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Herbalism
Every game of Herbalism is played with a deck of 14 cards that contains 4 ingredients of varying frequency. Every round, two of those 14 cards will be set aside randomly. Those are the ingredients that will cure the epidemic.
Players take turns choosing combinations and taking actions to exchange hidden information until they can solve what two ingredients are missing from the deck. Each action consists of two parts: what a player gives to another player and what that player gives in return.
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