Monolith To Change Their Kickstarter Approach With Claustrophobia 1643
June 19, 2018 by brennon
In a recent update on Facebook Monolith went into great detail discussing their new approach to Kickstarter which will start with new game, Claustrophobia 1643...
Boiling it down into the basics of what they've been saying, they are turning their next Kickstarter in a platform to not only market the game (which will already be effectively finished) but then collect pre-orders for it. This means that after the campaign finishes those who have pledged will then simply receive their games within six weeks.
Why not simply use a traditional pre-order system on their website? Well, Monolith has been quite candid and said that Kickstarter has a massive audience for them to draw in. This is just one of the many reasons they have used for explaining their change in approach.
They believe that this process continues to take them down the route of being able to save money, cut out a lot of the fees and extra expense, and therefore put more money back into their games.
Additional reasons behind the change included the fact that discussion with Kickstarter seemed to be moving away from the game and towards business and money, stretch-goals behind nothing but a gimmick, and the fact that this would attract new 'pledgers' who have previously stayed away from the platform because of the long turn around times.
As you might imagine, this has been met with quite a bit of backlash from folks within the community...but in the end, as an evolving platform, maybe this is just another way to use the tool that is Kickstarter?
Monolith has even said that they have discussed their idea with Kickstarter itself, and they are happy for the platform to be used in this way. So, it seems fine right?
What Do You Think?
Well, considering our recent chatter about Kickstarter it will be interesting to hear your responses. Personally, if it works, then I think this could be a good way for larger companies to change their focus with projects towards producing better initial projects without the glut of extra nonsense that gets unlocked during campaigns (half of which no-one ever uses).
This also means the game WILL be in the hands of more people during this pre-order period so people can make proper decisions on the game and its prospects rather than looking at a game that 'might' be good.
It also does not change the way other smaller companies have to use the platform, and traditional funding will most likely still continue. However, if Monolith can pull this off I would imagine other companies like CMON and such might sit up and take notice.
Drop your thoughts below...
"...considering our recent chatter about Kickstarter it will be interesting to hear your responses"
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So that would be pre-order without consumer protection then.
I would imagine there are some assurances through the Kickstarter process about what is advertised on their platform and what eventually comes to your door.
As the product will be fully viewable in its ‘complete form’ during the Kickstarter you would assume it becomes a ‘what you see is what you get’ situation at that point.
Monolith will no doubt reach out to outlets for previews/unboxings of the product too so you get as many opinions on it as possible.
I suppose it will depend on how they advertise it, and under which jurisdiction KS comes under for consumer law/protection. Monolith has a good track record so the risk is probably on the low side compared to other KS from new/unknown companies. The problem is that, from what I can see, KS offers zero protection for consumers. If Monolith want to do direct pre-order sales then it should provide the same protection as any other online retailer in the EU. KS seems to try and absolve themselves of ALL risk whilst taking a nice 10%+ cut. That, to be, is… Read more »
When you add all the regulation, all the bureaucracy, paper work, legal counsel etc. all you do is add cost with very little more protection. Most CC companies have good policies where you can “charge back” if a vendor does not deliver. You may have to research the policy or call for clarification but most provide this as a feature. Every time you add government or other middle men all you do is increase costs with very little benefit to you. Even with current government protections (I am in the USA) I have been screwed by local vendors and my… Read more »
If the company goes bust then you become an unsecured creditor, basically you are at the back of the line to get your money back. With KS the whole thing can never deliver and you have to go via your Credit Card (depending on time limits etc.) or Paypal (again with the time limits), and if you used a Debit Card then kiss your money goodbye. In this case it appears that the product is ready to ship so risk is low. As consumer protection already exists in the EU to cover online ordering then why is Monolith circumventing this… Read more »
They are not circumventing in some nefarious way as you seem to imply. KS provides a ready made platform that provides promotional, customer contact, credit card processing, social media and other services that if you had to pull together yourself would be far to expensive. What you are saying is make it more expensive so that you can feel better. The cost for any small company is all the middle men and regulation. KS eliminates a lot of this. In the EU I am only most familiar with Italy. I also live in the USA. In both cases either through… Read more »
https://www.which.co.uk/consumer-rights/l/online-shopping
http://blogs.nottingham.ac.uk/allconsuminginterests/2015/11/17/crowdfunding-and-the-consumer/
It seems that the pre-order via KS is just the same as being a ‘backer’ which means you have no automatic consumer rights. You would have to sue for breach of contract, which would cost you more than you just lost on the game.
