Centennial Gaming In The Great War – The Campaigns Of 1918: Part One
April 23, 2018 by oriskany
There’s one thing we’ll never run out of in wargaming. That, my friends, is history. For 3000 years mankind has worked tirelessly to ensure that historical wargamers are never short on material. However, to publish on a given topic on Beasts of War, one must have the armies to do it. A lack of miniatures is often the great “limiting factor.”
So you can imagine my excitement when I was contacted by Sven Desmet (BoW: neves1789) with an offer not only to provide dozens of great photos of his Great War armies in action on his 15mm tabletop, but also to help write a big, big part of what I hope will be a definitive series of articles here on Beasts of War as well.
Sven lives in Belgium, practically on some of the great battlefields of this iconic “War To End All Wars.” For years he’s been building up his 1914-18 armies in Flames of War: Great War, and playing an epic series of battles. So both on and off the table, he definitely has a lot to offer for a World War I project like this.
If There Was Ever A Time...
You know, I honestly think Warren would “fire” me as Historical Editor if we let 2018 pass and not roll out some top-notch material for the Great War. This year is obviously the centennial anniversary of the final climactic battles and campaigns of the Great War in 1918, so if there was ever a time to talk about World War I wargaming, it’s now.
In many ways, 1918 is the most interesting year of the Great War, as it’s where we see so much foreshadowing of the shape of wars to come. New armies, technologies, tactics, so much had come in during previous years. Yet only in 1918 were many new factors really making themselves felt, just in time to influence the war’s final outcome.
In this article, Sven and I will introduce the project and take an overview of wargaming in the Great War in 1918. Part Two will look at the “St. Michael Offensive” in March 1918, Imperial Germany’s crushing push to turn almost four years of misery into final victory in the West.
Part Three will look at the subsequent battles of Lys and Flanders (Fourth and Fifth Battles of Ypres) in April and May 1918. Part Four showcases one of the most iconic battles of the United States Marine Corps - Belleau Wood in June 1918. Part Five will review, and wrap up the centennial of the Great War’s last tragic summer.
Of course, we hope to come back to the Great War later in 2018, for a look at autumn battles like St. Quentin Canal, Second Battle of Cambrai, and Argonne Forest. These are battles that lead right up to the Armistice of 11th November 1918 (the mournful 11th hour or the 11th day of the 11th month).
But for now let’s see what Sven has to say about gaming in the Great War, specifically the battles of spring and summer 1918, echoing through 100 years of history as we speak.
The War Up To 1918
Sven Fills In The Background
When World War I started, the German strategic goals in 1914 were simple; the “von Schlieffen Plan” stated that they should march through neutral Belgium, crush the French in six weeks, and then redeploy to the east to take on Imperial Russia with all their strength. As we now know, a lot interfered with that plan.
Belgium didn’t stay neutral and put up a fight, Britain joined the war and landed troops on the continent, the French counterattacked successfully on the Marne and by October the race to the sea was over and everyone had dug in. The front, a network of trenches and field fortifications, reached from the North Sea to the Swiss border.
The following three years saw battles that tried to break the stalemate of trench warfare on the Western Front. Battles like the Somme, Verdun and Passchendaele are still remembered to this day from a perspective of useless sacrifice in trying to break through the enemy lines.
However, when you put these engagements into the context of the still-developing operational and tactical doctrines of the time, which we’ll attempt in this article series, they start to make a bit more sense.
On Stalemate…
Trenches and fortifications have been used in warfare throughout history. Think of Julius Caesar building a double wall around Alesia, the second Ottoman siege of Vienna, or the Russian redoubts at Borodino. With the onset of the industrial age, the firepower of the infantry had seriously increased through breech-loading rifles and artillery. This necessitated an increased use of trenches on the battlefield, not just during sieges.
The American Civil War showed on numerous occasions that troops with some form of fortification, like a stone wall or a depression in a road, had a clear advantage over formed infantry in the open. It also showed how sieges still were long and drawn out engagements with a lot of attrition despite modern medicine. These lessons were however not picked up in Europe.
