Super Fantasy Brawl – Round Breakdown
June 17, 2019 by dignity
Justin is joined with Az and Leo from Mythic Games to play a quick Round Breakdown of Super Fantasy Brawl.
Check Out The Kickstarter Here!
If you've been fortunate enough to get a game of Super Fantasy Brawl over the UK Games Expo let us know in the comments how your games played out, otherwise sit back and get ready for a quick rumble in the Arena as Justin and Leo go head to head with their Fantasy Brawlers.
Selecting a team of three Champions and combining their unique action cards they'll be ready to manoeuvre, attack and displace enemies across the board and scoring Victory points along the way.
We'll have a full Let's Play coming soon, in the meantime; who is your favourite Champion in Super Fantasy Brawl?
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Is this intended for children? Artwork very bright and cartoony… remind me of the cmon stuff.
I like it and I’m a 31 year old man heh. Cartoony it might be but if it works…it works. I like a cohesive art style, whatever it might be. Much like with KeyForge.
I’m a lot older than you and think the art looks messy… I don’t like Keyforge art either.
Journeys in Middle Earth, Eldritch Horror, Warmachine… they are more the style of art I like.
But each to their own.
Hmm, I wouldn’t say it’s messy. I think it’s big and bold which I think works for what they are trying to do here. The game has a lot of big, explosive moments in it so the bold colours, big chunky characters and artwork well for that. As someone who does like KeyForge and it’s art style we are just probably in very different boats. I do also like the artwork from Journeys In Middle-earth (the card game as well where a lot of it came from) and Eldritch Horror – but we have a lot of ‘serious’ art out… Read more »
I doubt very many children have KS accounts so my guess would be no, it is not intended for children.
Kids have parents. They buy stuff for kids.
If they team up with Army Painter to get a starter paint set for this game and make the bad choice of renaming existing paints to match the game I have a request. Rename the leather brown paint to “Deryn Brown”
Like the look of this a lot and am interested in the tactical depth of this as it has no dice and essentially you have a good chance of knowing your opponent’s hand as the game goes on and you track what cards they have played.
My question from this quick snapshot may be answered in a future video but I will ask it anyway. At what point do traps re-generate and can they re-generate if there is a character on that space?
If I were to make a wild assumption it would be that the trap gets respawned immediately since otherwise, I reckon you’d end up forgetting and would be placed on an empty trap space somewhere else on the board?
I’m sure @thisisazrael can enlighten us!
Loving this game, I can’t wait to play it already. Looking forward to more coverage.
Even if I never play, I do want the Dwarf and not-Tony The Tiger models, I think they’re great!
I am going in for this game.
I would ask Mythic to consider the cards.
1 that emblems on the cards have only one function each.
2 that the card backs be tied to each champion to make sorting easier and get yet another game in.
3 that the game box have a method of sorting the cards for each individual wiz.
4 that Az &/or Leo come round to my gaff for a game.
I think if the card backs were tied to particular champions you’d be able to see what your opponent was going to do based on the cards in their hands. They need to be ‘generic’ so that your plans remain a secret.
Sorry to disagree with you, The discard pile is known! and so if I have 6 “A” and 7 “B” played against me, then I know that a large pile of discomfort is coming from “C”.