So how is this NOT circumventing consumer rights legislation?
To be fair, if you pre-ordered from a company in the traditional way and they went bankrupt you would still rank back of the queue as an unsecured creditor. KS is no worse in that regard. So to that extent, no consumer rights are circumvented. If a company goes bust and it has no funds, it doesn’t matter what your “rights” are, you are stuffed. If the company did a flit however, or mismanaged the KS and somehow wilfully misled the backers, then potentially I can see how you would have less rights than a “normal” pre-order customer, but to… Read more »
@osbad: except a typical ‘pre order’ is without payment, or at best an administrative fee to discourage abuse. There even is a legal justified limit for the amount you can be asked to pay up front for stuff like this in the EU. Or at least in Dutch consumer law. I’ll have to side with @tankkommander here. For us as EU customers this is not a positive thing, until EU law expands to cover crowdfunding as well. And with kickstarter changing into a pre-order site that may happen eventually (in the year 2120 … unless a miracle happens) This being… Read more »
Except by definition “pre-order” means paying 100% up front, not just registering a vague intention to buy once the stock is ready for purchase. At least that seems to be the norm in the TT gaming world. I just paid 100% up front for my preorder of Kill Team for instance. Of course it was only for a week, but still. I have paid up front for longer pre-orders, IIRC Outbreak from Mantic took a few weeks to deliver, and that was only a printed book. If Mantic (or the 3rd party retailer I bought through) had defaulted in the… Read more »
100% agree with this. Kickstarter is a pre-order mechanism to transfer all of the risks of production to the consumer and, frankly, its disgraceful. It’s abuse by larger manufacturers also means its original purpose has been distorted (as small ideas without a million stretch goals and in early stages of development don’t get a look in).
They absolutely do get a look in. Over my time on Kickstarter – and I have backed quite a lot – I have backed a mixture of new start ups and established companies and to date I am only down by one Kickstarter that is looking likely to fail (it’s not officially failed yet but it’s looking increasingly likely). Smaller companies absolutely get every opportunity they need, what they don’t get is multi-million dollar totals at the end of their campaign. I am fairly cautious about what I back and how much I pledge. An established company with a proven… Read more »
Why does anyone care that the “original purpose” has been distorted. Its not a charity, its a business. If more people prefer the big companies to the little ones, then tough, frankly. On the other hand, I totally refute the notion that small companies are actually blocked out and ignored. There still seem to be plenty of them popping up and getting funded. I suspect there is little real evidence that larger companies are benefiting at the expense of small ones. It would be a hard one to prove, and maybe at the margins there are some casualties, but I… Read more »
As far as I’m concerned, companies have been using it as a pre-order system anyway, just with a long wait for delivery, if delivery ever happens. At least this way you pay and get the game in hand in short order. What will really sting them is if they market it as one thing and deliver another, because that’s abusing kickstarter in favour of a distribution system. In that scenario customers wouldn’t have the same rights. For a small example, the scale differences between the advertised minis for Mythic Battles, and what actually got delivered, as well as the stat… Read more »
Monolith could have gone through doing this with the webstore and not use Kickstarter as that’s the honest thing to do (from our perspective at least), but if this is allowed (and it does well) then it sets a very concrete (and perhaps dangerous) precedent; in which many companies not yet doing this will surely follow…
PS. Yeah… I don’t know if that’s good or bad, it’s definitely not what Kickstarter is about though. Backers will decide I guess.
Don’t see the precedent as this is what the bigger companies have been doing Monolith is just being honest about it (smaller companies too they just use it for revenue to finish production and distribution) The thing that will drive this will be the stretch goals.