There the Germans had demonstrated that superior planning and fast movement could win the day during a short campaign like in the Austro-Prussian and Franco-Prussian Wars. The British didn’t give much thought to trenches because most of their engagements were based on asymmetrical colonial warfare and the French had a doctrine that was completely focused on offensive operations.
...but not everywhere!
As much as the American Civil War showed signs that trench warfare could develop when industrialized countries got into protracted conflict with each other, this wasn't necessarily always going to happen. During the First World War, multiple fronts stayed mobile to some extent for a shorter or longer period of time, despite what popular belief might sometime suggest.
In the Battle of Tannenberg of 1914, the Second Russian Army of the Northwestern Front got surrounded by the German Eight Army under Paul von Hindenburg. The Germans cleverly used the railway to move troops around and encircle the Russian army which was marching into East-Prussia.
Quickly thereafter followed the First Battle of the Masurian Lakes where the Russian First Army got an almost equal treatment, the Germans again using speed and surprise to their advantage.
Another relatively mobile campaign took place in the Middle-East, where the British invaded the Ottoman Empire through modern-day Kuwait. After an unsuccessful march on Baghdad, British general Townshend and the 6th Poona Division of the British Indian Army retreated and were surrounded by Ottoman colonel Nureddin Pasha’s forces near the town of Kut.
This resulted in a months-long siege that only ended in 1916. It had taken almost two years for a stalemate to set in on the Middle-Eastern front. After the fall of Kut, mobile operations would continue, most famously with the offensive of General Maude and the operations of T.E. Lawrence (“Lawrence of Arabia”).
Lions Led By Donkeys
"Lions led by donkeys”, is a typical statement that is associated with the Western Front and WWI in general. Although the origin of the quote is debatable, the sentiment is one that is felt and shared up to this day. It evokes the image of young men going ‘over the wire’ only to be mown down by a predetermined hail of bullets and the ‘chateau generals’ already sending in the next wave in a futile exercise of military might.
This view of the Western Front certainly holds up in certain cases. The continued push during the Battle of Passchendaele or the numerous Battles of Caporetto are decisions that are still debated. So too are the multiple battles around Verdun and German Chief of Staff Falkenhayn’s “bleed France white” quote, with that quote in itself being debatable.
However, to start understanding these sometimes controversial decisions better, you have to look at the information and options available to those in command at the time. The years of stalemate saw a constant development of new tactics and technology which led some commanders to believe that ‘this time’ they might just break through the lines and return to mobile operations.
When the use of one of these novelties would not secure the breakthrough as anticipated, it would be put into the ‘pool’ of usable tactics and equipment that might work next time when combined with something new. The battles through the years 1915 to the beginning of 1918 all show some sign of this search for innovation that could secure breakthrough of the stalemate.
Needless to say, not all of this was as streamlined as can be presented in a text like this one. Good history is written in varying shades of grey, not black and white. It tells the story of people whom we all know can be stubborn, clever, quick, foolish, etc. People that were in command (and in the trenches) during WWI were no different. In the following articles, we’ll start exploring more in detail how they dealt with the military challenges of 1918.
On The Table Top
As much as we can discuss history, we are at heart all gamers. This is no different when it comes to World War I. Although Flames of War is most well known for its main World War II setting, the game also contains a Great War expansion with a focus on the 1918 battles. The stats of the various equipment and a number of special rules give the game a proper World War I feel.
A couple of quick examples are the preliminary bombardment rule (pinning all defending platoons), cratered ground (giving infantry a lot of cover and protection) and overwhelming force (the attacker can recycle his regular infantry platoons). Tanks also benefit from extra rules to bring them in line with how they performed historically.
Oriskany Wraps it Up
To summarize, the spring of 1918 presented one overarching problem to military commanders and soldiers alike, as well as wargamers of the period. How could the stalemate of the trenches, which had been locked more or less in place since the winter of 1914, finally be broken?
