Civilization VI Gets Announced For October Release
May 12, 2016 by brennon
If you're an avid PC gamer then you've probably played Civilization at some point. I've loved Civilization V but now it seems the time has come for number VI in the series which will be out in October of this year...
The game is going to bring in some interesting new changes...
- EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
- ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
- DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
- COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
- ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
- A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.
...with one big thing being that they are going to be seeing Cities expand beyond their one tile so that you get the feel of a living and breathing world.
Additionally the way units work has been changed with stacking (of a sort) returning so you can boost particular units with others. Aesthetically the game has had a bit of a change too away from the realistic to a more cartoony look.
Hopefully we'll have a Civilization that feels more complete from the offset, a criticism levelled against the last instalment. With that being said apparently many of the features from the previous expansions will be available at launch like trade routes and such.
Another big thing is that multiplayer has been tweaked to allow you to play some sessions in an hour or two rather than the massive weekend long epics we've had in the past.
Don't forget that Fantasy Flight Games also made a really good board game version of Civilization which is well worth taking a look at.
Will you be keeping an eye on this?
"Don't forget that Fantasy Flight Games also made a really good board game version of Civilization which is well worth taking a look at..."
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Not sure if I am sold on the new graphical style but that is probably no hobby in oct/nov. Although traditionally the first expansion is the time to get on board as the game pops about then
A civilization.
Playing as Ghandi and nuking my opponents used to be so much fun.
I kind of dislike how Civ 5 made it impossible to hoard nukes and unleash hell.
I do think that this version is more of a Civ 5.5, because it is missing the radical changes that the previous game introduced.
Combined arms is the one thing that was kind of missing in the combat system as it was kind of weird to not have anti-tank capability in the same tile as your infantry.
I like the new graphics.
So only a few months left of “just one more turn of” CivV!
*sigh* there go an other month or two of my life 😉
Any game with Ned Stark doing the trailer has got to be good!!!
Never bought Civ V. I always waited for a mod worthy to replace Fall from Heaven II for Civ 4. I hope there will be modders for Civ VI in the future.
Looks good. The first Civilisation was the first PC game I played. I loved Civ V but ultimately it’s longevity was limited by the annoying (lack of proper) diplomacy from the AI. If they can fix that and start introducing some real subtlety in interactions with the AI rather than inevitable threats of war I’ll be interested. Hopefully the unit stacking won’t get out of control as in the game prior to Civ V which for me at least, forced you to think about how to get the most out of units on a limited length of front. Punching through… Read more »
don’t forget building the most awesome palace …
That’s the one thing I really missed.
Oh yes! I forgot about that! That was great fun. Did I ever mix architectural styles? Never!
I would have liked the game designers to have figured out how to make the game take place on a globe.