WizKids Announce New D&D Miniatures Game, Onslaught!
April 22, 2022 by brennon
WizKids and Wizards Of The Coast have come together on a new project. A new Fantasy skirmish game is in the works, releasing in September 2022, called Dungeons & Dragons: Onslaught.
Dungeons & Dragons: Onslaught Teaser // WizKids
Onslaught is a competitive skirmish game using the WizKids miniatures range where you take control of a faction from the Forgotten Realms. The core set for Onslaught contains everything for two players to get involved featuring the factions of the Harpers and the Zhentarim.
Dungeons & Dragons: Onslaught // WizKids
During gameplay, parties of adventurers will delve into dungeons and battle each other for the prizes that lie within. You'll also have to confront a mix of different monsters that have taken up residence in said dungeons.
Dungeons & Dragons: Onslaught - Set-Up // WizKids
I am liking the feel of the game from this very early preview. I like that you take control of iconic groups from the Forgotten Realms and have to come up against each other in a race for the treasure. The added element of the dungeon monsters should throw some nice spanners in the works!
Dungeons & Dragons: Onslaught - Warbands // WizKids
Whilst I like some of the characters from the Zhentarim warband, I am full-on team Harpers. I love that Goblin taking aim with his bow. I do like that Dragonborn who is summoning up magical power within the Zhentarim force though. I have choices to make!
Dungeons & Dragons: Onslaught - Monsters // WizKids
As well as providing a way for you to scrap with another friend, the campaign will also see you delving deep into a ruined keep to confront a mighty Black Dragon. Additionally, the team at WizKids are also working on free scenarios, tournament resources and plenty of expansion packs.
It will be fun to see how this one plays!
"During gameplay, parties of adventurers will delve into dungeons and battle each other for the prizes that lie within..."
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)
This isnt the first time they have tried to do a miniature tabletop wargame for DnD. They just never really catch on. I really want to know what will make this one so different.
Just be Dungeons and dragons IP doesnt seem like it would be enough to stand out in this skirmish heavy market.
The minis are nice, the pre painted jobs are top notch for that style. The price tag is a bit insane. You would think that they would low price the core set to get people interested.
I’d guess they are hoping the scenario/campaign basis for it will be the winner. Core Space/Frostgrave etc have shown you can do good skirmish games with a “third party” out to get you. But – you are right. It will have to be mechanically solid to draw people in.
I guess you’ve also got the added bonus of it not needing terrain – everything is on the board. And, you’ve got those established Forgotten Realms factions (and heroes) to draw from.
Prices for plastics are getting crazy. Not everyone has £100+ available to throw at a new game and every two player starter seems to start at a minimum of £100.
And the expansion packs will probably by £50+ plus.
I bought Marvel Crisis starter as that wasn’t badly priced, but it’s only half a game and the expansions are stupid prices for 1 or 2 minis, roughly half the cost of the starter which has terrain pieces and 10 minis.
Another reason to have card standees in games…
Well, if the molds have already been paid for (eg. in the random D&D mini packs), the highest costs have already been paid. Now, it’s time to lay back and enjoy those juice juicy fanboy profits. 😛
WotC had one before but I am not sure if WK has tried it before this.
At first I was like: cool…
Then I saw the asking price. Nope. Hard pass. MSRP: $139.99 Nah Gov’ner… ain’t happening.
5E was great when it first launched. Now the products are increasingly expensive (the ‘frames’ miniatures are stupid prices) and WoTC/Hasbro are only interested in milking the whales for everything they can with the minimum effort. And the ‘new’ players lap it up because they don’t know any better. They think these lazy, badly written, adventures and setting books are good.
OMG those Frameworks minis, LOL. One plastic sprue for one D&D miniature for $15. I thought it was a mistake, but no, that’s the actual price. When you can buy a 2-pack of unpainted D&D miniatures (of admittedly lesser detail) for $4.50
> whales
I bet that’s it. You see bricks of the prepaints on Amazon, so someone’s buying these in quantity. Maybe WotC is using the game for more fishing!
Seems kinda like a cross between the old 2003 D&D minis game and the old 2012 D&D Dungeon Command card-based game. The MSRP is insane, but (much like GW) the D&D imprimatur does have cache to it & will bring in X-amount of folks who would otherwise tune out.
While those do look nice price of those is far too high t make those worth getting.
Ooh great for small an quick games.
Just wait for the full ruleset to come out and use the mini’s you already have. Buy a roll of gid paper and make your own maps.
Seriously though, the only 1v1 dungeon game WizKids needs to work with is brining back Mage Knight Dungeons. Wandering monsters, random treasure chests, disabling traps, it was beautiful fun.
Seems like a marriage made in Hell. WizKids poor quality and poor customer service combined with WotC overly expensive IP License combined to make a mediocre child of a game. This game is twice the price of the D&D Adventure System Games without twice the content. While they are promising free scenarios in the style of Zombicide and tournaments, WizKids has a very poor record of following through. I feel like you can take some Old School Rule set like that from Old School Essentials or Castle and Crusades and make this game yourself with components you already have. I… Read more »
At this point it is ALL about the money for WoTC/Hasbro. Expect more mediocre products until the ‘reboot’ for 5.5e when you will have to buy all your books again.
I agree, but given how much 5e content already exists, I see no reason for the majority of people to go to 5.5 or 6 or whatever. It is not like you play D&D in competitive tournaments and there are plenty of people who still play AD&D and 3e.
I will even argue there are better non-D&D systems available but people migrate to D&D because of branding and marketing.
> people migrate to D&D because of branding and marketing.
I’m sure the Hasbro suits are thinking this with that D&D movie. Boy, will they be in for a surprise. 😛
Granted, I stopped paying attention to D&D miniatures around 4e, but all D&D miniatures mean to me is that I won’t have enough miniatures to play a D&D published adventure. 😀
WotC should have designed adventures that only needed the D&D Adventure System miniatures.
Dungeon Command was fun. I think the D&D Adventure system boxes are better. But as usual it is one by one new system each time here and overpriced as ….
The minis look nice. If it is the same scale as their other ones from older games might get some
Thank you for sharing a great game.
Sounds like a fantasy version of ‘The walking dead’ board games. How are the adventure parties created, and can you change them?
Main way I can see this succeeding is if it allows all the model characters in a faction to improve their stats over a campaign, as compared to say Frostgrave-style games where only the two (or three) leader-type characters can improve.
So D&D as D&D.