungeon crawlers. With a Rogue and a Knight sorted I think you might be able to guess as to the other one.
Clearly you're going to need some enemies to face however otherwise it wouldn't be much of a challenge! These NPC security guards will be alerted over time and slowly but steadily the armaments and tactics they bring to bear will grow in difficulty as you trip more alarms. Maybe you can avoid that all together however and be perfect Edgewalkers? These guards will also be using equipment so you might get a few surprises!
As mentioned above the game comes with those snazzy looking futuristic floor tiles (and some very awesome Cyberpunk Dice! Look at them!) which means that the game is modular lending itself to plenty of cool combinations. I like the artwork on the tiles which carries over that clean look I was talking about before but almost has a cold clinical feeling to it making it all the more eerie.
The game is touted to be fast paced, easy to learn, has a great in-built campaign mechanic, works with 1-7 people and plenty more to get you excited. I have been following this game for a while now and I can't wait to see gameplay videos showing how it all plays out. Rest assured that the mind behind the project, Sebastian Baeur has put a lot of passion into this project and it's a fully independent endeavour too with no big company backing them up.
Right now we're certainly taking the co-operative 'dungeon crawler' into our hearts once more and I think (from what I've seen) Cyntopia provides you with enough to make it stand out. It's certainly no fantasy adventure quest and tapping into that current Netrunner vibe makes things all the more enticing.
A gameplay video, print & play version of the game and more is coming soon!
Watch for more on the campaign as it launches soon!
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A game I can play my own. Tragically, this is really appealing.
Getting Mrs monders to try a game is easy. Getting her to play again not so much…
In that case we hope that Mrs monders would like to play this game again, Edgewalker monders.
classic cyberpunk game, yes. It looks really nice, will keep an eye on the KS.
Thank you Edgewalker poks, we’ll make sure that there will be more information very soon.
Reminds me mildly of elements of the original Shadow Run game, the setting appears far cleaner than the neo apocalyptic future. Will be interesting to see the launch.
To be honest Edgewalker brumby123,
we haven’t played the original Shadow Run game, but getting named with it in one sentence, is a great honor for us.
Keep an eye out on the Grid, there will be more information very soon.
This looks exciting!
Thats what we wanted to create, we hope, that you’ll find it as exciting to play as we do Edgewalker xpresoadct.
Love the look of those dice! I may need to pick those up just to use in my Shadowrun games.
With an AI system and up to 7 players, it will make it an easier sell to get my friends to play. We’re all getting a bit burned out on fantasy lately and this is coming out at a perfect time for us to switch things out. Can’t wait to see more.
And we can’t wait to show the final information soon Edgewalker kryomek1.
There might be a way to get those dice as add-ons too, so keep an eye out on the Grid.
I was worried by the initial artwork for this game shown in an earlier article, since it seemed to be heading down the path of lowest common denominator sexism, but the more complete material now available seems to largely dispel those concerns (though I still don’t like Deadeye’s ridiculous and totally pointless cutaway panel for her cleavage).
It’s cyberpunk. Style over substance all the way, and chrome for everyone.
I’ve told you that we won’t follow the sexism road Edgewalker vetruviangeek and I’m glad that we could dispel some of your concerns, still it is as Edgewalker poks says – style over substance.
The more I see of this, the more I like. Cyberpunk “dungeon crawler” yes please!
Thats great to hear Edgewalker somegeezer,
getting such feedback really boosts the spirit.
Damnit, I’d sworn off kickstarter. But this touches the two categories I’ll make exceptions for, Dungeon Crawlers and Cyberpunk…
I can understand that people don’t like kickstarter that much anymore, but it is one of the few ways to create and achieve something great – if you don’t have a huge corporation behind your back.
We need the help of our Edgewalkers to make this game a reality.
I’m very glad to hear, that you make exceptions for those two categories Edgewalker zethnar.
Looks good, wonder how it compares to Mercs Recon. I’d love to see the physical sculpts but, I’m tired of CAD images / concept art. Show me the real models!
Also that bright green grid on the playing tiles needs to be toned down a lot, it actually completely obstructs the art underneath.
