Designing Undaunted: Stalingrad – Interview With David Thompson
November 14, 2022 by avernos
We got to sit down with one of the designers behind Undaunted: Stalingrad to discuss what it was like designing the board game with Osprey Games and turning the Undaunted experience into a campaign-based affair where your actions matter!
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Check Out Undaunted: Stalingrad For Yourself!
Make sure to follow along with all of the awesomeness from Undaunted Week. We have Let's Plays showcasing the many ways to play the game PLUS interviews with the game designers and artists!
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Undaunted: Normandy, Undaunted: North Africa, Undaunted: Reinforcements, Undaunted: Stalingrad + Roland's Revenge Signed Art Book!
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Check out Undaunted: Stalingrad On BoardGameGeek
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looks a good combat game.
I concede the game and I will win the campaign genius.
I’m excited where future versions of the game will wind up. I would Jima perhaps, or even a WW1 version.
Great interview, thank you! Can’t wait to see which direction you take this series of games next.
Great interview and a great game, looking forward to Stalingrad and future games
I really enjoy the mechanics in this game. I’m always surprised by how it expands with every game
wait until you see the Battle of Britain interview 😉
Very interesting interview. Some good little nuggets of info here.
Well, I guess if you start with some solid, enjoyable game mechanics and setting there’s a range of directions to take it. Solo, campaign… even online by the looks of it.
Such a bold design!
Great Interview
I should read the credits more–I hadn’t realized he wrote Sniper Elite too.
Parking winning comment here.
What a clever and intelligence game