So far everything had failed: tactics like massed infantry assaults and million-shell artillery barrages, technology like tanks and poison gas. “War winning” strategies like a southerly invasion at Gallipoli, the collapse of Imperial Russia, and the entry of the US into the war, hadn’t worked. Now, in March 1918, the Germans would make one more try…
Of course, we’re just getting started here with gaming in the Great War: 1918. Please make sure to come back next week, when we really “sink our boots in the mud” and look at the St. Michael Offensive, as well as table top tactics, weapons, rules, and features specific to the challenges confronted during these Great War battles.
In the meantime, post your comments below! Have you tried World War I in a wargame setting, either Battlefront or PSC or some other system? What are your tips for overcoming the tremendous obstacles endemic to this period? Tanks, aircraft, stormtroopers, more accurate artillery...
...how would you break the deadlock of the trenches?
"This year is obviously the centennial anniversary of the final climactic battles and campaigns of the Great War in 1918, so if there was ever a time to talk about World War I wargaming, it’s now..."
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I’m really looking forward to this series. It’s not a period I’ve gamed, or indeed paid much attention to, but my grandfather fought in it. First deployed to Palestine and later to the Somme as horse artillery.
Clearly you’ll be focused on the ground battles, will you be covering any of the naval engagements?
Also as far as breaking the trench sieges go, I think the tunnel rats mining them is an interesting tale, and a small skirmish style game that replayed that underground war could be both unique, while also tying into a larger campaign.
Wonderful opening to the series. I’m used to WWI portrayals that match the “Lions led by Donkeys” model, so I’m really interested in a different aspect and view of the events.
@oriskany I particularly like the concept that 3000 years of war occurred to let Grognards have something to do.
@neves1789 the tables look AMAZING!
Thanks very much, @gladesrunner ! Wow, Lions led by donkeys reference! Well done! 😀 😀 😀
Just a quick note on that phrase it is was used to describe the British Infantry during the War. It a phrase that was blown out of all proportion by Alan Clarks work in the 1960’s The Donkeys which as far as most Historians now see as a incompetent work of History. Now this myth is being eroded somewhat by modern History’s because as you point out in your article it was a different kind of war that the military leaders so used to fighting, so was a steep learning curve and they did not get it right. To quote… Read more »
Absolutely Rob! These articles are just too damn small to go into such detail 😀 I did feel it portrayed the more popular view on WW1 as not everyone is as well read into the subject. Hopefully the rest of the article series nuances that view enough for more novice historians to get a deeper understanding and look past the stereotypes.
Totally agree. In history, famous or influential people will people will say something about a specific situation, but the phrase “sticks” and becomes oversimplified in later years. Part of this oversimplification means that the phrase applies to everything, or at least a lot more than was initially intended, so it becomes “generalized” and applied in too many cases.
Thanks! 😀
The main point I hope I can bring across is that trench warfare didn’t just get invented in 1914 and that many of the attempts to break the stalemate were experiments and could sometimes not foresee the massive casualties.
The tables really are a combination of both @erik101 ‘s and my mini’s and terrain. Most of the terrain is the excellent battlefield in a box stuff, which I can highly recommend!
@erik101 ‘s contribution to the minis and tables is indeed epic. There’s a lot more of these photos coming, I can assure the readers! 😀
Great start to the series! Really keen to see how much you can manage to cram into just five articles – must have been difficult determining what to include and what to set aside.
And @neves1789 just wanted to say those are some impressively detailed minis and scenery pieces, and great job on the photography too 🙂
Thanks very much, @evilstu! Indeed, you can’t do a whole war in one series, or even all of 1918. You just have to set defined parameters up front. So @neves1789 and I are writing about the spring-summer battles of 1918, the ones through which we are right now progressing through the centennial anniversaries. So we’re talking about St. Michael Offensive, Georgette Offensive, Blücher offensive, Gneisenau … roughly March-June 1918.
We hope to return later in the year for a second series for the closing WW1 battles of August-October and anniversary of the November 1918 Armistice.
