Deliver Parcels Through A Deluge In Turbulences
March 22, 2019 by cassn
In Turbulences, you have to fly from town-to-town, picking up and deliver letters while being aware of the weather in the mountains and the surrounding areas.
The game is semi-cooperative between opposing towns and features a hex-based movement system. While it may sound simple, Turbulences has continually adapting and moving weather, which means a route which seems easy may actually prove much more difficult in reality.
Clouds and tempests are controlled by wind movement, and letters caught up in adverse weather are destroyed, while the plane can take a substantial amount of damage. While mountains block the movement of weather, they also block the plane's path, limiting movement.
The game is over when one player returns with three letters of the same colour. However, it is not the colour of the letter, but rather the weight which provides points, so the player that ends the game is not necessarily the one that wins!
Turbulences is a really interesting game, not least because the wooden design and primary colours give it a nostalgic, child-like quality which is satisfyingly original. It was demonstrated by designer Thomas Planete at Festival International des Jeux at Cannes earlier this year, and should hopefully be released via Kickstarter later in 2019.
What do you think about this Turbulences' wooden design?
"A nostalgic, child-like game!"
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an interesting sounding game the weather element will be a great advantage/hinderance to the gamers.