Take Command Of Your Nation with FFG’s New Title Sid Meier’s Civilization: A New Dawn
August 15, 2017 by thisisazrael
Fantasy Flight Games drop another big digital game news-bomb after their Fallout press release, with the announcement of Sid Meier’s Civilization: A New Dawn coming in Q4 2017.
In A New Dawn two to four players will get to take on the roles of rulers from history's most notable empires.
It will come with all the expansion of territories, research of technologies and construction of wonders you have come to expect from a Civilization title.
"Before players begin their mission to rewrite history, they must each select the leader they will embody for the duration of the game. Players may become the Roman emperor Trajan, the Aztec’s warrior Montezuma, France’s Catherine de Medici, and many more, each with their own unique abilities that help you shape the world along specific ideologies."
Each game will play over turns than move from ancient history to the present day as single cities become empires and opportunities in science, culture and military advancements will define what type of nation you become.
Players will be working towards completing agendas on victory cards to take the win, however, the power and influence players gain is split across five focus card types: culture, science, economy, industry and military.
Players will not only have to contend with each other but also with barbarian's attacks, which can destroy caravans or attack poorly defended cities.
City-States will also provide an opportunity for trade and interaction with non-player cities.
In 2010 we saw Sid Meier's Civilization: The Board Game, currently #144 on Board Game Geeks overall games list and it was a title I very much enjoyed though found that its links to the PC Game were a little more tenuous.
Since 2010 we have seen several digital titles in the Civilization franchise including Civ V, Civ Beyond Earth and Civ VI so it will be interesting to see what FFG take from these games and bring to the table top.
What do you think of 4x (eXplore, eXpand, eXploit, and eXterminate) games and this upcoming release?
"Players may become the Roman emperor Trajan, the Aztec’s warrior Montezuma, France’s Catherine de Medici, and many more"
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)
Playing Civ VI with my wife in nearly every second of free time I’m really looking forward to this attempt.
looks great.
It’ll have to be very good for me to put it on the table ahead of Through the Ages.
To me, “Through the Ages” always looked interesting but ‘heavy’ and less accessible to infrequent gamers. But I don’t like to damn a game I haven’t played through.
I’m always a sucker for a map/hex board game with some decent resource management gameplay.
FFG hitting it out of the park with announcements lately. There is another one to come from what I hear.
I actually quite enjoy the older one they did, wondering how this will compare.
From what I saw of the original board game, that was less like the main PC game and looked more like the cut down ‘casual’ version intended for mobile devices and consoles – Civ Revolution. Would that be a fair comparison?
I’ve never played any of the casual versions, so couldn’t really tell you. I played the main game a lot and the board game did feel like it represented the main game pretty well (though obviously there are some simplifications so it doesn’t take all day). My one concern with it is the thing you talk about in your next comment: I did feel like domination was probably easier than the other victory conditions, certainly in the 2-player games I played. The other victories just take a lot longer 🙁 Could be less of an issue in games with more… Read more »
I’ve been invested in Civilisation on the PC (or maybe other platforms very early) for 26 years! This had better be a good representation – although looking at the pictures above you’ll struggle to get more than a couple of cities before conquest is likely to become the way forward. I wonder if this game is winnable through soft diplomacy, trade and research?
From FFG’s perspective it’s an ideal game with opportunities for paid expansion fodder from the go.
If you could spend ages exploring stuff before encountering any opposing players then the game would be too boring as a board game.
So I’m not sure if that is a problem.
However I do agree that non domination victories might be tricky (or even impossible).
OTOH … such things also depend on your opponents.
You can’t exactly go for a science victory if they are attacking you at every opportunity.
btw:
There is such a thing called “Megacivilization” … and from what I’ve seen that game really deserves the ‘mega’
I have a friend who played it with 17 others. They started 10 in the morning and finished about 14 hours later.