Soar Into The New Aeronautica Imperialis Next Weekend
August 26, 2019 by brennon
Games Workshop has been showing off all of the goodies dropping soon for Aeronautica Imperialis which will arrive for pre-order this coming weekend. Starting things off we have the Core Box.
This set comes with everything you need to play the game. You'll have the rulebook, tokens, a big new hex-based gaming board and of course the new models which are looking very good indeed. They break down into both Imperial and Ork forces, each with a little bit of variation amongst the mix.
Imperial Squadron
The Imperials are led by the Thunderbolts which are your go-to aircraft in the game. These are capable and diverse fighters which should allow you to take on most oncoming foes.
This can then be expanded into the Marauders which come in two different flavours too. On the one hand, you have the Marauder Destroyers which are slightly larger and come armed with a few more guns here and there.
And, for blowing up targets on the ground you have the Marauder Bombers which no doubt the Orks are going to try and stop.
I love that these have a little bit of the old school World War II design about them, especially around the front. They look like a big Sci-Fi version of a Lancaster! It will be neat to see just how people approach painting these models, either with an industrial paint scheme like you see here or with something a little more retro.
Orky Fighters
On the other side of things, we have the Orks. Leading the way for them we have the very colourful looking Dakka Jets. You will have seen some of these on the tabletop no doubt in 28mm scale.
These are tooled up to deal with all sorts of situations and, like most Ork vehicles, are driven into the skies pretty much on willpower alone. The Orks do seem to have a marvellous link with technology.
When it comes to blowing things up that's where the Fighta Bombas come in. As you can see they are armed to the teeth and if they really wanted to I'm sure they could just blow up their targets by flying into them.
You get quite a nice array of different options when it comes to building up your forces for both the Imperials and Orks. So, with that in mind, you clearly need to choose a faction!
Expansion Content
There are already some new options already available for you when you get stuck into Aeronautica Imperialis. First up we have Rynn's World Campaign Book.
This gives you an entire campaign to play through with your friends, charting the battles in the skies between the Imperials and the Orks. Ace pilots and a six-mission campaign are presented in its pages giving you a chance to really dive down into the detail and character for your force.
All of this can be played out on the new Rynn's World board which shows off a full-on urban environment which is clearly getting bombed to hell and back.
If you're tired of just using tokens you can make your game board look a bit more 3D with the addition of the Rynn's World Ground Asset pack which gives you lots of cool little gun emplacements and such which you can try and avoid or take out.
It will be interesting to see how this works alongside the actual movement of the planes and such but it's good for creating dynamic battlefields. It looks like there is a plethora of new options for anyone wanting to dive into Aeronautica Imperialis.
Will you be giving this a go?
"Will you be giving this a go?"
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I’m not sure I’m tempted by this – but then again I’ve never been into wings of war or other “air combat” games. I am impressed by the variety of aircraft and expansion at this early stage. Looks like another game they will continue to support moving forward.
Great battling above the titans to get the full battle effect around the game’s.
Nice to see it on hexes. These sorts of games are always useful for big games where you can have a separate air game going on for air supremacy and can easily be tied in with air attacks on the main table. We used to use a WW2 conversion of the GDW blue max game for our big WW2 games
…we always used to end-up playing on the living room floor as trying to play on the table was pointless.
Can’t wait for the plastic Thunderhawk Gunship 🙂
Oh it will come… just for GW to put out one of their great clips with the title “The Plastic Thunderhawk” has arrived.
Dem bombaz needz much moar DAKKA! MOAR DAKKA I SAY!
if they can just do a tau manta for this I’m sold.
Great, very much looking forward to this. A few bits for Kill Team to finish up over the next two weeks and then I can dedicate a good amount of time to get this painted up.
Those look really nice.
It’s awesome to see GW returning to all of their old IPs with brand-new sculpts, and it’s cool to see all of the classic imperial and ork aircraft brought back like this. It would be awesome if this game ends up being compatible with Titanicus, so you can command both your land and air forces.
Love the look of this but I really don’t need a new game though. Definitely getting the dice. They use dots and have the symbol on the 6. GW are finally learning!
I’d have been more tempted if this was compatible with adeptus titanicus so you could give your titans air support.
As just a stand alone air plane game, I’m more interested in the battlestar galactic game because it’s momentum mechanic looks interesting. Hex grids aren’t my thing.
Do you know if they are at least the same scale? If so, I am sure someone will come up with some rules to intermingle them (well I hope they would, at least).
Gw have announced that they are the same scale.
These look nice. What scale are they?
Same as Adeptus Titanicus, whatever that is I think that is “heroic 10mm” or 1/144th…ish, or something.
8mm I believe so 1/250 to 1/200 ish maybe
They’re doing “Heroic 10mm” too ?
Flippin’ heck people. I think they flunked algebra and never bothered to read books.
For those asking about the scale and if it is the same as Adeptus Titanicus, yes it is, according to Monday’s article on the game, which can be found here https://www.warhammer-community.com/2019/08/26/aeronautica-imperialis-whats-in-the-boxgw-homepage-post-2fw-homepage-post-2/
I’m curious. But I’ll wait for Let’s Plays and Unboxings.
I can’t afford to throw down GW level money for a game that might be clunky or unsupported past the first hot minute.
My FLGS has had zero requests for preorder on this. If I need to get a fix for ariel dog fighting I’ll just pull out my X-Wing. I’m having a hard time finding any need whatsoever for picking up this game instead of something else.
I’m not overly fussed about this although the models look nice. I’m optimistic that this means a reboot of Battlefleet Gothic may be on the cards though. I imagine BfG was more popular than AI back in the day, so although a more complicated project in that it is a bigger game, it has a lot of similarities which indicates to me that if GW is prepared to give AI a reboot then BfG may also be coming at some stage (hopefully with enough warning so I can mortgage the kids to pay for it!)
We used to love playing the original game. The Chaos minis were amazing! I am kind of tempted…
I hope there’s ways to kustomize those Ork jets, because identical vehicles is so not Ork-like.
And how long before we’re going to see Eldar and Imperial Guard in this game ?
Or any other faction other than Chaos which surely will be next …
I think they cover kustomization in Tuesday’s article, which has shots of the sprues.
https://www.warhammer-community.com/2019/08/27/aeronautica-imperialis-the-modelsgw-homepage-post-2fw-homepage-post-2/
The Imperial Navy run the fighter squadrons, apart from the one covered by Dan Abnett’s Black Library book “Double Eagle”.
The Imperial Guard would run some of the ground defences, which we can see above in Ben’s article.
In the old ForgeWorld version of the game, one could include Hydra and other IG tanks and vehicles.
Having watched the video on the new Aeronautica Imperialis website, the game looks very similar to the original. The major difference appears to be the use of a hex map.
Finally GMG have a Let’s Play of the boxed game
https://www.youtube.com/watch?v=3JEqM6F95SI