The Designer’s Studio: James M. Hewitt (DreadBall) Part 1
February 8, 2013 by warzan
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I’d almost forgotten we did this! Awesome.
Thanks for the insight that was an absorbing interview. Nice to hear someone else’s experiences and influences from their early years.
Dictaphones and notepads that struck a chord as well.
I myself have made rules for existing games. Now I’m in the midst of making my own RPG and its much harder than I thought. To come up with a unique idea that separate your game from the rest is a challenge. As well as the mechanic behind the game that seems fresh.
Any advice would be a great help.
I enjoyed that. Good to get an insight into a great game like Dreadball.
this is a brilliant video. I’m in the process of making a set of rules to use my battlestar galactica mini’s with, and insights like this help a lot.
Thanks for the kind words! I was half-convinced I’d just babbled for half an hour; I’m really glad people are taking useful things from it! Keep an eye out for part two…
Great video guys – I hope to see many more like it in the future. For me house rules and home-brew games design is hugely important – it’s another aspect of the hobby that I’d put up there with gaming and painting. So many people complain about rules, it takes up a load of forum space with continual arguments yet I think people forget the fact that whatever game they play is their game and that if they don’t like a certain aspect they could and should change it. There’s a point to be made that a company should put… Read more »
So get writing one! 😛