Exploring The World Of BattleTech Part Four: Battle Report!
September 12, 2016 by crew
Good afternoon, Beasts of War. This journey into the fusion-powered fury that is BattleTech has certainly been a wild ride. Tapping into a blend of 80's nostalgia and excitement for upcoming releases in 2017, we’ve uncovered a massive BattleTech fan base here on Beasts of War, ready to carry on the fight for the Inner Sphere.
If you’re just joining us, please take a moment to review the previous three parts in our series. In Part One, we took an overview of BattleTech and its place in wargaming history. Part Two sketched out the oceanic depths of this franchise’s setting and backstory, and Part Three reviewed some of the base mechanics of the core games.
But for now, it’s time to put everything we’ve discussed to the test. We’ve whipped up a battle between myself (playing Clan Ghost Bear), BoW member @gladesrunner (my girlfriend Jennifer) playing Clan Wolf, and BoW member @aras (our friend Alex) playing the Free Rasalhague Republic.
Incident at Dehgolan (3054 AD)
Our first task was to come up with a time and location for our battle, a best fit for (a) the factions everyone wanted to play, (b) the ‘mechs and vehicles everyone had, and (c) the background lore and timelines. Of course our selection won’t be perfect (so please be gentle), but we think we’ve come up with a serviceable spot for our battle.
After the Clan Invasions were halted at the climactic Battle of Tukayyid (3052 AD), tension continued to smoulder along the borders of the Clan occupation zones. Although the defeat had imposed a 15-year truce upon the clans, we’re imagining that some of the more militant “Crusader”-minded clan warriors wanted the invasion to continue.
Still a hardened “Crusader” clan at this point, a breakaway faction of the Ghost Bears has struck at the Dehgolan star system, along their border with the Free Rasalhague Republic. Of course the Rasalhague army will defend the world, but they’ll be assisted by unlikely allies: a detachment of Clan Wolf, determined to check the Ghost Bear aggression.
The reasoning behind this Clan-on-Clan conflict is complex. One, these two Clans have never gotten along even before the invasion, the Bears supported the invasion and the Wolves initially opposed it. Two, the Wolves remain a “warden” clan at this point, more aligned to protecting the Inner Sphere states than invading and conquering them.
Third, the Wolves are honour-bound to enforce the cease-fire imposed by the Battle of Tukayyid. They probably see this Ghost Bear attack as a gross affront to Clan honour (a very big deal in the Clans), and defending an Inner League world speaks directly to their “ancestral mission” passed down from the days of Kerensky himself.
Forces
I will be playing a Clan-style “binary” (roughly, a small company of two “platoons”), part of the 357th Assault Cluster (Omega Galaxy, Clan Ghost Bear). My light ‘mechs are two Locust IICs and two Bear Cubs, with a custom-designed “Scarecrow” medium ‘mech in support. My heavy ‘mechs are two Grizzly heavy ‘mechs and two Mad Cat-As.
Alex (@aras), meanwhile, has a mixed force of the Free Rasalhague Republic Army, specifically the 2nd Freeman Regimental Combat Team (RCT). He’s fielding a Shadow Hawk and a Wolf Trap, both medium ‘mechs, backed up by two immense “Demolisher” heavy tanks.
Finally, we have Jennifer’s (@gladesrunner) force, a “star” (roughly a platoon) of the 3rd Wolf Lancers (Delta Galaxy, Clan Wolf). With a Raven light ‘mech, a Cyclops assault ‘mech, and a Cataphract and Catapult heavy ‘mechs, she rounds out her force with a Clan Wolf classic: a Mad Cat-A exactly like the pair I’m bringing on the board.
In all, both sides are deploying about 14,500 “BV” (build value) points worth of equipment, and the scenario is a simple smash-‘em-up meeting engagement. I’ve loaded out my ‘mechs with a lot of simple, direct-fire heavy weapons, while my opponents have opted for many long-range missiles they can fire indirectly via “spotter” units.
The Battle Begins
My Ghost Bears begin their advance. Rather than have a “weak” wing and a “strong” wing, I’ve decided to mix my heavy and light “stars” (roughly, platoons) into two equal forces. I’m being very careful here, partly because Jennifer and I have wagered a week’s worth of washing the dishes on the outcome of this fight! The stakes are high, indeed.
