Roll For Insight: Grubby Gamers vs Pristine Players?
February 8, 2019 by cassn
Last week on Indie Thursday, I sparked the flint of controversy when I foolishly suggested that it was acceptable to bend the corners of playing cards to peek underneath. Such an utterance should have resulted in me being relegated to the pit of despair, stuck deciphering the rulebook for first edition Myth for the rest of my days.
Luckily our wonderful OnTableTop community has taken pity on my messy soul, and forgave me for my gaming misdemeanours. However, it opens up an interesting question within our community: should our tabletops remain untarnished, or is wear and tear fair game?
Drawing A Line
It’s an incredibly interesting question to consider. One could argue, obviously, that games are meant to be played, however, hobbyists invest a substantial amount of time and money into a collection which is then cherished as much as any car. And while a car is meant to be driven, it doesn’t mean you take damage to it in your stride. Personally, I don’t believe that tabletop gaming should be treated with any less seriousness.
As renaissances go, the tabletop industry has certainly hit its stride during the current golden era of gaming. Furthermore, like any good renaissance, this one provides artistry which borders on the sublime. While sculptors are utilizing new technology like 3D printing to make their concept art come alive in incredibly detailed scale models, artists like Ryan Laukat, Catharine Hamilton, Marie Cardouat, and Fernanda Suarez have contributed to the creation of a board game market which is, put simply, utterly stunning to behold.
However, it’s not simply down to great art - gamers are frequently crying out for quality components which blend durability, mechanic, and aesthetic to create games which we’re proud to play, and honoured to own. My own personal gaming collection of Dixit, Euphoria, and Planetarium (among others) are chosen because their mechanics are interesting, their components quality, and their artwork beautiful. And when this trifecta of design meets in a game, I can actually feel my soul lift in joy. And yes I am, perhaps, an extreme example of the gamer community, but I do genuinely believe that games are a form of art and art should, of course, be preserved. However, there is an addendum to be added. Games are not just art - they are tactile art, and therein lies the problem.
The Whole Package
A game on a shelf may look beautiful. The rulebook may include interesting rules and fantastic thematics, the cards could be adorned with fantastic artwork and the components could be made of solid gold but, until it’s played, the full artistry is merely conceptual and lacking in substance. For me, my games are at their most glorious - their most real - when Poppy miraculously gains a substantial lead out of nowhere and Gary is threatening to set fire to the game if it doesn’t start giving him the cards he needs (a lot of my games nights end up resembling Jan Steen paintings).
However, with tactility comes the potential for damage, and I will admit here to a profound sense of loss when a card gets torn or a component goes awry. But I grieve and I move on, and sometimes the damage lives to tell the funniest of tales. Every new player who joins our group to play Jungle Speed hears the recounted stories of the battles which came before them, the broken ribs I inflicted on my (deserving) ex during a particularly intense ‘extreme’ version, and the saga of how I am, for all intents and purposes, a danger to all males. And all this, just because the cards have a little blood on them! Alright, so maybe it’s more than a little. From three different men...I’m going to change the subject.
Loved To Destruction
Ahem, my point is that a really good game is rarely going to be pristine. I may talk about the beauty of Planetarium or the cute panda of Takenoko and, make no mistake, I really do love these games. However, my favourite game is the tatty, old, worn bag sitting on my shelf, one nuclear disaster away from combining Ryan’s DNA and mechanics to create the Jungle Speed Superhero Coleraine needs, but doesn’t deserve.
When I was a kid, there was a glass chess set which sat in our living room, and no one was allowed to touch it. I can still remember, even now, being so sad about that. My mum would come home and tell me off for touching it and I would, of course, deny everything - even when presented with my own grubby fingerprints covering the pawn pieces. I still went back and did it again though, every time, because I loved gaming, and it called out to be played.
As I’ve gotten older, I’ve realised it is possible to keep my hobby neat and tidy and remain an avid gamer. Despite my preaching from this soapbox, I still carefully pack away each board game at the end of the night and give an internal, satisfied sigh over how organised and beautiful they are. And if you are the type of hobbyist who thrives on that comforting feeling of organisational order and pristine perfection, then no sloppy, chaotic OTT temptress is going to bring you over to the dark side. Nor should I. Live your own life and game your own way. However, I will say this, not one of my favourite hobby moments have involved me caring about whether the game gets damaged or not. Life is not lived in suspension - eventually, you have to move the queen.
After all, we’re all a little rough around the edges, but that’s how you know we’re fun!
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I guess I’ve always been on the side of taking care of a board game as best I can. For the most part, if the players at the table are known to be rough on games or playing pieces then I probably would not even consider offering up one of my games. I can positively say that when I bring a game to the table and there are drinks or food on the table I request that all the food not be of the variety that makes hands greasy or messy. If I know someone is prone to spilling drinks… Read more »
A well loved game should have the same sentiment as one’s own cherished stuffed animal from long ago and far away when we were all shorter and a lot more durable. If a game gets used it’ll show a little wear. It all comes down to the desire to show it off or to play the game in the same mindset of how people display family photos on their desk. “You, look at my family! See how great they are?” or “These people are part of life I have outside of this place”. I think that something that perhaps many… Read more »
I think back to my old copy of Warhammer Quest. The cards were dirty, some of the minis broken. The spine had completely come away from the role play book. We played that game until it literally fell apart, then put all the parts into a tool box and kept playing. We loved that game. I think about my copy of Kingdom Death now. I can see the same thing happening to that game. Small tears have formed in the folds of the board. The box is gaining scuffs and bruises. I’ve already made my own substitute tokens to keep… Read more »
I probably fall somewhere in between.I want my friends and i to play my ( our ) games,but i don’t want to f*** them up through rough handling almost from the word go ( i agree with @rayzryr that damage over time is inevitable ).
For me, damage is only amproblem when it affects playability — e.g. when the super special card is clearly marked on the back. A bit of wear and tear shows off how much you have played it!
I like a good well-loved game, but it has to be appropriate. If someone screwed up cards from Blood Rage, for example, I’d go mad. However, seeing well-loved and battered Jungle Speed cards is totally fine.
My friend once spent about two hours cleaning dirt off his Race For The Galaxy cards because they’d been handled by someone with grubby fingers who didn’t wash much…it was crazy seeing how bright the art was meant to be haha.