Take The Brawling To The Tavern In Conan Hyborian Quests
September 30, 2014 by brennon
Keeping you in the loop about all things Conan: Hyborian Quests the folks at Monolith have shown off another of the locations you'll be fighting in and also some of the 3D sculpting work being done for the project...
The first thing to show off is the Tavern by George Clarenko which looks like it's going to be the setting of a right scuffle. Anyone who has ever started off any kind of fantasy adventure knows that a tavern is a great place for a brawl. Interestingly the middle of the tavern will be filled with 3D tables and chairs as well as other furniture which you can apparently use to beat people up with too!
On the sculpting side of things the project is embracing traditional sculpting methods and of course 3D sculpting like you can see above. This piece is by Gaël Goumon based on Pirate artwork by Adrian Smith and shows off what you can do detail wise with this technology.
I think people still prefer traditional sculpting methods for their miniatures but the amount of amazing detail and character you can get out of 3D right now makes it a very interesting medium to work from. It will be great to see these two methods working together on the campaign in the future.
We now have Pirates and a Tavern; anyone up for a fight?
I’m one for the traditional hand sculpted method Brennon. In part due to the model is what it is and you can’t really go back and edit what you make with putty. I’ve seen some 3D sculpting take ages as they go back numerous times editing due to the easy lack of commitment that 3D programs provide. Grant it 3D sculpting is time consuming and nobody real wants to redo things.
As for the model above, he looks a little wooden. Pun intended 😛
… hand sculpting does have an ” undo button ” 😛 … it’s called a hobby knife 😉 ha ha yeah, the reason 3d can take a long times sometimes, is because people think it’s so ” quick and easy ” to do 😛 lol … imagine adjusting something for 20 hours, then someone looks at it for 3 minutes and says ” hmmm, can you redo it an make it look different ? that’s really easy right, it’ll only take an hour right ? ” (o _ o) (O ~ O) (@ # @) ha ha 😛 both methods… Read more »
The model is a bit too cliché, but I suppose it’s hard not to be with the genre so well represented in models and media these days.
I just hope the detail hows up nice and crisp…
I’m looking at some of the buttons and goatee, and based on what I’ve seen from other companies 3d sculpts and finished products, I’m afraid they aren’t going to translate very well :S
Nope I’m wrong! everything else that I have seen so far has been beyond impressive!!!
yeah, when your sculpting in 3d it’s best to make all the details very deep and big 😉
… my general rule is to make everything look like it’s 3 inches deep / raised off the surface 🙂
helps everything cast better, and makes it a lot more easy to paint 😉 ha ha
just takes a bit of practice to find the right balance 🙂
Don’t forget that what they choose to cast it in has a factor in all this.
yep, that’s a very good point you made there 😉 there will always be a bit of shrinkage with any material 😛 ha ha resin and metal are always nearly 100% perfect for detail, so they’re my favorite 🙂 and polystyrene plastic is normally very very good too 🙂 … although using any type of plastic is where things get a bit complicated 😛 ha ha polystyrene, pvc, abs, and any other plastic like that can be made to be either very hard and strong, or very soft and bendy 😛 and anything else in between 😛 obviously they all… Read more »