Knight Games’ Batman: Escape From Arkham Asylum Update!

September 28, 2021 by brennon

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Knight Games are closing in on the launch of their Kickstarter for the upcoming board game, Batman: Escape From Arkham Asylum. We've talked about this game in a series of articles already but this one shows off more of the villains you'll play as and how actions work in the game.

Scarecrow - Batman Escape From Arkham Asylum

Scarecrow // Batman: Escape From Arkham Asylum

In games of Escape From Arkham Asylum, a villain will have six action points per turn. Most actions will only take one action point including movement, fighting, searching and changing the alarm level to stave off the approach of the guards.

You also use these action points to attain Infamy (the way you win the game) through completing certain objectives around the tabletop. Interestingly, as you get injured your number of action points per round can go down. So, you'll want to avoid damage if you can. Well, unless you're Bane or someone like Killer Croc I suppose!

Additionally, each of the villains in the game is going to have their own set of unique mechanics that you'll have to get used to when diving into a game of Escape From Arkham Asylum. Currently, the Rogue's Gallery stands at The Joker, Harley Quinn, The Penguin, Two-Face, Bane, and Scarecrow. Additional characters that have been announced and showcased include the likes of Aaron Cash, Hugo Strange and Victor Zsasz.

Victor Zsasz - Batman Escape From Arkham Asylum

Victor Zsasz // Batman: Escape From Arkham Asylum

As well as talking about the way action points are used as a currency to get through your turns in-game, Knight Games also talked about the way the tiles are used during each escape attempt. The hex tiles give you lots of possibilities when plotting and planning routes and it's up to the players how they want to connect them with each exploration of the facility.

Two-Face - Batman Escape From Arkham Asylum

Two-Face  // Batman: Escape From Arkham Asylum

In that way, each escape attempt from Arkham should be subtly different from any other. You start with the Cells for each of your super villains and from there it's up to you. I do like this as you can plot and scheme to try and make things nice and easy for you whilst a real pain for your opponents.

If you're interested in the game, make sure to check out the landing site for the game HERE. You'll then be able to sign up for a newsletter if you like which will drop information into your inbox as and when it appears.

Are you going to be checking this game out?

"...each escape attempt from Arkham should be subtly different from any other"

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