Thanks! Selecting what to mention and what not was very hard indeed! I hope most readers will appreciate the point that it’s just impossible to mention every angle and aspect of the war. 🙂
The Germans were done by myself, just some quick airbrushing and selected washes really ^^ Erik did a load of French just in time to get some games in and take pictures. I’m glad the pictures turned out ok because we had both planned to bring a professional camera but due to circumstance ended up with only our cellphones 😀
I think the photos came out great, in fact some had to be shrunk down to fit into the size the team likes for webframe. 😀
My grandmother´s Dad was killed in the fighting for Verdun in 1916. She told me what comrades had reported, so I had a connection to WW I from very early on. And that´s why I was always interested in the tragedy of WW I and recreating related battles. I happen to own a book titled “Battles of the World War, Verdun II” that deals with the Verdun battle. Plenty of ideas for scenarios there. Maps included and stuff. Reports from survivors. Interesting, though slowly and steadily falling apart. The book, not the survivors. Janusz Piekalkiewicz wrote a almanach on WW… Read more »
Thanks for your comment @jemmy ! Family history on WW1 is always very interesting, I don’t believe there’s a European family that hasn’t been touched by the conflict in one way of the other. The Marne is one of the main factors that I use when teaching WW1 in high school. What is probably less known abroad is that the Schlieffen Plan was also heavily slowed down by the Belgian forts in Liège and Namur holding on much longer than anticipated. The 1914 campaign does offer many ‘what if’s’, though I do believe it would have ended in stalemate one… Read more »
Yes, for the siege of Liége the Germans had to wait for the giant mortar from Austro-Hungarian production to flatten the forts. They called it the gamma-mortar, if I remember correctly. Thanks for the reminder.
So, trench warfare and stalemate has something to do with a quote from the Matrix movies: It was inevitable. Poor great-grandad.
Oh, yes, the sick man from the Bosporus. The oriental question, the Balcan question. We dealt with that in our history lessons in School.
Wow, @jemmy – great post! Sorry it took so long to get back to you, but these long posts deserve more than a “thanks! Glad you liked the article!” 😀 I know what it’s like to have books that are steadily fraying to bits. Old friends. Miracle at the Marne – that’s in 1914. Now, we will cover another battle along the Aisne – Marne axis as part of the Blucher Offensive, May and June 1918. Look for that in Part 04. Overall, I would agree that German had too many fronts to fight on. What makes the Spring of… Read more »
@oriskany nice start to the series again, never gamed the land but done quiet a lot of naval games for war as brought and painted up most of the Grand and High Seas fleets for a re-fight of Jutland during the late 80’s. The campaign in question is where my Grandfather lost his eye( he had a leg wound with a little hole going in and big one where it came out), he’d been in war from around 1915, as he was training officers for territorial army in the old barrack up the road from where I live now. (now… Read more »
Holy hell, @bobcockayne – built and painted most of the Grand and High Seas Fleets for Jutlant? That like 250 ships! What scale was that in, that must have looked amazing. And what size floor (yes, I’m assuming this was a FLOOR, not a TABLE) were you guys playing on?
Yeah, British battlecruisers . . . the design controversies and comparison vs. German battlecruisers could be an article in itself.
Not much at home when it comes to naval warfare, but I’m very eager to learn more. Especially recreating it on the tabletop, very curious what models you use 🙂
Great idea for a series and great timing too. The Great War also produced some great poets and writers, too.
That;s right, you were telling me about one of them, he wrote the forward to Keith Douglas’ “Alamein to Zem Zem.” Arghh … I can’t think of his name now, I’ll look it up when I get home. 😀
Absolutely and painters too! I’ve you’re not familiar with Otto Dix’ work, go check it out.
