Fantasy Flight Games Unveil Descent: Legends Of The Dark
October 23, 2020 by brennon
Fantasy Flight Games this week unveiled their upcoming addition to the Descent line of games, Descent: Legends Of The Dark. This new version of the game brings a whole new app-based spin to the dungeon-delving experience and focuses the action around a cooperative quest with impressive miniatures.
Descent: Legends Of The Dark Trailer // Fantasy Flight Games
Much like in previous editions of Descent, you'll be playing as a band of heroes from the world of Terrinoth who have been drawn together in order to stop some terrible foe from dominating the land. All of this is played out through their Blood & Flame campaign which they say is going to take around fifty hours to complete.
Descent: Legends Of The Dark Hero Cards // Fantasy Flight Games
Each of the characters that you play as in Legends Of The Dark is unique and features plenty of room for customisation as they grow and develop. Much like in previous versions of Descent, you'll be starting off following a straight road but you'll soon branch off and be able to unlock specialisations which will make the character your own.
Unlike with previous editions, however, you will be able to change things if you don't like how your path is progressing. You'll be able to swap out skills and powers in order to make a character which fits the situation. There are some caveats to that though. As you play you'll go down specific paths thanks to the decisions you make through your app-driven quests. These choices reward you for taking direct routes but you'll also find ways to reward yourself for meandering between these routes.
I was immediately taken by the character design that we're seeing here. I like the variety on offer and it really shows off what's fun and interesting about the world of Terrinoth. I'm not sold on the graphic design though which looks like it has been drawn from a mobile game. I assume this has all been done to make it bright and poppy but the choice of icons and the way it has been laid out seems somewhat "kiddy" in appearance.
Playing the heroes in Legends Of The Dark has also been revamped. One of the coolest things about the game is that you don't rest anymore and waste an action. Instead, you use fatigue as a way of flipping between two sides of your character sheet and using your weapons. You'll still have to manage your fatigue during encounters but there is a focus on this offering variety and action economy rather than simply dooming you.
An App Driven Experience
During a designer interview (watch that below!) they went into great detail about the app and how integrated it is into the experience. For good or ill, the app is the centre of the experience within Descent: Legends Of The Dark.
Descent: Legends Of The Dark App // Fantasy Flight Games
The app has been rebuilt from the ground up in order to tailor the experience within Legends Of The Dark to each player. According to the designers they have painstakingly gone through the usability of the app and how it helps deal with monsters, hero advancement, tracking of choices and the general gameplay experience from dungeon delve to dungeon delve.
Descent: Legends Of The Dark App // Fantasy Flight Games
As you can see above, the app tacks the building and design of your dungeons too. This also shows off an element of the game that you'll see more of when you watch the big designer interview. Legends Of The Dark is packed with terrain which isn't just 2D tiles but features 3D elements which you can interact with.
I shouldn't judge the game too early as they were working with prototype pieces but when I was watching the preview I wasn't very taken with the style of that either. It all seemed a little off and I can't quite work out why. I think it's because it looked like nothing meshed together and the modular nature of the tiles meant that there wasn't much detail worked into their appearance. This does allow them to build up levels and such to their dungeons though which is a big plus.
Going back to the app for a second, it also tracks a whole bunch of other stuff. As well as fully narrating your adventures, building your maps and tracking your enemies, it also helps you craft items and play around with their effects. It handles all the number crunching here and means that you can have quite the deep experience when playing with items, weapons and armour without getting snowed under by a bunch of cards.
There is a lot more built into the app experience but I'll leave it to the designers to talk through it all...
Descent: Legends Of The Dark Designer Discussion // Fantasy Flight Games
I'm not someone who cares overly that the app takes such a vital role in the experience. If it makes for a fun tabletop game and removes a lot of the downtime as you work out maths then I am all for it. From what we've seen here it does enhance the experience rather than detecting from it but the proof will be in the pudding.