The precedent is that companies (perhaps ours included, I have no authority in deciding that though) will stop pre-orders via our own webstores and use Kickstarter instead. Something we have never done however as such actions will inevitably deprive other kickstarters that genuinely need the additional money to create new things. That’s where the precedent lies. And it kills the very spirit of Kickstarter. And no, bigger companies don’t deliver in 6 weeks, at least I’ve never seen CMoN or other similarly established companies do that (correct me if I’m wrong, perhaps I am but I’ve never seen that). Being… Read more »
Was this not inevitable once Asmodee started to buy up the entire hobby? They now on the big game companies and the distributors…which leaves everyone on the outside in a rather worse position should Asmodee start to flex those monopoly muscles. And the bigger and bigger box of miniatures means these types of games are only marginal for retail. Expansions are a diminishing return, so by using KS they can get the WHOLE game sold in one hit. It will set a precedent and if you are in the market for these types of games it may well become the… Read more »
That’s how I ended up jaded by Kickstarter. The big splurge of cash up front, wait a year and fingers crossed it gets delivered and is as good as hoped. The fact is these games are no better than those readily available at retail. The big advantages of retail for the consumer is relaxed buying time, scheduled releases, discount, free/cheap delivery either same day or next day in most cases, consumer rights intact, easy to find other players etc. Mythic Battles was the only big kickstarter I went in on, have been tempted a couple of times since but then… Read more »
If it becomes commonplace I suspect Kickstarter will adapt and update it’s policies, whether through choice or, if it causes some significant problems, via legislation in various countries. Kickstarter won’t let something like this jeopardise the platform by giving it a reputation as a haven for scammers and con artists.
Sound’s interesting Is the risk bigger than a standard kickstarter ? its a bit like the projects where a number has to be reached before a die is formed to make the figure/part.
Wont lie doesnt make much sense to me, why would you surrender 10% of your preorder funds to KS for a platform that offers nothing over twitch, mailchimp, a blog and there established preview/review channels… And as a straight up pre-order in this case, NO consumer protection, honestly im not seeing what they gain over an amazon preorder other than a lot of hassle if something doesnt go to plan, other than some fringe benefits of being on KS like popping up on a few KS following blogs, assume they make a million on the KS, 100k would be better… Read more »
That 10% KS fee is probably a LOT less that they would ‘lose’ to standard distributors and retailers. Also cheaper than setting up their own web-shop? That is where I get a bit confused. The KS route gives no consumer protection as far as I can see. If they sold via their own website they would be covered by EU consumer protection law.
Setting up an online shop 1k these days if they do it in house even less if use a fully hosted ecommerce platform, rates are negotiable but expect either a fixed cost of say $0.5 or 2% of transaction as a card handling fee Personally i take the view that distribution and retail is not a loss, especially if the disty handles warehousing and logistics, very hard to get a good deal without expected shipments in the 10’s of k a month, which a distie has, a one off KS forfillment gives very little to a logistics company even a… Read more »
You are making the mistake that consumer protection legislation actually gives any protection to Monolith or their customers to any extent that will make any business difference. The reality is that if Monolith intends to grow their business then what protects the customers is Monolith’s desire to protect their own reputation, not consumer law. Witness other companies like Amazon who tend to go over and above the minimum the law requires as they know they need to do that to protect the value of their brand’s reputation. In the worst case scenario, if they were malicious or incompetent and tried… Read more »
“You are making the mistake that consumer protection legislation actually gives any protection to Monolith or their customers to any extent that will make any business difference.” Consumer Protections protects the consumer, that is the point. By using KS as the platform they are possibly circumventing this protections. If Monolith went bust then consumer protections laws are irrelevant. But with a going concern the consumer can take action by way of Trading Standards (or whatever enforcement body operates in your country) rather than trying to take legal action as an individual for breach of contract. KS treat backers with a… Read more »
Its the “to any extent that will make any business difference” part of my sentence that is importnat. Consumer protection is important but in reality it is a bit of a paper tiger as using it (at least in the UK) is a pretty expensive business if you have to end up in the small claims court. Something no one’s likely to bother with over a £100 game. I had a friend who lost a large non-kickstarter order when Maelstrom Games folded. When he worked out how much hassle it would be and the likely lack of any cash at… Read more »
According to EU law there is an alternative to a small courts claim :
https://e-justice.europa.eu/content_court_fees_concerning_small_claims_procedure-306-ew-en.do?member=1
It’s not cheap (50 pounds fee up front minimum), but if you’re reasons are solid it is not as much of a gamble as it may appear.
Because everything you stated is more than 10% in cost. Small companies do not have the staff and resources self promote, fulfill and all the other things required.
As a platform, Kickstarter provides the platform as well as the promotional aspects, some of the customer management and credit card processing at a much lower cost versus piece meal implementations where you need to talk to 10 different vendors when you have a problem. The 10% is cheap.