Well I suppose I will stick my Oar in (Pun totally intended based one what I a going to say) For me Gaming in WW1 is all about the Boats (and Ships). There obviously was the Biggy of Jutland but there are so many interesting Naval actions. At Salute the Naval Wargmes Society did a 6mm version of the Zeebrugge Raid of which today 23rd April is the 100th Anniversary. Aside from that there are a lot of River Actions and some totally crazy stuff in the Colonies in African like the legendary exploits of Geoffrey Spicer-Simson who was in… Read more »
correction I forgot Spicer-Simpson was from Tasmania but ws in the Royal Navy so whilst not technically English had all the English Eccentricities 🙂
Awesome, @commodorerob – other people were mentioning this raid in the comments above, and the suggestion was made that we even include in Part 05 (yes, one part of this article series is actually still being written / illustrated). Does anyone have any WW1 naval wargame photos we can use so we can include the raid in Part 05 of the series?
@oriskany I have some… well I have quite a few pictures
Awesome! 😀
We’d be very interested to take a look at them! I think it’s one of the more interesting and less known events during the war.
And let me just put it out there, maybe @oriskany and @commodorerob could write a little something on naval warfare? 😉
I will like to point out that Australians and New Zealanders will be commemorating Anzac Day on Wednesday April 25th.
https://www.awm.gov.au/commemoration/anzac-day/traditions
https://nzhistory.govt.nz/war/anzac-day/introduction
Thanks very much, @thunderchildobs , and perfect timing! Indeed, these “heavy” centennial anniversaries and commemorations are the reason we wanted to publish these articles during this time frame. 😀
@commodorerob, high1
Many years ago met an Aussie Lifeboatman living in Looe Cornwall in his old family house,
His great-granddad had been the Captain of New Zealand at Jultand and he still had the ships logs.
@bobcockayne what…. Captain Lionel Halsey of HMS New Zealand that wore a Maori Grass Skirt during the Battle?
Yup!
Hey, the Maoris are badasses. Who can forget 28th New Zealand Regt. at Tebaga Gap in March 1943 … oh damn it, there I go sliding into WW2 again. 😐
But you get the idea! 😀
Long story short, I don’t make fun of their skirts!
Wow, that’s amazing!
Interesting thoughts, the warfare in hindsight was foolish with 60 plus years of info on tactics and the innovations of modern weapons. The most important aspect of course isn’t the American involvement but the wins in southern Europe that led to capitulation. The mistakes of the diplomats shows how the war wouldn’t really end but just be delayed for a few years. The other interesting aspect of WWI is that it follows 100 years of relative peace in Europe. The Congress of Vienna following the fall of Napoleon and how during this same time the Second American War for Independence… Read more »
@ghent99 – great comment. Interesting points on the relative peace in Europe in the 19th Century – of course there are exceptions – but I think I see what you mean. Leaving aside the wars of German unification, Austro-Prussian War, and Crimean War (would that even be a “European” war) . . . and of course the Franco-Prussian War … Wait a sec … not so peaceful after all. But seriously, I agree with what I think you’re trying to say. For centuries the big rivalries in western Europe were England vs. Spain and then England vs. France, both of… Read more »
I can certainly follow the 100 years of peace point of view. The conflicts that were fought were all relatively short or away from Western-Europe and those that were there didn’t cause massive destruction on the scale that the Napoleonic or earlier wars did.
Marshall Plan was imo one of the best (cold) war winning strategies and most probably did prevent a new conflict in Europe.
Great read. Haven’t got time to go into depth at the minute but will tomorrow
Thanks very much @torros ! 😀
time to breakout the Guns of August for one more game.
Definitely a classic. 😀
Great stuff. In 2014 I ran a great war battle based on Mons. This year We plan to recreate Amiens. Its interesting how different the two games will be. The first was still a battle of movement and holding and we had cavalry. This time it’s all tanks and trenches. I have collected a 28mm force and we are using the old Warhammer historical Great War rules.