Fantastic New Miniatures
One thing that I was exceptionally impressed by was the new miniatures. Fantasy Flight Games has talked about how this iteration of Descent features miniatures made of harder plastic than before meaning that they can work great detail into the characters and monsters.
Descent: Legends Of The Dark Heroes // Fantasy Flight Games
These are just some of the early looks at these characters but I think they look awesome. They have managed to capture the artwork exceptionally well and they even come with stunning scenic bases too. I'd be very happy to pick these up and paint them! The same goes for the enemies.
Descent: Legends Of The Dark Enemies // Fantasy Flight Games
Even the standard looking Bandits from this collection look awesome. I think that the Wights and Berserkers look fantastic and again, give you a really good glimpse into the world of Terrinoth. This isn't your standard collection of Fantasy fare. Even the Wolves look different!
The big problem is that all of this fancy stuff comes at a hefty price tag. All of this costs $175.
Descent: Legends Of The Dark // Fantasy Flight Games
That comes in at around £130 (thanks Google) for us using real money over here in the UK. That's likely to be a lot higher when it eventually releases as it will probably come in around £150 when all said and done. This is a hefty price to ask for a game which is entering a market saturated with dungeon delvers right now. You have to really like Terrinoth if you're picking this up.
As a comparison, the original Gloomhaven is only £100 and Jaws Of The Lion (whilst not as big an experience) is around £50. Frosthaven, the newest Childres experience was also coming in at around £130 and already has a good pedigree behind it...admittedly without the monster miniatures.
I think that people are going to have to see some seriously impressive gameplay to be won over by this. I am happy to be proven wrong though and I hope Fantasy Flight Games are able to produce a fantastic Fantasy experience.
What do you think?
"I hope Fantasy Flight Games are able to produce a fantastic Fantasy experience..."
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Nice artwork and mini’s but needs an app…Not for me then.
Must use app, 175USD…
Hell no!
I love how everyone skips the fact the can literally buy a complete dungeon crawler boardgame with just as many components, and no app…. plus a fully co-op dungeon crawler boardgame on PC or counsel for that amount of money.
Baldurs Gate on PC can be played with Co-op, just saying.
It looks nice but I’m not sure, 1754 and you need an app, probably won’t buy it.
An optional app for a board game is one thing. Making it required is a great big no no for me.
I don’t mind if it’s required IF it actually makes the experience awesome. From what they’ve said, the experience has been iterated on a lot and this is very well done – but, I still think it seems like a big ask as a product with other options out there. I will await gameplay.
The problem with apps for me is how long will the available and will I have a decice that can run it in 10+ years?
I can easily get my Settlers of Catan copy (the really old one with wooden meeples) out and play it some 20 years after I got it, will I be able to do that with games which need an app?
The likelihood is that any app you’re going to require for a game is going to be available in some fashion for years and years. People make old PC and Mac games available through various means and I don’t see why the same wouldn’t apply to apps for board games. A lot of the FFG apps are available in many forms and there are always avid fans of games, however big or small, who will make the kit available for people to play a game – much like in the same way a rules set is continued by fans in… Read more »
I’d hope so, I got one app game The Alchemist but that has an anolog option built in. Always wanted to get the XCOM game but for said reasons never did.
And yes people make lot of stuff available but that can be risky because of legal matters.
Make a rom site and make Nintendo NES and SNES roms available and you will get the Nintendo bannhammmer.
True – the hope is that a company is a nice friendly one though within our tabletop universe so maybe if it came to it they’d simply just make the code available.
Yeah, I’m more thinking that if it replaces the game’s rulebook or some core functionality (such as rolling dice or like the bad “stat cards” from Conquest expansions which only have a QR code on them and literally no stats) then that’s a deal breaker. There might be an instance where a group wishes to play and no suitable device is available (or the location they’re in could have bad signal/no power). Then the players would actually have to use their imaginations and improvise due to the lack of a reliable physical aid.
Both the previous edition of Descent and Imperial Assault had apps released, both of which are available on Steam. I assume this would be the case here.
