Cyntopia: The Future Is Now Launches On Kickstarter!
October 21, 2014 by brennon
Cyntopia: The Future Is Now has launched on Kickstarter and you can begin pledging to get the Edgewalk funded and ready for the tabletop. Head on over and check it out!
Some more information about the game...
- Play co-operative with your friends, play alone, or team up and play against the gamemaster. The game is designed to be playable with 1-7 players.
- Dynamic level of difficulty based on the number of players.
- Easy to learn system, so gaming can begin within minutes of opening the box.
- Fact-paced combat system with simple rules for beginners and advanced tactics for tabletop veterans.
- AI-System to determine the actions of NPCs.
- Improve your character through loot during the mission or use earned credits from previous successes to buy items upfront.
- Modular gameboard which can be composed of 40 floor tiles, so each Edgewalk experience can be unique.
- The campaign book will guide your first Edgewalks, showing you the way into the future.
- Alternatively use mission- and corporation cards to create a wide variety of random missions every time.
- Advanced and optional rule suggestions for deeper gameplay mechanics are already included.
...and if you'd like to know a bit more you can check out our exclusive preview of the Kickstarter project we did a few weeks back explaining a bit more about the game.
You can check out the Mini How-to-Play above and if you want to give the game a go there is also a print & play option you can download from the Kickstarter page. The game is looking like a lot of fun and is doing the whole Cyberpunk thing very well indeed. Not to mention the miniatures are looking great.
Will you be pledging?
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An interesting concept no doubt but personally I hate roll to move mechanics, and it seems way to simple for my tastes.
I understand, that it might seem to simple at first – but one of the maingoals during the development was to create a simple system and provide fast-paced action.
Also Cyntopia features a lot of optional rules and RPG-elements, so that everyone can add those for the needs of their group.
$125,000 target? They’d better crack a good 30-50% of that in the opening few days to get momentum and move into strectch goals before too long or it looks a dead duck. There’s been a spate of co-op board games recently.
You’re right about the 30-50% during the opening few days.
The problem we face as independent developers is, that we have to set the goal higher than corporations, which just use kickstarter as a preorder / promotion platform.
Seems a bi too basic in some areas and too much of a faff in others. Rolling for movement seems a bit unnecessary imho. X+2D6 has the potential of being silly over/under powered. Also it seems as though there is a lot of ice rolling just to beat the GM, this just makes it feel rather hit or miss type of mechanic tbh. I would play some of those rules with young children in order to kep them doing something and feeling part of the story, adults may get tired of the total randomness lf events, a there is little… Read more »
That is quite a lot feedback and I thank you for your concerns. First of all, you’re right. With the material we’ve shown, only the coremechanics we’re interduced. The good thing about Cyntopia – at least if you listen to the different playtester – is, that it features a lot of optional rules and RPG-elements to choose from, so that you can fit the playstyle of your own group. Cyntopia was created with the goal in mind to be playable within minutes and to feature enough content for RPG-fans to add deeper gamemechanics. We’ll make a public testevent in a… Read more »
No probs Cynthia.
Shame you dont get click count, as this tells the company lots about how they are advertising and kf it is mking a good impact, lr if they needto revisit this area imho
Man i know is not part of the game… but you clearly nailed it with the music 😉 Well done.
I don’t like the fact that the player and gamemaster have the same lvl of dice maybe this just the case that it happens like this but the GM should always have a certain edge over the players and ways to make their plans fail. In any case i want to see more and i have a few friends that love cyberpunk as much as i do.
Cheers!
Actually Edgewalker vondrasky, there might be a chance you will get more of the music with the game, so keep an eye out. 😉
Don’t worry as I’ve mentioned above, there will be more rules and gameplay elements revealed soon and you’ll see, that the GM has enough trumps up his sleeve to make the life of the Edgewalker harder and let their plans fail.
Cheers!
I’ve pledge a $ to keep an eye on this but as the others have said, the current shown rules are just too simple and combat does not reflect the users skill or weapon effect in any way, I would need to see more rules on these details before fully pledging. I like the die roll for moving, makes things less certain and love the mini’s and components..
Edgewalker hithero, thank you for your help and expect more content to be revealed soon.
Great to see this on BOW
I hope people will see that this is a group of gamers with a dream and as a gamer I want to see it happen. I’ll walk the Edge
Thank you very much Edgewalker vinehart!
Lets unite us as gamers and Edgewalker to make this a reality.
Love the look and feel of this as well as the minis themselves, hope it does really well. I wonder if all the contents are acid rain resistant?…;)
Acid rain resistant content… That sounds like an interesting stretchgoal option. 😉
Thank you for the feedback and we hope so too.
if this game needs a soundtrack, let me know.I’d be happy to do one for free.
cyberpunk is sorta my specialty ; https://ionplasmaincineration.bandcamp.com/album/outer-reality-engine-free-version
Ah, noticed you got someone already…oh well, if you want more – lemme know.
You can never have enough music for a great walk on the Edge, so thank you for the offer, we’re going to get in touch with you.
First of great cyber-punk look, i see a little shadowrun inspiration there. ok same as above i think running mechanics could be better, let me tell you im a big fan of D10 system more than D6 cause they give you a lot more layers to work on. saying that i think characters with d6+x are far more trusty than 2d6+x, so you may wanna balance that first, tho other problem y see is that initiative has no modifiers so quicker characters can still be slower than your standard grunt? i also see you deal dmg automatically, that is a… Read more »
In that case first of all thank you for the feedback and time you took. It might be a bold strategy, to hold back the advanced rules – but we also need enough content to add during the following six weeks – so let’s see, if it pays off. We make sure to keep BoW updated too, so that you can check out the advanced rules too, which will be revealed soon. The idea, as stated above, was to create a simple system for everyone to use and also give everyone the possibility to take advanced rules and fit the… Read more »
I like the look of this – I’m in. Good luck!
Thank you very much Edgewalker somegeezer.
Your helping hand on the Edge is much appreciated!
I see some MJ12 inspiration in the enemies there…
Shame to hear that Cyntopia KS has just been pulled as it only cracked the 10% funded barrier.
Here’s to the re-launch when it happens hopefully with a less ambitious target.