This one has been rattling around my head had a few more thoughts on it… The more I think about it the more it doesn’t sit right with apart from the already covered side stepping of consumer rights, correct me if I’m wrong but they are also side stepping sales taxes, as they are offering a retail product, while hiding behind donation/investment as the income source. To me this smacks of very creative accounting / despairation, is this a case of overstock or lost in translation quantity (true story once received a shipment of batteries from China an order of… Read more »
For clarification on the Conan failure: due to the success of the KS and the volume of freebies you got over the retail version it sat on shelves unsold, a lot of stock was returned, because the majority of people who would have bought it couldn’t justify the retail cost when compared to what they could have got on KS and eBay meant you could pick up a core pledge for not much more than retail, their loss was my gain when I picked the core box up in a fire sale for £38 last year….
There’s an amount of marketing that comes with Kickstarter. I can see why they have chosen it rather than their own website.
Given the discussion from the Sunday XBLS, this is interesting. IMHO, this is also a unique situation. 1) This is a reprint with some new art and new rules made by the original designers. There is nothing new here. 2) Monolith is taking a risk. What if they do not sell all 10K? There could be a lot of inventory they have to manage 3) KS works for promotion and collecting the money and the way they are doing it works. Once they know who wants what they ship to local distributors who then send to backers and if there… Read more »
The ‘complaint’ is that the pre-order system they are using gives zero consumer protection. In this case the risk is probably low give the track record of Monolith, but worth considering.
Most obvious Kickstarter rule breach ever. It says “Projects that share things that already exist” are prohibited. Most other KS pretend to not be a pre-order at least a little bit and they have the time component on their side as an argument for that. Interesting to see if the 10% cut is more important to KS (they are a Benefit Corporation btw….lol) as their own rules…not that I have a doubt where this goes 😉
Lots of reprints and things waiting to be distributed that already exsist on Kickstarter
It doesn’t surprise me that KS allows this they get their 10% and they know that Monolith produces very successful KS projects.
The only thing I wonder is how will retailers start to react to this. With going through KS they are being cut out.
Retailers are never in the equation. After Conan, they have decided their style of game doesn’t suit distribution and B&M/third party retail. So it is either they do it this way, or they don’t do it at all. Either way, retailers are irrelevant, so their opinion doesn’t matter.
But you forget something. Some places were you can play games are retailers and I have heard that people who come with games that came from a KS that doesn’t go to retail are not allowed to play there. Another thing that might happen if more companies go through KS only is that retailers will lose income because people won’t come to the store to buy the game and have to close shop. So this might not affect them now it might still have an effect on them anyway.
That’s the retailer’s prerogative, and they have always complained about customers playing with stuff they didn’t but from them whether it was for a game system they stocked or not. But kickstarter per se makes no difference here – it is no different from the impact if monolith had decided to go dorect only from their website. Kickstarter has zero impact im the equation.
Could you explain why KS has zero impact on the equation. As far as I know KS gives the possibility to do funding for projects and they gave the permission of doing pre-orders on their platform. And there is no guarantee that Monolith would have gone through their website which by the way doesn’t have an online store. If they have one please let me know so I can go and check it out.
Because its a question of economics and maths. Because going forward, it isn’t a zero sum game. What is depriving the “little people” of their funding is not the fact that big companies are on the platform, it is that big companies exist at all. If instead of paying KS their 10% Monolith had paid to set up their own website and distribution (which would have cost them more than 10%, and been less effective arguably, but for the sake of argument) then the product would still exist and cost the same. My point is GW (who never use Kickstarter)… Read more »
It’s tricky.
For me Kickstarter projects are supposed to be about funding that final stretch of product development for companies that can’t get the funding through traditional means.
To use that system for preorders seems consumer hostile, despite all of their good intentions.
I can certainly see the advantages in potential market size they have with their Kickstarter as opposed to the near invisible status of yet another random webshop with preorders out there on the internet.
I do think Kickstarter ought to separate these ‘preorder’ style projects from the rest.
Who says what Kickstarter is “supposed” to be about? Provided no laws are broken and everyone is honest, what’s the problem? I see no moral hazard. If you prefer to only fund companies that are “small” in your eyes, then just do it. On the other hand, this game would never get off the ground if it wasn’t for Kickstarter, so … The reality is Kickstarter is providing access to a marketplace and getting a 10% kickback for the privilege. Why is this any more of a “competitor” for small companies than if they had done it via their own… Read more »
Yes indeed, and these types of BIG box games are not aimed or viable at retail (See Conan etc.). Retail needs to push volume, frequent repeat sales, so CCG’s are a sweet spot 🙂
Kickstarter is just another advertising platform. For games, it is probably the cheapest around.