All too soon, contact is made and the first volleys exchanged. On my left flank, I lose my first ‘mech (a Locust IIC) when Jennifer’s Cataphract jump-jets behind him and shoots him in the back.
On the right, my ‘mechs are soon pinged with a “TAG” system (Target Acquisition Gear), which allows indirect LRM (long range missile) file to be thrown at them from all over the board. The worst of these are the “Thunderbolt 20” missiles from Alex’s “Demolisher” heavy tanks, powerful enough to blow some ‘mechs apart in a single hit.
My Ghost Bears aren’t taking this lying down, however. When Jennifer’s “Catapult” ‘mech jumps onto a building a little too close to one of my Mad Cats and Grizzly heavy ‘mechs … a volley of gauss rifle, pulse laser, and extended range particle projectile cannons (ER PPCS) quickly reduces this threat to a twisted heap of smouldering metal.
The damage coming back at me, however, especially my “big boy” Mad Cat omnimechs and Grizzly heavies, is ferocious. Especially fierce are those Thunderbolt 20 missiles which, in conjunction with the direct fire of Jennifer’s Clan Wolf mechs, soon blows an arm off my Mad Cat and the Grizzly stumbles and falls after a failed piloting check.
Things on my left are just as bad. Poor initiative rolls and Alex’s good play has drawn my second “star” too far to the left. Alex then cuts inside, penetrating deep to the centre of the board. His Shadow Hawk and Wolf Trap medium ‘mechs soon have my custom “Scarecrow” ‘mech in flames, and left my left platoon completely outflanked.
On the right side of the battlefield, the fighting has become close, bloody, and desperate. Crippled as he may be, my Mad Cat is soon duelling with Jennifer’s Clan Wolf Mad Cat, trading blistering PPC blasts at point-blank range. The armour on a Mad Cat is formidable, but mine has already taken several Thunderbolt 20 hits, and soon blows up.
Even as semi-molten wreckage from my Mad Cat tumbles to the ground in a fiery cascade, my heavily damaged Grizzly is somehow staggers upright beside it. Smoking and limping with damaged internal systems, it scores a head-shot on the Clan Wolf Mad Cat, killing it instantly, even as the Clan Wolf Mad Cat …
… lands the exact same blow on my Grizzly! To score a head shot in BattleTech, double sixes need to be rolled on 2d6, and as God is my witness, both Jenn and I landed “box car” shots at the same time. One can almost picture the Clan warriors aiming their cannons at each other’s heads, eyes meeting for a fateful, respectful pause. “Die well.”
All across the table, the death count is quickly ratcheting up. For the first couple of turns, it seemed as if we’d be pounding on each other all day. But now on Turn Five, most of the armour is gone on many ‘mechs, and it seems as if every shot is causing crits, system failures, ammo explosions, or instant ‘mech kills.
On the left side of the field, Alex’s two Rasalhague ‘mechs (particularly the Shadow Hawk with its rotary autocannon) have just torn open my Scarecrow. But now my left-wing Mad Cat and Bear Cub (finally getting back into the battle after being outflanked) are running them down, ready to shoot them in the back.
Sure enough, my Mad Cat drills the Rasalhague Wolf Trap (with an assist from one of my Locust IICs). Two seconds later, though, Jenn’s Raven “TAGs” in another Thunderbolt 20 missile strike from the Rasalhague Demolishers. One of those 20-point missiles hits my Mad Cat right in the back of the head, decapitating it instantly in a titanic blast.
My left-wing Grizzly, now on some high ground where it was supposed to be covering my Mad Cat and Bear Cub, takes swift revenge on the Raven that was calling in that missile strike, blowing it completely off the roof of the building on which it was perched.
This vengeance, however, is short-lived. The Rasalhague Shadow Hawk leaps away from the Grizzly with its jump jets, turning in mid-air and landing on the roof of a nearby building. Taking a steep risk of jamming, Alex then takes a full rate-of-fire burst from his rotary autocannon and sets off the exposed LRM ammo locker on my Grizzly.
Boom, no more Grizzly. With eight ‘mechs down and only four destroyed on the enemy side, my last Locust IIC (badly damaged itself) scurries off the board. Clan Wolf and the Free Rasalhague Republic have unmistakably prevailed in an epic, well-fought victory.
The End?