We’ve shown some physical sculpts before Edgewalker lorgaroz, most were even shown here on BoW.
http://www.beastsofwar.com/cyntopia/check-cyntopia-modular-board-minis/
Those we’re just prototype materials and we will lower the grid a lot, so that the focus will be on the art and not the grid anymore.
This look super great! And seeing a lady with chest armour that isn’t boob rockets is good.
Just for the record I’m not an Edgewalker. I’m way too lazy to walk so I’ll lay down and roll on that edge. Yes I’m Edgeroller Manpug!
We try to keep the right balance on the Edge.
Allright, from this moment on you should be known as Edgeroller Manpug!
It looks great! I want to be the Ronin, Gunslinger and the Cyborg! 🙂 I’m glad to hear the green hex grid is going to be toned down; it’s too distracting from the nice artwork underneath and spoils the atmosphere of the game – I end up just looking at the green hexes first and the artwork second.
You can be anyone you want to be Edgewalker majordutch!
Glad you like these classes and hope you will lead them to victory.
We’ve heard this feedback alot, so we listen to our community and change it.
The mini’s in this look great. I also just swore myself off Kickstarter having just got in on both Mantic’s Dungeon Saga and Battlesystems Fantasy terrain. My bank balance has taken a kicking but this is certainly one to watch. How will you announce when it is hitting KS – here on BoW?
Hello Edgewalker knobby149,
I really appreciate your consideration – as soon as we’re going live I think it will be displayed here on BoW and you can allways find us on facebook
https://www.facebook.com/cyntopia
Excellent work. For a cyberpunk obsessive and closet gamer this is a dream product. No more shadowrun and cyberpunk RPGs sitting on the shelf never getting played due to lack of time and suitably geeky friends – solo play! Character designs are also excellent. Ronin is my favourite of the minis. Good call on toning down the hexgrid a little, should look great. As you also seem to be a great listener can I offer some suggestions for the future? (probably too much to ask for the KS! You’ve done so much already) Any chance of some ‘dirtier’ tiles? The… Read more »
Thank you very much for this feedback and boosting words Edgewalker luminousbeing01! Sure, we allways listen and if we’re able to improve our game, we’re in for it. Regarding the “dirtier” tiles, I can say, that the tiles in this version will concentrate on the corporation background – but who knows how well the KS campaign will run, there are chances, that we’re able to feature more of our ideas. Because we definitly like the good old grungy cyberpunk! We allways try to find a suitable pose for the miniatures, a mix between dynamic and static, because we have to… Read more »
Thanks for taking the time Cynth. And yeah, absolutely most of my suggestions were way off in the future and not sensible in the first kickstarter. What you’ve done here is awesome, can’t wait.
……I feel some “house rules” for a ninja profile for solo play coming on though, my Saito Togan (from Infinity) wants in.
I’m here to make sure you get all the information you’re seeking for Edgewalker luminousbeing01.
The rulebook will be very open and give new players the possibility to play within minutes and already have enough optional rules for rpg-gamer to add – on the otherside people can allways enhance the game with their own house rules.
This speaks to my inner rivethead.
Let your inner rivethead out, Edgewalker abstractalien.
It’s all cool!..But…you mentioned items…but nothing about augmentations…Hope there will be a lot of them!..
Hello Edgewalker amanar,
you’re right, we haven’t mentioned augmentations.
At some point we had to make a cut, so that we’re able to produce the game at all (otherwise we would still be adding content over content and one feature after another).
So right now – in the coregame – there are no augmentations.
How ever if we do well during the kickstarter campaign, we’re going to add a deeper rpg rulebook too and feature augmentations.
This game looks very promising. What is the scale of the minis? and will they be made of (resin, plastic, soft plastic, …)
Looking fwd to see the KS starting.
Edgewalker shyvax, thank you for your interest and questions.
Currently the minis are scaled at 36-40mm and we’re planed to be produced in soft plastic, but at the moment we’re working on a deal with a new production partner, so I’ll send BoW a note, as soon as we have the new partner.
Stay on the Grid.