Weekender XLBS: There’s Something About IP Games…
December 9, 2018 by dignity
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Happy Darkstar Sunday
Indeed, here we go! See you in about an hour! 😀
Happy sunday and my god what another frightening image that is. We should be thankful it’s not animated I suppose
Yup……….that’s three weeks in a row……..the nightmare doesn’t end.
Begs the question as to whose ‘hair product’ did he use?
never ask questions, you may get answers, and nobody wants that.
Happy Sunday!
Let’s get stuck in……….
Happy Sunday!
Let’s be honest, with Christmas approaching it’s not just an IP’s fanbase – it’s the fan bases’s well meaning relatives… Imagine:
“Little Jonny likes XYZ(tm) and board games doesn’t he? What shall we get him for Christmas”
“I saw the bookshop had some games and I’m sure there was an XYZ(tm) Monopoly…”
(insert Psycho shrieking violins here…)
I’ve seen this happen time and time again.
I seriously thought Justin was suggesting an Isle of Sodor* dungeon crawling game…
Now that WOULD be something!!
(* Thomas the Tank Engine setting)
After seeing Thomas the Tank-engine in Skyrim I’m not too sure how kid friendly a ‘Isle of Sodor’ setting would be …
For reference :
https://youtu.be/yNaTZV8qS1I?t=110
don’t worry in the real Thomas the tank engine they walled Percy up in a tunnel and took the tracks away as punishment for not obeying the fat controller. so it was pretty dark to begin with, kids love that.
I’m sure it was Henry the green engine that was walled up
they all look alike to me but I’ve gone back and done the research, and it was Henry the poor old bugger who was left to run out of fuel and rust behind the wall like some massive iron cask of Amontillado
Happy Sunday!!
It’s not so much the picture as it is knowing what was in the mousse that is disturbing this weekend…
That Thumbnail…It’s Richard Branson’s Twin!
for Battlestar Galactica fleet combat there is a full thrust mod in existence I think it was at some conventions a few years back.
http://www.mechworld.de/?collection=MW_collection_readmore&id=29&uid=53139641dd200
I downloaded the rules for that. It’s great.
I’m in the process of building up the larger capital ship models for the tabletop.
I did buy one squadron of each of the little ships currently on Shapeways that are for that setup. Very tiny models. When I get my 3D printer I’ll take a stab at printing on that scale.
‘Beasts of War’ did cover the MechWorld guys running the game at a convention.
https://www.beastsofwar.com/liveblogentry/battlestar-galactica-blood-steel-pops-up/
An interesting aside. In the 80’s and early 90’s the worst games on the old Commodore Amiga was the IP games.. Maybe the mindset of “getting an IP” this is going to be successful .. removes some of the “passion” that comes with the creation of your own “world or worlds” and IP. Incredible games like Populous, Powermonger and other incredible Amiga games all did not “rely” on the IP. The issue may come from the restraints on creativity that the IP presents (real or imagined) rather than than the actual gameplay (Boardgame or computer). I am not too sure… Read more »
IP based games still have that “it’s going to be crap” these days.
Maybe not as bad as last century (do I feel old or what ? ;-)), but there is a definite ‘not a good idea’.
Gerry they did Warriors? http://warriorsmovie.co.uk/blog/help-crowdfund-warriors-turf-war-board-game
they tried but it was cancelled I don’t know if they ever went back to try it themselves. However I wouldn’t want it as a boardgame, as a miniature skirmish game I think it would be terrific though. So many gangs and a lot were only viewed in the original park meeting so potential to expand it if required.
Funky Skull Games has Street Wars NYC that is just that.
I think my favourite IP would be The Crusades©™ but I think getting the IP off the Vatican would be quite expensive
I always thought a Marshall Law or Nemesis the Warlock game would be fun though getting Pat Mills and Kevin O’Neills imagery and ideas across might be difficult
The Battlestar Galactica full thrust version us by these people
http://www.mechworld.de/?collection=MW_collection_readmore&id=29&uid=53139641dd200
Vector movement etc in space battle games was also done by FASA in Renegade Legion a few decades ago and probably before that as well by other systems that I don’t know of
@bloodstrike Apologies I didn’t see your original post
I don’t know the current Pope seems very easy going, now is an ideal time to broach the subject I imagine.
Marshall Law, he makes Dredd look like a bleeding heart liberal, that would be hard to get across on the table top but the look would be fantastic.
Yeah vectored movement certainly isn’t new, it’s funny how game design seems to be cyclical though. Rules get more complex and realistic until people think that they’re clunky, a wave of “simple” rules appears and after a few years people think they’re shallow and vapid and then weightier more realistic rules start reappearing
Very true
Another interesting addition to the discussion .. Full Thrust had similarities to Battlefleet Gothic (or the other way around to be more accurate). Sometimes developers develop ideas from other games for their own or brought in IP’s. The pressures (again related to the purchased IP or maybe in the case of GW, the expectation and timeframe in which production time frames to deliver a working product is expected) may result in rushed work that may not be as “good” as other products that have had time and passion put into it.