That concludes this article series on BattleTech, at least for now. As Warren has hinted during a recent XLBS episode, there may be more BattleTech content coming in our near future. If nothing else, we have the supporting thread we always start in the forums, where other mechwarriors can add their own photos, images, and stories.
As always, a mountain of heartfelt thanks goes out to @brennon and @lancorz for always doing such a great job with the web layout and graphics for the articles. Thanks as well to @dignity and @johnlyons for the great interview on the Weekender, and of course to @warzan for the continued support and opportunities to publish on the site.
Biggest thanks of all, however, go out to the community. The response to this series has been absolutely epic, an “Atlas-sized” stomp of pure vindication. Again, we’ve found a lurking BattleTech fan base here on Beasts of War, so don’t let the discussion end here! Drop your comments, stories, and insights below, and thanks once again!
If you would like to write articles for Beasts Of War then get in contact with us at [email protected] for more information!
"Our first task was to come up with a time and location for our battle..."
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"To score a head shot in BattleTech, double sixes need to be rolled on 2d6, and as God is my witness, both Jenn and I landed “box car” shots at the same time..."
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Excellent battle report. Great job @oriskany.
Great stuff, enjoy your “reward”
Thanks very much, @mecha82 and @rasmus . In hindsight I should have focused more on the Raven and Cataphract (?) that had me tagged and were calling in all those Thunderbolt 20 strikes. I’ve had plenty of time to think the battle over … in the kitchen. 😀
Serves you well Ghost Bear 😉 Just kidding, it was a brilliant report and a delight to read. It seem that you have exposed yourself too much believing in the power of heavies and sadly the TAG also managed to beat the … out of you. Well, I am still a #TeamWolf fan 😉
Good job @gladesrunner and @aras
Why thank you @yavasa ! I just found the proto-mech Procean Quad … it looks like an actualy mech wolf. Totally cheesey but a must have for any Clan Wolf fan.
You’re welcome @gladesrunner 🙂 If you get that mech painted please share the pics 🙂
Damn, @gladesrunner – did you order that protomech? I remember you were looking at it. If so, I look forward to blowing it up with my Mad Cats! 😀
That was nice a nice battle report @oriskany. The Bears lumber back home to lick their wounds and plan for the next time, sounds like you need to throw a few Trials of Possession or Grievance at the Wolves for their meddling.
Thanks, @yavasa. Yeah, in a previous battle (on the Battletech forum thread) I really beat the hell out of Alex’s heavy tanks with almost complete impunity (God bless the IS and their minimum ranges), this time I definitely didn’t take them seriously enough and got the holy hell hammered out of me by those big Thunderbolt 20s. But why you gotta hate on Ghost Bears? 🙁 Just kidding. And thanks, @wayton . Yeah, the Bears and Wolves have always had a fractious history, and doubtless an incident like this would cause additional drama. Hope I didn’t screw up the background… Read more »
Well, that seems like a valuable lesson 😉 @oriskany Never underestimate puny tanks while in a 50ton mech 😉
Oh trust me, @yavasa – These weren’t “puny” tanks. 100-ton monsters. :O
http://www.beastsofwar.com/wp-content/uploads/forumfiles/battletech44.jpg
Tanks seem to either last forever or die quickly. Of course booting slower tanks is always a good option
Indeed, quite a beast. Sometimes missed out the tanks and heavy infantry can bring down some really big stuff and if not kill it, distract it so that something else can do the job. Actually, I have been hoping to see some of this stuff in your battle reports 🙂 @oriskany
@torros true that 🙂
Indeed, @torros and @yavasa – in the first game (back on the BT thread), Alex was a little aggressive with these things, which allowed my heavier mechs (Grizzlies and Mad Cats) to basically get in under their minimum range, immobilize them with mobility crits, and then basically just stand on their throats until they were dead.
Here, though, I don’t know of my mechs even properly saw them, just firing from comfortable ranges, usually indirectly through use of TAG systems.
Ok @oriskany I need to check that thread you are talking about 🙂 TAG can be nasty as far as I remember and I have not played the game in like 18 years 🙂
Here is the thread, @yavasa :
http://www.beastsofwar.com/groups/sci-fi-gamer-town-square/forum/topic/battletech-calling-all-mechwarriors/
The thread contains the unmitigated curb-stomping those tanks took in a previous game. This article, sadly for me, showcases the tanks taking their sweet revenge. 🙁
Thanks @oriskany I am going to take look later in the evening.
