Review: Shape the World with Risk Legacy
March 4, 2013 by dracs
Now we have all played Risk at some stage. For many of us it was one of our first tastes of strategy board games. While it might be a bit superfluous to review a game which everyone knows I thought I'd tell you of probably the best version I have seen; Risk Legacy.
Some friends and myself picked this up recently. With all the various... well, variations of standard Risk that are out there, what makes this stand out? Well, while other Risk games work as single games which have no bearing upon the next one you play, this one works far more as a campaign. As you win you gain bonuses to help you in the next game and can end up reshaping the world in your own image.
Unlike standard Risk, Risk Legacy feature five different factions, each with their own various play styles and bonuses. Players have to choose a faction each game, which means they often have to try out a variety of tactics and styles as the strengths of the faction they use change from game to game.
Risk Legacy can also appear far more challenging in the early stages of play, as players are restrained to one starting country which they must then spread out from. I really like this dynamic as it means that you have to be far more careful regarding your resources and how you use them.
The best part about Risk Legacy is the way the games affect the board.
As certain things are achieved, such as someone winning two games in a row (the envelope we have already opened in our own games, blast you Gary and your Risk genius), you will open envelopes which then add to the cards being used.
These can range from new scars to place on the world map, making it more difficult for those holding certain countries, or even new abilities for factions. This can help to keep the game on equal footing, as those who might find themselves winning repeatedly will end up facing a number of detrimental effects. Not to mention the ire of every other player.
In Risk Legacy, you get a real feel of your games affecting the board you play upon as each game adds new scars and bonuses to take into account. The most obvious of these is the fact that you are able to place cities around the map. Whenever you survive a game you can place a minor city.
Winning gives you the chance to place your capital city, which essentially claims one country as your starting location. I have already established the capital city of Samarkand in South Africa, a location I'm starting to regret slightly as it does make it a bit harder for me to spread out and defend my borders.
The one down side to Risk Legacy is that changes to the board are supposed to be permanent. When cards are used, they can't physically be used again as stickers are removed from them and on occasion they are called to be torn up. You will also end up writing on the board, signing your wins and naming continents.
All this means that if you ever want to start a new campaign you have to pretty buy a new copy. The upshot is that should you and your friends ever wish for a bit of nostalgia you can return to the board and play in a world which you truly shaped. Of course, you will have to put up with the fact that the winner of the campaign gets to name the world, but hey that's just more incentive to beat them.
All in all I would definitely say give this game a go. Whether or not you were a Risk fan before now it is definitely a fun game to get playing with a regular group. And of course there is a reason why Risk is considered a board gaming classic.
Do you fancy giving world conquest a go? Will you join the Glorious Peoples of Samarkand?
Awesome idea for changing up RISK. I’ve been looking to pick this up for a while now.
BoW Ben
This version is a blast! Best thing they could have done o an old game. Kids loved it as well. Surprises in the game made everyone want to keep playing!
I love the sound of the changes, but can you launch an invasion from your Moon Base? No, no you can’t.
That is why Risk 2210 is the best 😀
Seriously though, these campaign style changes sound really interesting and I’m glad they are keeping this game alive with some meaningful changes to the gameplay.
Yeah we’ve played Risk 2210 a lot too. The number of times I have been stuck on that damn moon.
Nah for the most part I prefer legacy. Even for single games the factions make it really interesting
You could always get the board dry wipe laminated. That should solve that problem.
The problem with that is that the cards themselves are stickers which you then put on the board so you can’t use the cards more than once
Do you have to take the backing off?
yup
Well that’s badly designed. Glad i only play old fashioned napoleonic risk
Nice review guys. Really glad to see a board game get some love. Especially since it was the first Wargame I ever played!! This is a great way to get people into the hobby, as it is menacingly addictive and simple enough to play.
Thanks guys, hopefully this will increase more people into gaming. 🙂
Awesome game. It was allways really exciting when we had to open a new package.
Really folks, re-use is not what this version of Risk is about. The permanent changes are what makes the game so good. However, if you’re the kind of gamer who sleeves every card in every game you own, this one will probably cause you no end of stress. It’s probably not for you. 🙂
Still got my original set circa 1965 wooden pieces and all
This sounds pretty fantastic, as an idea. If you want to avoid having to purchase a new game if you want to start a new campaign, there are things you can do instead. 1. Buy a clear mylar sheet that you can gently tack onto the board during play. This sheet can be written on with wet-erase markers for cleanup between campaigns, or permanent if you prefer. You shall only need new mylar then. This can also be done with clear plastic table toppers. 2. Instead of destroying those special cards, put them in a special envelope to keep them… Read more »
Definitely a fun game, I was a bit skeptical with the one off style of play.
But I honestly have had a blast playing with my friends and think it was totally worth it!
I wouldn’t open the hidden pouch hidden under the tray though,
1/4 of the time it’s really bad (and boring)
and 1/4 time it’s really good (but boring)
and the other 1/2 the time it’s interesting (but still bad)