What’s Coming in the Future For Dwarf King’s Hold?
July 22, 2011 by dignity
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I like the elves and undead the most from Mantic so far- the Abyssal Dwarves + evil elves will be interesting as a boxset. Avoid abyssal or twilight- shudder, Forsaken??
Anyway id love to see a heroquest type rule tweak, a tile only set (see following), more scenarios, solo and multiplayer rules, above ground tiles, cavern tiles, dungeon tiles, city tiles ad more race vs race dkh box sets.
Writing a scenario intially is easy the tricky bit (takes ages) is making it fun to play
…and making it balanced.
if its fun does it need to be balanced? 😉
It depends on the game and the expectations. When I worked for GW they published a board game I designed called Lost Patrol. This pits Space Marine Scouts against alien nasties in an ever-changing jungle. It is deliberately not balanced, and quite a bit harder for the Scouts to win than the gribblies. I have lost track of the number of times I have told this to people, and I still read posts moaning about how it isn’t “fair”. It was never intended to be. That’s the whole point. It’s a Deathworld! What do you expect to happen on a… Read more »
@quirkworthy, lost patrol!!!!! Great game!!!!!!!!!!! Had some great times with it!
Thanks Tor, glad you liked it 🙂
at 3:10, it is a clockwork suit. they did have it a lot more clockworky in the concept art, but they toned it down for the actual model, its a shame, cuz he looked badass in the concept art
Clockwork sounds like lots of fun. I have an evil thought brewing…
Love how expandable this game is. Fantastic races with some great scenarios and a lot of scope for expansion :). Also making a game thats 3/4 player instead of just 2 is a key thing a lot of these dungeon running things make a mistake with. The ability for more people to get involved at once is awesome.
Currently, playing with more than 2 players in DKH requires a little imagination, but it’s far from difficult. At Mantic’s Open Day I played with me against 4 Necromancers, and that only required some tiny changes.
That’s fantastic. Will have to try some multiplayer and see what we can make of it.
I play board games in a group of 3+ so 2 player is great as long as i have two games or some people dont turn up.
Multiplayer rules, basically you need to write em up and stick em in dkh3 😉 a free pdf for those who have 2 copies of other dkh1 or 2 wouldnt be a bad idea
BGG has spoilt me, i just expect lots of free pdf support for games these days
ps
dwarf driller scenario- will it ever be a free pdf??
What I’m currently thinking of is sticking up the sort of “get you by” multi-player rough guide that I’ve been working with. Not a finished piece, really, but then I’m a bit of a perfectionist. I really need to potter by BGG and answer some questions,. Not been by in a while. I’m sure there are some. Driller scenario may end up being a free pdf at some point, I’m not sure yet. It’s only fair to the people that bought it as part of the bundle to let them revel in the glory of exclusivity a while first though.… Read more »
After seeing the Orclings the other day, I thought – how cool would it to have them in Dwarf King’s Hold. So I have written some rules for them. Each ‘figure’ is depicted by several Orcling figures on a small base. I am working on a few scenarios to include these little guys in, but would love to know if Jake has designed some rules for them? Could they have a place in your Dwarf King’s Hold games? Mine are primarily designed to be annoying, but not too much of a danger unless they start ganging up. Game Values Model:… Read more »
@boromirandkermit orclings would be cool indeed! One of the early versions of Green Menace did indeed include the orclings as a playable piece, mounted several on a base as you have done. They’re too small and insignificant to mount individually. My rules are rather different from yours, and that’s not a criticism, that’s rather entertaining 🙂 As I have said all along, I think of DKH as a toolkit of fun for people to play with in whatever way they want. The boxed sets are stand-alone games in their own right, but in my head are also parts of a… Read more »
@quirkworthy I’m glad you found the Orclings rules entertaining. I would be very interested to see how you approached them. I think its great that the system is flexible enough to have multiple approaches to a particular figure (or figures in this case). 🙂 By scenario design kit, I think even a PSD (Photoshop file) with all the relevant room graphics layered in would be enough. Having said that, it is fairly easy to do this ourselves, it would just improve the accessibility. The more accessibly is, the more likley someone will try it. (A sad truth). Am very eager… Read more »
@boromirandkermit thanks for that. I can see how it would work very well for cockroaches. I may simplify it a little, but the core idea is great. I’m aiming to nail down the next stage of the plan in the coming fortnight, and part of that will be knowing which races are needed for what ends. Partly cos I haven’t finished playtesting them, and partly as a tease, I’ll just say that the way I’d done Orclings they didn’t have an attack, but they were possibly a bit too powerful. Make of that what you will 😉 Ease of use… Read more »