Defeat The Darkness & Save Farrenroc In Myth: Dark Frontier
January 6, 2017 by deltagamegirl22
Darkness is is on the rise and exerting is power upon the city of Farrenroc. Our favorite characters from Megacon Games', Myth universe are together again in the fully cooperative, resource management game, Myth: Dark Frontier.
Myth: Dark Frontier is live on Kickstarter now and is already funded!
They've done a great job in creating a new and interesting game that heralds to their original adventure game, Myth, in that it allows you the opportunity to use some of your models in this new game, if you choose.
The game comes with your core heroes, Farrenroc and the city base. All the other components are cards, dice and tokens, including your baddies- and this is the part that I think is so cool.
You can substitute your Myth monsters for the tokens included in Dark Frontier to give your game and even more epic feel. And why not use those wonderful minis that you worked so hard to paint up for Myth?
The heroes in Myth: Dark Frontier begin the game within Farrenroc, which is being surrounded by dark forces. Your job is to work with your fellow heroes to fortify the city, keep it intact and defeat the darkness.
As I mentioned earlier, this is a resource management game, so the heroes will be planning various actions in a turn to generate different effects to influence activity in the game.
Each hero has a small deck of five actions: Travel, Battle, Encounter, Fortify, and Quest. Three of the five are selected and placed in one of three time slots (morning, day, and night).
After players alotte their cards to the different time decks, which also includes darkness cards, they're shuffled and game play begins. This is very cool as players know what they've included in the decks, but not the order that they happen, and you're always at the mercy of drawing a Darkness card.
Each hero of course has certain stats/abilities that generate dice pools for them or provide buffs to rolls, and there's also a Fate Dice pool that comes into play in each turn.
The Fate Dice are rolled at the start of the turn and remain active as available extra actions for EVERYONE (yes, even the baddies), as long as the symbol matches the activity on cards as they're drawn.
This is a great twist of fate (see what I did there?) that adds a fun element of chance to the game.
Because it is a resource management game, there is a Darkness track board with 3 lovely stain glass windows that represent different aspects of the Darkness (Dispair, Devestation & Corruption) that players must mitigate to Farrenroc together and fend off the monsters.
Farrenroc is represnted as a fantastic, 10 piece miniature that allows for it to come apart, piece by piece under the oppression of Darkness.
Players can ultimately win Myth: Dark Frontier in 2 ways- by either completing all the objectives or by defeating the Boss.
I'm really looking forward to having a go at this game!
The Megacon crew is not that far away from us here in the states. Maybe we can talk them into dropping into the studio for a game or three?
Will you be defending Farrenroc in Dark Frontier?
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I made a New Year’s resolution that I would not spend as much money on Kickstarter this year…
Looks like that ones out the window…
Don’t spend AS much as last year…spend MORE! That way you keep your resolution 😉
Damn it you’re right!!!
I’ll order three…
Lol!
I really like the Myth universe. Megacon Games really created something unique and interesting with this world. I currently run two Myth campaigns and have a lot of fun painting the miniatures and getting ready for each and every game! To know that Dark Frontier can add even more depth to the experience and intertwine with Myth truely is nerdgasm!
Unfortunately, hobby money comes in a rare supply and surely the third Myth Kickstarter is just around the corner… Gotta keep some dough for that!
@Happyhowder I believe that there are a few short KS’s then Myth Battles (their big battle game), then something for Recon then Myth Master. So there is a bit of time until the next full Myth KS comes out which is good as Myth JM will not be fulfilled until Spet 17 at the earliest most likely Christmas. So I think Myth master will be 2018. All that is to say pledge away!
Yes. Megacon Games have a few projects on the way. I’m currently painting the miniatures from the 2 boxes from the Myth : Journeymen Kickstarter and have followed their progress and updates with great interest. Getting old sucks, man! I now there is still a little time left to put money aside but time itself is also an issue. As well as getting all your gaming friends together… I’ll concentrate on Myth and wish the best of luck to Megacon Games. Maybe I’ll pledge the minimum, just to follow the campaign and throw a comment in once in a while.… Read more »
It sure looks cool, but I don’t have a group to get together on a regular bases.
My friends are roleplayers. They do love Myth but it doesn’t hit the table nearly as often as I’d like.
And I already have a lot more boardgames competing for time.
I’ll be sure to get on to Myth master though.
Best of luck Megacon.
Been burned too many time to support any crowdfunding efforts from Megacon anymore, may give it a shot when it hits retail and gets some proper review. As with most their stuff it has potential on paper, it’s just a big, big question whether or not the KS release version will be a quality product. Still unable to play Mercs Recon do to horrible boards and missing components, while Myth 1.0 was a rules nightmare before the first few patches hit…….