Sounds awesome, @denzien ! 😀 So, by Amiens, we’re talking at the end of the St. Michael Offensive? Villers-Bretonneaux? April 1918? This is my suspicion, if you have tanks on both sides. If so, @neves1789 and I hit that topic pretty heavy in Part 02. Then again, you might be talking about another battle. So many of these locations have battle after battle after battle . . . they start to sound like bad movie franchises. 🙁 Just asking, will you have any photos or battle reports? I only ask because, as readers will probably know, we usually get a… Read more »
We will be playing the game in a couple of weeks and should be taking some photos. I guess its apart of the second Battle of the Marne when the British used 600 Tanks so the 8th of August and the Black day of the German Army.The Entente forces advanced 12 miles and took 50.000 prisoners. Probable thanks to the very modern tactics used.
Gotcha. We’re looking at the Aisne / Marne German offensive May 27 (Blucher) – that leads to Chateau Thierry and Belleau Wood (extending into the end of June 1918).
That’s sounds amazing! How does the WH historical play exactly? Is it a reworked 40k ruleset or something completely different?
It is a reworked version of 40k but with our armour saves ha. It does a good job of recreating operations on the western front with full campaigns in the Over the Top expansion. Lots of rules for artillery bombardments and trench raids.
“Lots of rules for artillery bombardments and trench raids.” – see @denizen , that’s precisely the kind of elements I think a Great War game needs in a trench-heavy environment. 😀
Great start on a subject that could certainly do with more representation on the table top and in board games. Great pictures and excellent miniatures and terrain, looking forward to seeing more of your counter sets and maps.
Thanks very much, @gremlin – Yeah, we tried to hit the Great War last year with our “Heroes of Limanowa” Kickstarter series, but it’s always tough to produce articles about a conflict for which you don’t have the miniature armies. 😀
Of course, I can create hex maps, counters, and whole wargames until Doomsday! We have some epic h&c wargames coming for Belleau Wood in Part 04.
Thanks! All we can do is thank Battlefront for their Halloween sale two years ago 😀 Without it, Erik and myself would never have gotten our armies.
Personally the whole German attack on the West failed in the opening days of the War for a number less than reasons . Firstly there was Von Moltkes decision of taking troops from the hook through Belgium to bolster the German 5th and 6th Armies on the Frontiers and then in the middle of the attack into Belgium deciding to move some more of the reserve decisions to the Battles of the Frontiers in a moment of rashness as he thought about making that the main thrust of the attack. The biggest blame I feel though goes to Crown Prince… Read more »
The 1914 campaign does indeed have many issues, including those that you’ve mentioned. There’s the whole bottleneck situation around Maastricht and then later the Siege of Antwerp diverting troops from the race to the sea,…
The whole lions donkeys idea is indeed a poor one, that’s why I wanted to bring it up and try to break this common conception. I’m glad you’re mentioning the Somme as a ‘school’ for developing new tactics, it’s how I see it as well (despite the horrendous human suffering…).
Thanks for recommending these rulesets, I’ll definitely check them out!
Sorry for any spelling mistakes and strange sentences. I blame auto correct
Great opening article, so thanks to both of you for the excellent work.
WW1 is not something I’ve gamed or even considered gaming. I think this is down to my perception of the war itself. Namely a mindless war with little gain but great loss. I also think that recreating the battles of going over the top and getting cut down by machine gun fire leaves me tactically cold. I’m sure that I’m wrong with this view point and my ignorance is going to be exposed in the coming articles, so I’m going to look forward to reading them!
Thanks for the post, @redvers ! A lot of gamers, myself included, have long had the perception that World War One would be “tough to game” because of the geometry and dynamics involved in trench warfare. While these misgivings are not unfounded, I would offer three caveats: 1) Trench warfare only dominated the Western Front ROUGHLY during the years 1915, 16, and 17. 1914 and 1918 see some pretty serious movement and lack of trenches. 2) Trench warfare doesn’t dominate the other fronts of the Great War as it does on the Western Front. In broader areas like the East… Read more »
Thanks for your comment!
As @oriskany mentions, WW1 gaming offers a lot of possibilities, even way beyond what we’ve introduced. A push across no man’s land is even interesting if you have overwhelming force and artillery support!
Good rebuttals from both of you. I suspect strongly that I do just need to think more laterally on how to game the period rather than, as you state, setting up two trenches and charging across no mans land. With this in mind, I’m looking forward to the remaining articles to prove just how one dimensional my thinking is!