Yes – it is coming to PC as well as mobile device app stores.
There rarely is any official support for such things, unless the app is open source from day one.
Without sources there is no legal way to support the app when (not if!) the company decides to stop supporting it.
Best example of the level of support we can expect from FFG is to look at their current app-supported games.
I seriously doubt the Descent app will be updated once this game is released.
I imagine it will be updated. They’ve got two further Acts to include for the story and I would imagine that will mean bug support, tweaking and more as expansions come out.
I will believe that when I see it.
This industry is new to app development and support.
And I doubt they’ve got the money to do that when they can’t even fix their supply chain.
With the Cult of the New, games don’t last long on the table, anyway. Also, new versions of games come out, and gamers migrate to them. The previous editions of Descent were only around for eight years each.
Main advantage of an app is that you can have your games more like those Pathfinder and D&D adventures, and less like the one-page miniature skirmish scenario setups. Of course, one-page scenarios don’t have boring long-winded blocks of text with bad voice acting, jarring sound effects, and annoying background music… 😛
Just buy Baldurs Gate on PC.
Then buy any Dungeon crawler boardgame you want.
You will most likely even come out saving yourself some money.
Thats my plans.
Do you mean Baldur’s Gate 3? I think you’re right but it does mean i’d need to buy a new PC too.
Fabled Lands. $10 per book. 😀
This is in line with Mansions of Madness. As app’s go, this seems like a good idea. I won’t be buying it, but I can see FFG have a good track record here. £130 is stupid expensive.
So thats it with Descent 2nd edition? Not that there were too many news lately about it…
I dont really like the new design, its too cartoonish for me, and I think 175$ is way too much. Thanks, but no.
Yeah, this is an entirely new game/system which will follow a big new questline.
Are there any news about a conversion kit?
Nope, and I don’t imagine that will be the case, at least not officially. I feel like FFG are going to keep this an entirely different experience over its three Acts/Expansions
Im afraid, you’re right…
I was going to ask if anyone knew if this edition involved generating and exploring (big sprawling) dungeons that aren’t laid out from the start of the game or if it was more like Star Wars Imperial Assault such that the entire dungeon board is laid out from the start of the game, and i was willing to suspend my … preference for other art styles, and then i read about the app. GAME OVER.
Have played Descent a few years ago, it looked to have potential, but then another fad came along 🙁
As for apps, they do take care of a lot of the ‘housekeeping’. Having played ‘Mansions of Madness’ quite a few times, I found the app fitted in quite seamlessly and enabled us to play without a ‘Keeper’.
I think that’s a good aim for an app and if it can make it work then it’s a great bonus for a game. I like apps and in-built board game AI because I don’t really like 1 Vs Many games unless it’s done well and everyone feels like their on the same page. DOOM (2016) and Conan are prime examples of games that do this well. Because Descent in the previous edition was very much a 1 Vs Many experiences (until the app) it always felt like one group was having less fun than the other. Cooperative adventure games… Read more »
Agree wholeheartedly, 1 vs Many leaves one group (normally the ‘1’) not having the same fun, or amount of fun.
One other good thing about apps is that the monsters, rooms, puzzles etc., might be just as random as those determined by cards or die rolls, but you don’t ‘see’ this, which helps in maintaining the belief that you are involved in a story, rather than a series of random events.
I love playing the overlord/Dungeon Master/1 and I prefer to play against a real Overlord/Dungeon Master/1. I think it’s a huge misrepresentation to say that 1vsMany games leave one person not having fun. That happens if you’re playing a poorly balanced game or a player who doesn’t know the rules, it’s not an inherent trait of 1vsMany games at all.
> Agree wholeheartedly, 1 vs Many leaves one group (normally the ‘1’) not having the same fun, or amount of fun.
And when that 1 is the guy who plunks down $100+ for the game, that’s not good.
