Save The Children In The Faceless Kickstarter By Alter Ego
April 16, 2018 by deltagamegirl22
Over the years, there have been many children have mysteriously disappeared without a trace into Duskworld.
Ethan was the most recent to disappear and now it's up to the children of Elm Street to save what's left of him. All they have is a page from his diary and a compass that vibrates with unusual energy.
I'll admit, Alter Ego Games had me on theme alone for this game, but once I saw the board mechanic in this game, I needed to take a closer look. In this game, two to four players will try to save Ethan, collecting memories and using the mysterious compass to direct them.
The Faceless is a cooperative game, so players have to work together to most effectively use the compass and steer clear of the vile Billygoat, who controls the souls taken into the Duskworld.
The key mechanic in this game is the use of magnets to influence the direction of the compass needle. Players will use the cards in their hands to either move one of the faceless figures, move the Billygoat or simply move without the influence of the compass direction.
I think the compass and use of magnets add some fantastic eerie energy to the game and the miniatures are wonderfully creepy! The Faceless is already funded and blasting through stretch goals.
Will you be joining the quest to save Ethan?
"In this game, two to four players will try to save Ethan, collecting memories and using the mysterious compass to direct them..."
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Billygoat would be a great shaman/wizard.
Has anyone considered that humanity is currently in plauge proportions ??? What I am saying is should we, in all conciousness be trying to save these stupid children who have willfully drawn the attention of a misunderstood otherwordly being , from their fate, so that they can grow up to produce more stupid children !!! For the good of the species I say “No!!”
The magnets seem like they’ll lend some interesting mechanics to a sort of Mirkwood style “lost in the forest” sort of feel.
A lot of games try to allude to that sort of mechanics (usually with some flavor text and compulsory movement) but the magnets seem like a really cool way to make it the core mechanic.
I just have a question for all the game developers. Should all the games for children be so scary? Is it necessary? There are so few find and friendly games. I know kids like such scary stories. But they like them because they do not play any others. I am sorry. But I would like my kids to grow mentally healthy and friendly persons. I care a lot about them. That is why I was picking up a kindergarten they go to very cautious. They are in one of the preschools Brooklyn https://littlescholarsnyc.com/. I think a lot of parents have… Read more »