@redvers – I hope what we’re saying doesn’t sound like “rebuttals,” I for one certainly don’t mean to be “rejecting” anything you say, and I’m pretty sure @neves1789 feels the same. We’re just offering options. Napoleonics or Civil War can look like just two lines of muskets blasting away at each other … WW1 can look like a mindless trench grind … WW2 can look like just an industrial crunch of numbers … Vietnam can look like just wandering through the jungle waiting to be sniped … As with all wars, the “devil’s in the details” … and that’s what… Read more »
Whats past is new again. I’m breaking out my Great War tanks, troops and terrain. Motivated! All I need from you now is more, more, more!
Awesome start thanks.
Thanks very much, @irondragon6 – we do our best! 😀 There is definitely plenty more to come!
We’ve got you covered the next couple of weeks 😉 Now get gaming 😀
I have had the opportunity to play a game using the Flames of War WW1 rules. I was pleasantly surprised at the level of playability it provided. It is a period that I find very fascinating. However I paused in actually buying in due to a perceived notion that the games would be the same due to massive human wave attacks. I am looking forward to the rest of this series to potentially break that perception.
Thanks very much, @longshotte – Indeed, from what I saw of Flames of War: Great War, especially the Villers-Bretonneaux “Battle Series” supplement, it looks like they were focusing on the battles of 1918 when there was a partial return to mobile warfare, more “WW2-ish” weapons, even one recorded tank vs. tank engagement (a grand total of four tanks involved, the hundredth anniversary of this BEING TODAY!) . . . To keep any potential wargame from devolving into the “trench and human wave” problem you mention, I think the rules set has to invest proper depth into factors like arcs of… Read more »
The FoW GW rules certainly provide more than human wave scenario’s. In fact there’s only one scenario really written like that, with the other three being way more mobile. Many of the ‘regular’ FoW scenario’s are also playable in GW. My opponent Erik and myself are playing our games linked to each other and selecting the scenario’s based on the outcome of the previous game. We’ve both been over the wire as attacker, last time he broke through so now we’ll do a more mobile scenario. It keeps the whole theme fresh and engaging to play!
Fantastic series bravo both @oriskany and @neves1789 I agree with what you said above about Operational Mobility. So many WWI Battles (The Somme is the best example) were fought mainly to take pressure off another sector. The two sides basically realised in 1915-16 that they couldn’t take ground without either radical new weapons (Entente) or radical new tactics (Axis) and so it was a kind of endurance test trying to hold the line while working on your solution. Absolutely agree that 1914 and 1918 are the most easy years to wargame although 1914 does suffer a bit from a lack… Read more »
Thanks very much, @elessar 2590 – Wow, I hear what you’re saying about battles being fought to take pressure off another sector. After the St. Michael offensive ( @neves1789 and I cover this is in more detail in Part 02), Ludendorff starts launching other offensives all over the place (Georgette, Blücher, Gneisenau), to draw first British, then French reserves away from the Amiens sector, where St. Michael was originally trying to break through. The new weapons were indeed tried time and again in 1915, 16, and 17. Trouble is, technology was already ahead of tactics, that was the whole problem… Read more »
Thanks!
The great thing about historical gaming is, as you mention, you’re not bound to one ruleset. We went with FoW as that’s pretty big in the local community and was an easy way in for us, but I’ll definitely be check out some others as have been mentioned in the comments here.
The Great War channel is indeed amazing and did provide me with some new insights on top of what had already read.
A great start to the articles guys should learn a few about WWI as haven’t read a much as WWII Battle’s one strange thing about the first was the dueling Battles the gunner’s had to gain control of the area.