Those tanks can also be 100 tons steel bricks if they get caught in close range.
Hey, there he is! @Aras, I was afraid people would start thinking you were a figment of my fevered imagination.
Indeed, these tanks seem pretty easy to immobilize with “motive crits,” but if properly used at a comfortable distance, they can be devastatingly effective.
Just ask the pilot of my second Mad Cat. 🙁 If you want to talk to him, remember to bring your ouija board. 🙁 🙁 🙁
Great battle report. It sounded like you guys had heaps of fun and got fully immersed into the scenario. It also looked like you were fully immersed in the washing up too. Giving you plenty of time to envisage cunning plans of daring-do for the next showdown.
Awesome
That was a fun read, nice bit of detail, nice way to work in a mixed defending force too.
Thanks, @unclefool . Yes, I was immersed in some serious dish suds. Although, remember we have to submit these articles with a little bit of lead time, so my week’s sentence has been complete for a little while. Very happy about that, as Jenn “gladesrunner” made a tray of ziti last night. Now that would have been a rough tray to wash! 😀 Break out the PPCs on that thing.
And thanks, @lorcannagle – like was saying further up in the thread, I hope I didn’t mangle the backstory too badly. 😀
@ Oriskany And thanks, @lorcannagle – like was saying further up in the thread, I hope I didn’t mangle the backstory too badly. It’s actually kinda close to the plot of a novel set in 3055 – There it was Clan Jade Falcon trying to repudiate the truce though. They had a unit disguised as bandits raiding their way across the Lyran-Clan border, gradually moving Rimward towards the Tukayyid truce line. Their plan was to cross the line, reveal that they were Clanners all along and the Inner Sphere couldn’t even stop a bandit force armed with (mostly) old technology.… Read more »
Awesome, @lorcannagle , thanks! 😀 Meanwhile, I’m building up a small Draconis Combine force (and @gladesrunner has some mercenaries) so we can start running battles from the 3060s: Combine-Dominion War, and stay a little more comfortably in canon.
Of course they won’t look nearly as awesome as your Draconis / Kurita force! 😀
@Oriskany, If you’re looking for canon details of the Combine-Ghost Bear wars to base games around, the first is covered in the FedCom Civil War sourcebook (which is generally considered one of the best BattleTech sourcebooks ever) and the second in Historical: Wars of the Republic. The former is out of print and goes for quite a bit on eBay, but there’s a PDF version available from Catalyst’s Battleshop or DriveThru RPG
Pretty sure I have that ,pdf, @lorcannagle, so I will definitely check it out! Thanks for the tip. >>>>> Oops, okay, I just checked and I have the second source (Historical Wars of the Republic Era), not the first. No worries!
I have long been a fan of battletech, though I never owned a single mech miniature. I do, however, play the occasional game of MegaMek with a few friends, and I’m eagerly awaiting my chance to complete contracts for House Kurita once the new computer game comes out.
Thanks alot for taking the time to put all this together! Articles, batrep, battle tech, wow that was some of the most entertaining content i read here in a long while.
/me hand Oriskany a cold beer
Thanks, @cerberus1987 – Yeah, I wargamed WW2 for 25 years before I owned a single “miniature” of any kind. Minis are just one very small way (pun totally intended, I regret nothing) of participating in the hobby. 😀 I’m also looking forward to the new HBS BattleTech game, that might be what finally prompts me to buy a new computer. 😀
And thanks, @offline ! Its only 12:17 here, though . . . still at work . . . then again, I guess I can enjoy that cold beer on lunch! 😀
@oriskany Next time you get stuck washing dishes for a week remember to eat out as much as possible and use paper plates and plastic utensils the rest of the time!
A winning strategy, @koraski ! Or at least, one that mitigates the sting of defeat! 😀 😀
Oh no! I made sure to make a nice large casserole with lots of cheese to give that lovely baked on crust, and conveniently forgot to get paper plates that week 🙂
🙁
Not another unexpected cheesey ending?
“Cheesy ending,” eh? 😐 Ehr meh gerrrd . . . 😀
Lol is your Co making you clean the dishes with a toothbrush? @oriskany
I have survived my scullery sentence, @zorg . And my fingers didn’t even get pruny. 😀
fire hose?
Great stuff. Cheers for the content James.
