Cephalofair Preview New Take On Gloomhaven For 2020
October 7, 2019 by brennon
Cephalofair Games' Issac Childres has announced that you'll be able to get into a more casual version of Gloomhaven next year with the introduction of the as-yet-properly-titled expansion to this euro-style dungeon delver.
This new version of Gloomhaven takes cues from the original massive box but made so that it is a little easier to get into and then complete compared to its mammoth brother. The set is going to contain a twenty-four scenario adventure, four new characters to play as and a host of new monsters that you'll find yourself battling against.
If the cover for the game were to be dissected I would imagine that it will take place within the city itself rather than the land around it, focusing the fighting and adventuring in the streets and sewers of this bustling metropolis.
New Colourful Heroes
The four characters have also been revealed by Issac Childres starting with the Valrath Red Guard who will be your tank of the party with an element of crowd control to work with.
Next up we have the Inox Hatchet who is my favourite from this particular set of characters. I love the look (all the characters were designed by Alexandr Elichev) of him with that Witchhunter vibe going on and he will be the ranged damage focused character...no doubt throwing those deadly looking axes.
Next up we're looking to the Human Necromancer who will be doing a measure of the healing in the party but also a bit of summoning, as you'd imagine. I do hope they have made the summoning element of the game a little more effective as the times we've had a character who can do that in the party, it has not been very good (it might just have been the player...).
Finally, for this mix of exciting and original characters, we have the Quatryl Demolitionist who is going to be getting up close and personal to do some damage in close combat and throwing all sorts of scenery around at the same time.
I love that Gloomhaven features such a diverse and different looking set of characters which step beyond the bounds of your traditional Elves, Dwarves and the like. It makes the game feel a lot more unique and has you challenging your concept of how certain races might act in the game.
Gloomhaven is one of my favourite games and whilst I don't get to play it very often we're coming close to finishing the main quest as a group now. I am tempted to get into Forgotten Circles and this untitled version of the game which will be fully compatible with the core game.
Are you a big Gloomhaven fan or someone who has looked at it from afar and wanted a more accessible version to play?
Let us know below...
"Are you a big Gloomhaven fan or someone who has looked at it from afar and wanted a more accessible version to play?"
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Looking forward to playing Subtitle!
Here’s hoping it lives up to the high promise of the name: Subtitle.
I love all these characters; my fave is the necromancer, a refreshing step away from the wizened old geezer trope.
I might have to have a look at Hasslefree or Heresy, see if they have someone suitable for me to steal this idea for Frostgrave/Shadow Deep/what have you
Have you ever seen Keith Thompson’s take on necromancers? Now THAT would be a creepy character for an RPG, or maybe as an NPC or major villain.
I had a quick Google and wow that is creepy! Nice one!
My first thought of a Necromancer is a bald guy. This take reminds me of some anime depictions of necromancers (kind of goth with wild hair).
Also, the design is kind of androgynous, which also matches anime and goth pretty well.
Great artwork hopping the figures will be as good.
Oooh- Gloomhaven Subtitle. I might have a lot of questions about this.
First off- it sounds like a standalone game. Do we know if it will be totally compatible with Gloomhaven as is? Like, will there be new life goals to unlock more classes?
It is a stand alone but it is compatible with the big box.
https://youtu.be/4iu8O8ELazA is an interview with children’s and at the end he presents Subtitle
Also- I thought that summoning was very underpowered when I had summoning items, or a summon on a class that didn’t specialize in it.
But now that I’ve played with the two classes that really specialize in summoning, I’m convinced that it is actually pretty powerful.
According to the interview I posted above. The summons of the Necromancer are discarded and remove from game. That should help with it being useful.
I don’t think I understand.
Are you saying that some of the Necromancer summons are discarded rather than lost cards? Or are you saying that in addition to being lost, they’re unrecoverable?
I could see having a summoner who only discards the summon cards would be very different, and very useful. I think that most people’s complaints about summoning classes is that they have to lose a card every time they do what their class is built for.
> Are you saying that some of the Necromancer summons are discarded rather than lost cards?
Yep! She loses life when she uses the card and has low hit points, though.
Ooh, that sounds interesting.
Also, I love how much the Innox reminds me of Clint Eastwood’s as the Drifter.
Instead of all those tiles, the scenario book will have the map you play on. Improves setup!