Consensus on BGG was that the guy who bought the game wanted to play a hero occasionally, but always had to play the Overlord. I guess sales of Mansions of Madness 2nd edition, and Lord of the Rings justified an app for Descent: It’s not 3rd Edition even though It Really Is. 😛
The game looks interesting an the figures are fabulous looking.
The Negatives….
The game is way to expensive. Stupid expensive.
It needs an App.
Only 34 enemy miniatures in the box.
Only 6 Heroes in the box.
Only 10 varieties of enemy.
Only 1 boss miniature.
Its co-op.
They are going to be spamming expansion packs for this.
So this is a resounding hell no to me.
I already own four FFG app games… Imperial Assault, Descent 2nd edition, Mansions of Madness and Journeys in Middle Earth. The first two can be played without an app, but the last two require it. Not played Imp Ass or Descent much with the app. They did feel a bit random… but the app was an afterthought. Mansions of Madness I got as first edition and upgraded to 2nd, so I can play it as both and have to say that the app does make it a lot easier to set up and it works very well. Journeys in Middle… Read more »
Tee-hee… “Imp Ass.”
Another advantage is that an app can update content which would otherwise mean printing out errata, or add new content, such as a new quest that isn’t viable over retail (although this may be content you pay for). With non-app boardgames, you have to print out this additional content from the website (a cumbersome solution when it comes to cards), or buy it in a house magazine (eg. GW’s White Dwarf).
$175USD, don’t think I’ll be getting this one. Alas, FFG will still get my money through SW Armada.
Honestly there is a lot I like about the game, having watched the stream it has a lot of interesting ideas. I am not opposed to the app personally, but can understanding why people aren’t fans, they do seem to be wanting to use it in different ways. It almost seems less like a board game you are buying but rather a buying a gaming experience. That price tag particularly with how it is not in line with exchange rates generally is going to be a barrier – I mean its almost a mega-gargant US price, probably more expensive here
Always kind of tempted by descent, as I am by any dungeon crawler and Imperial assault shares the same engine and is awesome.
But I play board/mini games to get away from screens. Adding an app ruins it for me. It just ruins the feel of the game for me.
And, unlikely normal for FFG, I hate the art direction.
The minis have nice implied animation to them. And the step up in detail looks good. I might pick some up as singletons off of second hand sites like Ebay. I wonder to some extent if this isn’t really pointed at veteran gamers like me, who have giant piles of miniatures. If I were a newbie, like I was years ago when I first got heroquest, I might be more interested.
Not a fan of App games, but if this means I can pick up the old stock of 2nd edition expansions cheap for use with D&D then 🙂
You may find the price rises initially, as people try to ‘complete the set’ before the 2nd edition go out of print.
Most of the expansions are already out of print I think
fyi, Blacklist Game’s Fantasy Series I was the best deal for mini’s for D&D. Maybe they’ll offer it again in their next KS?
I think the app is actually the selling point for FFG here. They have a solid, in-house, development of BG-apps and of those I have tested I think they are the best. The gaming group I play with have enjoyed Mansion of Madness a lot and the pricing is in line with FFG:s premium approach. I think they have a big success coming with this release.
It looks pretty but the app is a deal breaker, and it doesn’t seem as though the app is optional.
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I want to see this in action. How long is the game setup? Is it going to be fiddly? Storing problems? IF this is a slick product, then people will buy it. This has so many hurdles to get through though with other dungeon crawlers. This one will have to truly deliver something amazing. No pressure, right?
Like the idea of the app, which seems not popular amongst most here. My gaming groups (2) friends are increasingly gaining a dislike of being the one to “run” a game. One is even talking about hiring a DM for our next pencil & paper RPG. Everyone wants to play and I don’t blame them! I hope to see more companies offer this as an option for their board games. I also hope more board game companies embrace the fact that there are more gaming groups of 5+ people than they seem to think. Tons of “1-4” player games out… Read more »
ok tnx
I love this post. But I will not go deep in this, because I am busy choosing Asus laptop from xbox series x amazon. But I will use only these types features