Thanks, @hedleyb ! 😀
@oriskany Another great series of articles on a classic game. And yes..i’m sold on that;-). Going to pick up a copy of the starter box set at the Spiel gamesfair in Essen this year. And then hopefully get a good mate of mine back into Battle Tech, as he has still about two dozens of mech miniatures from the early nineties sitting on his cupboard.
It really is the best bang for your buck…or pound…our Euro 🙂 Make sure to look at the cover of the box in @Oriskany ‘s first article. There was an earlier version of the set with paper maps and lower quality.
Sweet deal, @shoop77 . I mean, it’s a starter kit. It’s got everything you could ever need to play the game at its most core level. For the price, the Catalyst Game Labs starter kit was one of the best gaming values I’d personally purchased in at least 10 years (except for maybe my BoW backstage Pass! 😀 ) It’s been my experience that once you get the CBL starter kit and start playing, you’ll be expanding pretty fast (for some more Clan mechs, if nothing else! 😀 )
Yeah, of course this will happen. Like everytime you buy into a new game you are really thrilled about. Take Bolt Action in my instance, first move: okay, let’s get two boxes of infantry and the rulebook, some terrain maybe and that’s it. 18 months later I call a british 1k points Red Devils and another 1k points Army Cmmando force my own, along with a ton of terrain, custom made dice (from Australia), custom made pinning markers (from the US) and a 4×6 gaming table i built with a friend of mine who always stated: “never ever will I… Read more »
Hopefully with all this support BoW see that we need more Battletech coverage on the site! I’d love to see a video battle report of the game!
On a side note I’d love to see bigger scale versions of the battlemechs. There current scale is good for large battles but who wouldn’t want to see 150mm mechs battling it out!
Makes me want a 3D printer even more!
Never let it be said that Battlerech is too complicated. In my third ever game I kicked the mighty Oriskany’s but!!!!!! Ok, Alex’s (@aras ) tanks helped 😉
Also, a huge THANK YOU to all those who recommended using TAG in the previous articles. That truly made all the difference against all those spiffy clan mechs.
@blackspiral I TOTALLY agree. A live battletech battle report would be awesome!
@blackspiral and @gladresrunner – A video battle report for BattleTech would actually be kind of challenging, unless of course we worked it into some kind of “chapter” format like John and Justin are doing for their recent battle reports. Only because an average BattleTech game takes 3-4 hours to play.
Tell you what might work though, some Alpha Strike. A whole game could nicely fit in an 1-hour video.
I think the scrappy could be retiring with all the metal he has to pick up after that, a great bloody battle @oriskany &@gladerunner & the table’s brill as well.
@zorg the table is 100% oriskany’s. That guy has a gift with floral foam, cardboard, and labels.
the boy’s dun good their, it will be takeaway’s then this week?
Brilliant, are own club have put on a few games.But use old Mechs not The Clan Mechs.
Had to dust off the cobwebs. Its a great game, always was.
Nice to play a game against the Clan and once in a while WIN. But as the history shows when the Clan arrived killing became easy.
Nice job…
Well, @zorg – we’re still hanging fire on the next bit of BattleTech content, waiting on a few things to line up. Suffice it to say we;ll do our best to come up with something.
Thanks, @nosbigdamus – we’re definitely finding that if you stick with the BV values and make damned sure the clan player keeps a close eye on his hear (putting his feet to the fire, if you’ll excuse the pun), we can get the games to shake out pretty balanced.
TO BE CONTINUED.
Let’s hope so. 😀
Ouch! That was a full on head to head bash. I am more used to games where things over heat and others slink away not this last two smoking legs standing kind of battle. Having been stupid enough to make this kind of bet in the past I learned two things. 1. Never make this kind of bet as the dice gods will only laugh at you. 2. It takes more than a week of washing to get dish pan hands. Never go for double or nothing. Cheers for a great series that introduced this game to some and took… Read more »
Indeed, @jamesevans140 – this was a nasty one, especially for the losers. 😀 There were a few mechs that probably should have been put into “Forced Withdrawal” rules, but by the time they had a movement phase again they’d been hit by two or three other mechs and that was that. There were also a fair number of incredibly lethal hits (double boxcars between me and @gladesrunner , and of course that Thunderbolt-20 through the back of my second Mad Cat’s head). Also, two mechs were taken out from behind, where torso armor tends to me much, much lighter, almost… Read more »
That’s my usual view of things when I lose an arm, too!