The first planned integrated sir support was the Battle of Cambrai though at the second battle of Aisne the British used the first ground attack aircraft which was a converted FE 2b
Though the Germans produced the first purpose built one which was the Junkers J1
https://en.m.wikipedia.org/wiki/Junkers_J.I
So were there any indications on how effective the British air support was at Cambrai or 2nd Aisne? I’ve read that the first air attack mission in history was some Italian pilot over Abyssinia somewhere (modern Ethiopia) in one of their colonial wars in 1912 I think, tossing dynamite out of his flying bicycle. 😀 Certainly nothing “planned” or “integrated.” Interesting link to the J1. Grandfather of the Stuka! Although, with “first all metal construction” and “resilient to ground fire” maybe the grandfather to the Il-2 Stumovik, itself the grandfather of the A-10 Thunderbolt II (despite the namesake drawing a… Read more »
I have s couple of other books I shall have a delve in them later
Found a great .pdf on World War I aircraft – one of the old 4″ x 6″ Pocket Books from 1958. I can send it along if you’d like. Just BW, obviously, but lots of actual data.
Being from one of the European countries that did not have a dog in that fight, I can say that my grandfather did sail in the danish merchant marine, one point he did leave a crew in Hull, on the next journey the ship was lost to a torpedo attack. Some danes did profit on the war, “Gulash Barons” selling meat of unknown origin, water and most likely sawdust in cans to both sides of the war. The 1St Olympic games after the war was one of Denmarks best with the welfeed danes, doing well against the warring nations. Wargameing… Read more »
Interesting points, @rasmus – Waaaay back in my very first article series, we made the postulation that WW2 Pacific might be better if done at higher command levels. Actually, tactical WW1 and WW2 Pacific is certainly possible and enjoyable, it just requires a very different approach than WW2 Europe, desert, or Russia. Just rolling out a new supplement book and some new units doesn’t cut it, it you need a new rules set designed for the new war (as Battlefront and PSC have done with their “Great War” designs, along with other companies).
I think Great War Spearhead is the way to go here where each stand is a company
Sounds good to me. “Command tactical” is my preferred “level” of wargames, and it would bracket the actual effective ranges of artillery batteries that way.
http://www.greatwarspearhead.com/
Not saying the only way, but if you close your eyes and go with your guts, those where what occurred first to me, your results may differ 😉
I guess I got suckered in to too many games of Diplomacy over the years, to not go very high level – I am looking forward to seeing what you come up with in any scale of command going forward in the series
Don’t get me wrong, @rasmus I agree with you. If you take a WW2 engine and just try to run WW1 with it, sinking it fully into the trenches, you’re liable to come up with a very valid, but probably boring, result. 😀 I took the rules for Valor & Victory, back-dated to WW1, and has some very successful playtests with @aras . But to be honest, we’re sticking with 1918 battles largely after the trench deadlock had been broken, or at least badly shaken. Ooof, Diplomacy? You should get a Purple Heart for surviving that game. “Ruining Friendships Since… Read more »
With the comments above on top of the opening article clearly shows this is going to be a great series @neves1789 and @oriskany. How truly wonderful that most of the cliches of WW1 have been debunked from the start. This war as a whole was a war of mobility on land and naval battles running over several hundred miles or more. Down near the South African boarder we even get a Hybrid war between the Germans and English. As far as the whole ‘lions led by donkeys’ thing goes it obviously does not apply nor do I believe it’s meaning… Read more »
Sorry it took me so long to get back to you with this reply, @jamesevans140 – my bosses and coworkers at work are REALLY putting me to the test this time. I might soon have more free time than I know what to do with. 🙁 Yeah, we always try to do at least a little “myth busting” here in these articles. I think two of the very common ones stem from the dominance that trench warfare has in World War One vis-à-vis our popular memory and culture. The results are misconceptions that World War One basically “invented” trench warfare… Read more »
To be honest @oriskany this past January was the first time I actually played a tabletop game on the Western front. My first realisation was that at this level of gaming it is not about the trenches, it still remains about objectives. I prefer the Russian Front or any of the desert fronts. As a weapon of mobile warfare the tank is just awful at this stage. In the fronts that I like playing we have cavalry and the all important armored cars. The Armored car is seen as a bit of a joke and its totally over shadowed by… Read more »