So this is just Monolith being honest and upfront with what is already going on. Absolutely inevitable and should blaze a path for smaller game creators to follow.
This certainly takes some of the fun out of the whole Kickstarter experience but you can see why a company with a game that is ready to go and who have all of the production slots pre-booked with the Chinese factories would want to turn around a project this quickly. This game certainly won’t be a big earner for them as it isn’t a big IP or well established game like MB:P. However, it will keep cash coming into the business and that keeps the development lights on between their other bigger paydays. Running a “traditional” big Kickstarter campaign certainly… Read more »
I feel that this is not what Kickstarter was originally supposed to be about, but that times have changed already. Most successful kickstarters that are now making more than £100,000 are highly polished affairs where most of the product is already designed and locked in before they even go live. Companies are not coming to kickstarter with concept sketches then just making up new stuff to shove into the campaign when it exceeds their expectations, instead campaigns are being paced too eek out the pre-planned content. This is especially true of anything licenced, Prodos proved why winging it is a… Read more »
When it comes to kickstarter, I primarily only back for one of two reasons. Lots of Free stretch goals and/or huge financial savings. That’s it. Short and simple.
If they plan to cut out stretch goals, then that’s a huge negative mark for me. So my interest is already dropping. It will end up boiling down to price, now.
If they plan to skip the retail market, but charge retail prices… then I am out. There are far to many games coming out these days to ever pay retail price.
As others have said this isn’t new how many times have we seen Kickstarters that are practically using it for nothing more than a pre-order service. That said it could potentially mean backers paying ‘full price’ for said board games without getting any reward for pre-ordering in advance. At least when it gets to retailers you can usually find the game 20-30% off RRP. So there has to be something in it for the backer even if the wait time is just 6-8 weeks. I’ve backed everything Monolith have put out and been satisfied so far. I’m 99% sure I’ll… Read more »
Regarding Edit number 1…
Let’s agree to disagree, it may be “gimmicky” to them (hopefully they didn’t use that term for their own sake since they have already done a Kickstarter) but other companies certainly don’t use the stretch goals system as gimmicks; if we get the extra funds, great, we can give more to the backers. If not, there’s no way to manufacture the additional goods. Simple. Honest. Direct.
My biggest gripe with kickstarter projects like this is the high buy in if you want all the goodies. Since there is no shop or retail option down the line how on earth are some folk (like myself) ever going to get hold of these good looking projects??
And the triumph of bling over game. Make some great looking miniatures and to heck with the actual gameplay. Release via KS with some paid for previews to build hype, and by the time people realise the game is actually a bit naff you already have the money.
That for me is the real risk, and I agree with you 100%. As there is only a “once in a lifetime” opportunity to buy, then you risk buying a duff game that just looks pretty because there are no independent reviews (e.g. on BGG) available, or you risk missing out on a good game, because once you find out about it, it is no longer available. The only guide we have to go on is “trust” built up in Monolith from previous games which have been out long enough to get reviewed. That may be enough, but … What… Read more »
I would have to side with @tankkommander here and be a bit uncomfortable with zero protection. Smaller companies do use this as essentially a per-order system but larger companies tend to abuse it in my opinion. If you have a good product, people will buy it. So why then go through Kickstarter when you are already established? Just seems to be not within the spirit of Kickstarter. I backed Pantheon but this kind of turns me off to monolith.
If Kickstarter are OK with the platform being used like this why are people so upset about where the money comes from? Why do people care whether Monolith take pre-orders via Kickstarter or their own website?
Absolutely. The idea that a company selling via Kickstarter rather than their own website “deprives” another company of sales somehow is nonsense. That’s free market competition. And it still exists whether or not the “big” company uses its own website or Kickstarter. Taking it to the logical consclusion it is like saying GW should shut their website down because it is taking away sales from little guys on Kickstarter or Etsy…. Absurd!
