Bolt Action 2.0 Locked & Loaded: Getting Lots Of Heavy Armour On The Table
September 15, 2016 by johnlyons
We're continuing our exploration of Warlord Games' Bolt Action 2.0 as we look at how you get lots of Heavy Armour onto the tabletop.
Of course all of this Heavy Armour is going to need some tactical help to get it all moving so we're exploring why you need it and how you could implement its firepower too.
Watch The Backstage Show For Counter Tactics To A Heavy Armour Force
Do you regularly bring lots of Heavy Armour to your Bolt Action games?
Let us know in the comments below...
My 2nd Ed rulebook has just arrived so going to have a good read through tonight 😀
@johnlyons
I love your Irish Guards platoon man, hopefully I can have look at them up close at the Dropfleet Bootcamp..
But of course you definitely need MOOOORE 😎
Great to see more Locked&Loaded!
That’s the tank fix I needed the Panzer 4 tanks have a really nice paint scheme.
Am I the odd one in the group that tries to do the exact opposite and run exclusively infantry based units?
I don’t think so. Bolt Action works far better as an infantry game as the system was originally built for nearly exclusively for it. I think every now again players should strip the layers off and just play a game or two of an Officer, a few infantry squads, medic, and machine gun teams and may be a sniper or flamethrower team. Get back to basics. Not too often, as I like the tank side game (more often than not in my experience) as much as the next guy.
No way, I have collected two 1k points armies so far, both infantry only, my first being a late war Red Devils Market Garden force (with one vehicle, a Jeep) and the other being an early / mid war Army Commando. I, for myself, consider Bolt Action as an infantry Platoon level game. And that’s the way I tend to choose my armies. And by the way, I’ve always performed quiet good on the tabletop. Winning games against forces including armoured cars and tanks.
Nope, I run mainly infantry – my US Airborne are supported by a Hellcat, and my eastern-front germans have a variety of tanks to choose from, plus a Puma and half tracks, but only ever take more than one tank if my opponent asks me to (because they are as well).
Something that gets forgotten by a lot of people (and in the rules of wargames) is that the Panther was the replacement for the Panzer IV – it was not supposed to be an elite vehicle, but a new workhorse. In practice Panzer IV’s were still churned out as Germany needed every vehicle it could get.
Tank war appeals to me too – but you guys left out the scope for choosing a particular theatre/period, thus limiting all sides to the vehicles that were there, eg Western Desert early 1941 would be very different to June 1944 in Normandy.
would be hard to beat three tigers?
yes or no depending on what you bring to the table. Even an all infantry force can take them out rather easy if they have no real Panzergrenadier support or you are fighting in a city. That beeing sad, if you give them open spaces and line of sight they can take care of way bigger forces ( personal record beeing 9 t-34/85 ( inexpierienced) against three panthers, losing only one due to double immobilisation). But that goes for the “shooty” german army as a whole, especially when they field veterans, never fight them on their terms, your rifle-section will… Read more »
I love tank war. My favorite games are using the theater selectors and 1 regular platoon with a tank war platoon. Having said that we try to only use things that are contemporary to each other. We have had fun games with as little as 1500 points and up to 4k and still finish in a single evening session. We also tend to theme our games a little more. So a 1500 pt game might be an armored recon force trying to get to a certain point or retrieve something. With the new transport rules I am really looking forward… Read more »
is there konflikt version of tanks?
Just got my hands on the new Churchill plastic kit, slowly building a tank swarm