CMON Limited To Produce Trudvang Legends Board Game
July 31, 2018 by brennon
CMON Limited announced that Eric Lang is going to be bringing out a board game based on the amazing role-playing world of Trudvang. Trudvang Legends is going to be coming to tabletops next year in 2019.
The full team behind the game stretches beyond Lang to include Guilherme Goulart and Fel Barros too and will have players adventuring through a realm inspired by Norse mythology and packed with stories and quests which are all interwoven to tell an epic tale. Everything you undertake and achieve will feed into the wider narrative and unlock more for you to explore.
The Adventure Books that you play through in the game not only help craft a story the first time you sit down to play but because of the wealth of options within each, you will be tempted to keep coming back for game after game to see the different outcomes.
It helps that the game features the stunning artwork from RiotMind's Trudvang Chronicles Role-Playing Game by the likes of Paul Bonner, Alvaro Tapia, Gio Guimarães, and Henning Ludvigsen.
I cannot wait to learn more about this as Trudvang is a world which, as you might imagine, I am somewhat enamoured by!
Have you played the role-playing game?
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Well that’s a nine mil sleeping pill in the back of my wallet’s proverbial head, damn you Lang!
the art work looks great.
saw this a couple of days ago and i’ve got to say i’m absolutely split on this one. i’ve had my eye on the RPG for awhile but i really didn’t want to get involved with a CMON PVC avalanche. the artwork and setting are exceptional so if they are keeping the same artists then this thing is going to be beautiful. I’ll be watching with interest to see what they do with it gameplay wise. If nothing else this should help raise the profile of this stunning RPG. if you haven’t seen the short films they’ve done then they… Read more »
with this and mythic battles Ragnarok landing next year 2019 is officially the year of the vikings.
I have played the RPG and in my opinion it’s awful. The setting is beautiful, the books are really high quality but it’s uses such convoluted mechanics that enocunters tend to drag. It’s all based on action points but rather than having a single pool of points, you have many smaller pools of points, some of which can be used together, some of which can’t. The level of housekeeping is much too high to really be fun. Hope they don’t carry that aspect of the game into the borad game.
gutted you didn’t like it. some of the reviews i’ve seen have said similar, but not all.
outside of the art and the setting it’s the crunch heavy system that attracts me funnily enough.
I have more narrative systems but was quite looking forward to something a bit more akin to the systems of my youth.
Trudvang is one of my favorite RPGs, but it certainly isn’t because of the fighting system. For me and my group it’s the lore and settings that is the highlight and it takes some effort from the GM’s part to make the combat more engaging. We tend to take a more narrative approach which suits it perfectly.
It’s not so much the crunch it’s the housekeeping. I just found it too much effort to keep track of all the various pools of points (I think my character had something like 8 or 9 separate pools) and what could and could not be used together. I like RPGs with lots of action in them and Trudvang was just too slow to handle it for my tastes (and I say that having just come from the bucket-o-dice mechanic that is Shadowrun). Like I said though, I cannot deny that it is a beautifully crafted setting and we are considering… Read more »
thanks for this gents. If it’s a real problem i’ll find a way round it. sounds like it’s worth the effort.
I haven’t played the RPG at all. What makes the setting unique and awesome?
For me it’s focus on nordic, celtic and germanic mythology (depending on region) mixed with the mystique of fairytales and an oppressive wilderness. The civilized people try to survive, by the skin of their teeth, from the threats which surround them. The art direction is also very distinct and especially Paul Bonner and Alvaro Tapia has made a terrific job in bringing the world to life while taking much inspiration from John Bauers old motifs of gloomy forests and trolls.
So, is the setting simply a ‘pure’ Norse mythology setting then? That could be really cool, but it doesn’t sound very unique to me. I mean, most things in D&D/Pathfinder have Norse roots, it would take less than a splat book to do a pure Norse campaign. I like the emphasis on oppressive wilderness and survival, though. I’m really intrigued by parts of the descriptions of this board game- where they say that you forge legends that alter the setting- but the changes only last so long as people remember the legends. That idea reminded me a little of Earthdawn… Read more »
It’s more Norse inspired than pure Norse. You have the elements of the norse pantheon for instance, but the All-father is more a combination of Thor and Odin. Personally I think they’ve pulled it of well and it feels closer to said roots than my impression of D&D and Pathfinder after what I’ve played. That could also have to do with it not being as much of a high fantasy setting though, while still not being low fantasy. My impression is that it’s more mystical fantasy than fantastical fantasy. If it’s lack of adherence to the mythology bothers you then… Read more »
I still tend to think of D&D/Pathfinder as a system rather than a setting. I’ve very rarely played in anything like their generic settings. Mostly, we’ve done 3rd party settings or homebrew settings (with different gods, a different map, etc).
So, if you want to do a D&D Norse/Celtic mix, you swap out all the gods, only use appropriate monsters (that’s most of the monster manual) and you might consider limiting spell casters- probably just require them to multiclass (Magic items are all over the place in Norse and Celtic myths, so those don’t need to be altered).
i’ve heard this argument before and it’s a fair point, not sure your home brew would match their world building efforts though, not to mention you’d miss out on the fantastic art. i think it’s valid to go with system or setting.
Sure- I’m really just trying to figure out what makes Trudvang something that I might play.
Because “setting based on Norse mythology” sounds like the most generic thing to me.
Curious to see how this plays (and of course the minis, lol). I know I’m in the minority, but not a big fan of Lang’s work.
I tend to like Lang games, but I usually think he is a bit overrated.