Allow me to respond (this is my personal opinion and each company may think differently naturally). Kickstarter is created for those who need the additional funds to create something that otherwise wouldn’t be created. Let’s call these “genuine” kickstarters. Established companies that use the platform as a pre-order system (let it be clear others have said so, I’m not accusing anyone here) deprives the genuine Kickstarters from funds they would obtain. Simple as that. Anyway, we’ll wait and see what’s going to happen. Like I wrote above, the success or failure of this will set a precedent. Companies like ours… Read more »
But I still don’t understand the mechanism by which a sale to a big company over kickstarter as opposed to via its own website deprives a small one of revenue. It makes no sense to me. If I have spent my hobby budget on the big company’s product instead of the small one’s it doesn’t make any difference if I did it via kickstarter or their own website. That is the point. The use of the platform by big companies makes no difference. Small companies would not thrive just because big ones are banned from kickstarter if that were possible.
You missunderstand me, I am not opposed to “big” companies using Kickstarter. I am opposed to them using Kickstarter for something they can do without. If for example an established company said “we want to buy new machinery to revolutionize board game production” (or something like that) and set a funding target of 5 million dollars, yes, that would certainly be acceptable. But no, we see 50K, 100K, even 300K funding targets that are smashed in like 24 hours. In 20-30 day campaigns… Kickstarter has exposure. For free, it’s what it’s all about. On our website (just like others) we… Read more »
Which is why Monolith have “come clean” and decided after the learning curve of a couple of years to be honest and call it what it is without being manipulative in their use of syretch goals etc. Personally I think they should be congratulated for that not criticized. To me if it is a choice of a game being produced this way or not at all, and it provides long term stability in a difficult marketthen its good for everyone. Morality and business ethics are a difficult thing. But i still don’t see how monolith using kickstarter can have any… Read more »
I didn’t say it hurts Shieldwolf, I said it hurts the platform itself. Monolith itself is no competition to us, they are into boardgaming whereas we are into wargaming, they are different crowds we address.
Anyway, we’ll see what happens, I totally agree with you on the morality and ethics comment. It’s p[recisely because of ethics that we do everything we can to avoid abusing crowdfunding. People supporting or not Monolith will show us if that’s a viable bussiness decision or not. We’ll see! 🙂
Also, why is the funding target relevant? I have backed Kickstarters with very low targets (£2000 is the lowest target I have backed) and I was happy to do so. They were offering a very interesting product, it was well designed and sculpted and they needed funds to pay for the moulds and casting. I really don’t see a problem with small funding goals.
I completely disagree that using Kickstarter in this way deprives anybody of anything. People have a finite amount if money to spend and they will spend it where they want to spend it. If someone wants both Claustrophobia and another product and they ultimately decide to buy Claustrophobia then they would make that choice whether they were running a pre-order via their own webstore or via Kickstarter. The only way this could be “stealing” backers from other Kickstarters is if we think people are browsing Kickstarter in the way one might browse a catalogue or webstore, with the intention of… Read more »
I don’t really like it but as others have already said this is nothing new, quite a number of big gaming companies use it that, sure their projects have longer delivery time but it’s more or less a preorder. And in this case they said they talked to KS and tehy are ok with it, still I personally don’t like it same goes for KS exclusive games. Though what I really dislike is that this KS has 5000 copies for the US market and 5000 the european market and if there demand for more they will just do another KS… Read more »
I think it’s worth separating a few different issues out here. Companies large and small have been using KS as a pre-order platform for years now. And many of us backers have been treating it as one too. In that sense, it’s win-win for companies to bring finished products to market as it gives backers / pre-orders a greater ability to see and understand what they’re buying and less time to wait. The company is perhaps shouldering a higher proportion of the risk than they would be with a traditional KS in that they’re having to fund virtually everything up… Read more »
I think there’s a subtle difference here between what Monolith are doing and what has been done in the past. This is the first time I have seen a Kickstarter where the product has already been manufactured and Kickstarter is essentially being used as a webstore. This isn’t really pre-ordering, this is Monolith actually selling a product that they have already created. Effectively it’s a limited edition game, there are 10,000 copies and when they’re gone they’re gone.
Well it’s been fun over on Facebook to watch a few people act as if Monolith were setting their hair on fire by doing this. As far as the Kickstarter process, I’m reminded of a story from a mother about raising her Asperger’s son and how when he was three or four, if she tried to go through the 12 item express lane in the grocery store with 13 items he would pitch a fit as if she were committing mortal sin. You let Kickstarter decide what Kickstarter is for and how it’s rightly used, as the reality is you… Read more »
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