One of my favorite movies is Gangs of New York. I’d love to see that either as a miniature skirmish campaign game, but I think it’d also work as an area control board game with political elements.
come out and plAAyaaa
I think IP games certainly can be a licence to print money, but they can also be an opportunity for a more public and more spectacular failure. That’s why it’s great to see the majority of companies working really hard to do them justice. An IP I like with miniatures I want to collect and paint will pique my interest a LOT more than a generic title. The game still need to be decent but the cash will be in my hand ready to spend if it is. If the game is fantastic then I will stick with it and… Read more »
Might I suggest looking at “Inhuman conditions” ?
https://www.kickstarter.com/projects/tommy-maranges/inhuman-conditions-a-game-of-cops-and-robots
It plays of the Voight-Kampff interrogation scenes in Bladerunner as one player tries to determine wether the other one is a human or robot. I’m pretty sure anyone roleplaying as a violent robot will utter the lines “Let me tell you about my mother … ” 😉
Happy Sunday. Totally second full Thrust, it also comes with an option to build and import your own ships, still have a stargate and BSG project going for that, by far the best starship battle system. You could also check out the Saganami Tactical Island Simulator, which does real realistic ship of the line battle based on the Honorverse.
I have a sneaking suspicion that Babylon 5 Wars worked off of Full Thrust as well.
There were quite a few fan versions of B5 for full thrust. Not sure about any official game
Never played the first Bb5 Game, but I know the latest version was based on Full Thrust.
Squadron Strike is a newer iteration of the SITS rules and builds off of Attack Vector:Tactical. It allows for full 3D movement and positioning including pitch and yaw differences.
I’m lazy would you have a link kind Sir?
Ad Astra Games – http://www.adastragames.com
I’ve followed SITS for a few years, but have only picked up the pdfs from DrivethruRPG. I recently did the same for Squadron Strike which is very similar, but more freeform. I think this year’s project is to finally get it on the table.
Ben means what is know as a Project for a US housing Estate, a subdivision is a land term for the area property is built onto.
you know what – i would like to see BLADERUNNER as a tabletop game . that would be amazing….
The right Blade Runner game could take all my money. Would your game be based on one aspect of the film(s) or something else within the universe?
The one that jumps out to me would be a “spot the replicant”, but would that be much different to the “spot the Cylon” described in the show? In case it’s not already obvious, I’m not a game designer 🙂
I remember the original Aliens board game was quite fun
Yes it is a time when table top games are booming, but there are plenty of non gaming people who have absolutely no idea or interest in Burrows and Badgers say purely because it has nothing to drag them in. Games like Ice and Fire have an important role in that the IP will unquestionably bring in new gamers who will not have had exposure to TT games before. That to me is the use of the IP, not to necessarily attract the experienced gamer (though of course it will) but to tempt to the hobby new gamers, who one… Read more »
I agree with @avernos about the Ice and fire game. Having the political machinations during the game seems a little weird. I would have thought it would have been much better to have all that as a pre battle section a bit like Bloody Barons the War of the Roses rules that Peter pig published
As an ASOIAF obsessive and someone who has played every analogue and digital incarnation of the franchise I would have to say that CMON did the best they could with their game. What they made was a mass combat miniatures game. In order to tie in the franchise it was important that the game carried some of the overtones of political machination and skulduggery of the original world. The card mechanics and use of the Tactics board do this in a very elegant way. I agree that the original novels did not focus on the combat elements of the story… Read more »
Much better episode. By the way, we need more Dune, baed on the Frank Herbert Novel. Actually there are 2 board games, i i ignore and one i really appreciate for its immersion. So we need a tabletop. May we will see it with Dennis Villeneuve version. And then i think about bladerunner, we really need a good tabletop about cyberpunk. I still have a eye on Hints Nakamura Tower.
I don’t know if we’ll see one, but it would be great with the new version to get a tabletop version.
I totally agree with the analysis that miniature based games are less risky for wargames players because of the ability to repurpose the miniatures. Sadly I don’t have the money but I would love to back the Assassin’s Creed kickstarter, not because of the board game but because I can re-skin a Carnevale style game using those miniatures to create a great tabletop wargame experience. If the core game is good that is a bonus for me. On a similar note I have already used my Mythic battles Pantheon miniatures more in Dungeon Saga and D&D than I have in… Read more »
I have to agree with above. IPs don’t make a game good or bad. There are good games and bad games, and IP games and non-IP games. If it’s a bad game, I don’t blame the IP, it’s the developer producing a bad game. To Bens point, that with an IP game, they have to focus more on satisfying the IP, rather than making a better game. I also somewhat disagree with this, because it assumes the money that the developer could spend on the game is set and finite. I would argue that one of the benefits of using… Read more »
Happy Sunday guys. Question, have you stopped doing the community hobby section during the weekenders. I always liked the community sharing/critique, but it’s been absent the last 2 weeks.
For me personally, when I see an IP attached to a game it immediately makes me suspicious of the cost/gameplay/quality of the game experience. In the majority of cases I avoid games with an IP attached. Not automatically, but after checking them out from a value/gameplay perspective.
Fresh new experiences are much more attractive when allocating my hobby cash. Or if not fresh new experiences, then established and readily available. Games with IP attached, for the most part, use the IP as a crutch for the failings of the game.
What if they are yet to release a second ASOIAF game that interacts with the battle game? All the politics and all the intrigue and resource management etc, but any time you march to war you have the option to switch to the battle game? Each box is a different Level of War and while a battle may last a few hors the game lasts weeks or months. If I was releasing something like that i think it’d be easier to start with the battle game. I used to run a Play by Email game like this based on D&Ds… Read more »
Happy sunday all! Thanks Sam, my therapist had only just managed to get the experience of the AvP car crash out of my head! 😀 I think when it comes to IP games there’s a triad to making it successful – the IP, a proper ruleset and proper components/minis. If one of those is lacking then the immersion is lost and rest will struggle to bring you back in. The IP that I wish had been more successful were the Halo games from Spartan Games. I picked up the Ground Command starter set but the rules were a little clunky… Read more »