It’s great! Look, I can fire off all my weapons and not worry about heat anymore 🙂
It’s what they call a silver lining, @chillreaper . Okay, a blood-encrusted, charred, smoking, sparking, and semi-molten lining . . . but there’s some silver in there somewhere! 😀
I just want to point out how much I loved this article series. Excellent work @oriskany You did the Clan proud. This was a Great Work in the finest of the Ghost Bear tradition.
Awesome @ghostbear . Can’t ask for more than that. 🙂
Great battle report! Lots of fun to see the clans and the inner sphere at war once again. I only have one flavor issue. (Don’t take this as a criticism, it isn’t. Play however you want to play. Your fun in not wrong!) It appears that your Stars are 4 mechs. That would make them inner sphere Lances, not stars. Whole concept of the clan star is that it has 5 points, a point is one Mech, 2 aerospace fighters, 2 tanks, or 5 elementals. http://www.sarna.net/wiki/Star_(Formation) But other than that flavor element, it was perfect. Thanks for bringing Battletech back… Read more »
@rgreenparadox – I certainly agree with that. “Stars” are five-mech “platoons” (each mech being a “point” on a five-point star), which are organized either into binaries or trinaries (two platoon light companies or three-platoon heavy companies), which are then in turn organized into “clusters” (battalions) and finally into brigade / division sized “galaxies.” Here’s the thing, though. Gotta play with the mechs you have, and keep the game manageable in size for an article, meet deadlines (i.e., we had to finish the game in one day) and strike a game balance. I’d further add that no military unit in history… Read more »
I have read/watched several battle reports over the years, where they didn’t finish the fight. Don’t ever feel you have to force an ending to fit a story. If you got through 4 rounds and had to call it a day, whip out the cell phones and photograph everything so you can recreate the battle field and the layout. Photograph the Mech record sheets in case they get misplaced or modified. Then write up the story about what happened so far, maybe teasing the reader/viewer with what is to come. It is okay to sometimes leave them wanting the next… Read more »
@rgreenparadox – I’m not sure I completely understand your post. So I’ll just try to respond point-by-point and hope I come close. 😀 Don’t ever feel you have to force an ending to fit a story. – Okay, do you feel the ending was “forced?” I assure you it wasn’t. My last Locust IIC was down to one arm and a few bubbles from forced withdrawal anyway. Standing alone against five enemy mechs and / or heavy tanks, he fled, as laid out in the battle report. What happened on the table is what is presented in the article (not… Read more »
For those looking to go beyond the starter box the BattleTech: Alpha Strike Lance packs are great plastic mechs at a very good price. For metal, and a lot more variety look to Iron Wind Metals, with hundreds of SKUs to chose from IWM is the reformed Ral Patha and own all the original mech designs from the first 15+ years of the game. Great quality and customer service.
I can wholeheartedly agree with both points @tekwych makes here. @Gladesrunner and I have bought some of the lance packs in plastic, and I’ve bought a dozen or so of the Iron Wind Metals. The IWM mechs are more expensive, and like old-school metals can be a little finicky to put together, but you can’t argue with the detail and the weight they put on the table.
@Oriskany
You’ve inspired me to take a look at old Clan mechs, maybe a Solhama unit in old mechs would be cool to use against IS mechs. I’d just got into the thinking that Clan=Omnimech all of the time.
I’d get to paint up a Warhammer in my cool Jade Falcon Omega Galaxy scheme 🙂
Jade Falcons are some serious badasses. 😀
I’ve only now had the chance to read this weeks instalment..
@oriskany
John, you are the man! Thank you ever so much for bringing BT (back) to my attention.
It’s always a joy to read your articles but this series was/ is truly special and all your hard work is greatly appreciated.
I think they should attach a permanent Gold Button to your avatar. You certainly deserve it!
(Alternatively they could donate a dishwasher of course..)
Only your are James Johnson and not John Jameson..doh!
Where is the bloomin edit button????
Have no fear Adam, eh . . . I mean Abner, eh . . . I mean Abraham, eh . . . I mean Andy. 😀 Glad you liked the series. We’re gonna have to figure out a way to keep it going. Some things are in the air, but we’ll see how it goes. 😀