Exploring The World Of BattleTech Part Four: Battle Report!
September 12, 2016 by crew
Good afternoon, Beasts of War. This journey into the fusion-powered fury that is BattleTech has certainly been a wild ride. Tapping into a blend of 80's nostalgia and excitement for upcoming releases in 2017, we’ve uncovered a massive BattleTech fan base here on Beasts of War, ready to carry on the fight for the Inner Sphere.
If you’re just joining us, please take a moment to review the previous three parts in our series. In Part One, we took an overview of BattleTech and its place in wargaming history. Part Two sketched out the oceanic depths of this franchise’s setting and backstory, and Part Three reviewed some of the base mechanics of the core games.
But for now, it’s time to put everything we’ve discussed to the test. We’ve whipped up a battle between myself (playing Clan Ghost Bear), BoW member @gladesrunner (my girlfriend Jennifer) playing Clan Wolf, and BoW member @aras (our friend Alex) playing the Free Rasalhague Republic.
Incident at Dehgolan (3054 AD)
Our first task was to come up with a time and location for our battle, a best fit for (a) the factions everyone wanted to play, (b) the ‘mechs and vehicles everyone had, and (c) the background lore and timelines. Of course our selection won’t be perfect (so please be gentle), but we think we’ve come up with a serviceable spot for our battle.
After the Clan Invasions were halted at the climactic Battle of Tukayyid (3052 AD), tension continued to smoulder along the borders of the Clan occupation zones. Although the defeat had imposed a 15-year truce upon the clans, we’re imagining that some of the more militant “Crusader”-minded clan warriors wanted the invasion to continue.
Still a hardened “Crusader” clan at this point, a breakaway faction of the Ghost Bears has struck at the Dehgolan star system, along their border with the Free Rasalhague Republic. Of course the Rasalhague army will defend the world, but they’ll be assisted by unlikely allies: a detachment of Clan Wolf, determined to check the Ghost Bear aggression.
The reasoning behind this Clan-on-Clan conflict is complex. One, these two Clans have never gotten along even before the invasion, the Bears supported the invasion and the Wolves initially opposed it. Two, the Wolves remain a “warden” clan at this point, more aligned to protecting the Inner Sphere states than invading and conquering them.
Third, the Wolves are honour-bound to enforce the cease-fire imposed by the Battle of Tukayyid. They probably see this Ghost Bear attack as a gross affront to Clan honour (a very big deal in the Clans), and defending an Inner League world speaks directly to their “ancestral mission” passed down from the days of Kerensky himself.
Forces
I will be playing a Clan-style “binary” (roughly, a small company of two “platoons”), part of the 357th Assault Cluster (Omega Galaxy, Clan Ghost Bear). My light ‘mechs are two Locust IICs and two Bear Cubs, with a custom-designed “Scarecrow” medium ‘mech in support. My heavy ‘mechs are two Grizzly heavy ‘mechs and two Mad Cat-As.
Alex (@aras), meanwhile, has a mixed force of the Free Rasalhague Republic Army, specifically the 2nd Freeman Regimental Combat Team (RCT). He’s fielding a Shadow Hawk and a Wolf Trap, both medium ‘mechs, backed up by two immense “Demolisher” heavy tanks.
Finally, we have Jennifer’s (@gladesrunner) force, a “star” (roughly a platoon) of the 3rd Wolf Lancers (Delta Galaxy, Clan Wolf). With a Raven light ‘mech, a Cyclops assault ‘mech, and a Cataphract and Catapult heavy ‘mechs, she rounds out her force with a Clan Wolf classic: a Mad Cat-A exactly like the pair I’m bringing on the board.
In all, both sides are deploying about 14,500 “BV” (build value) points worth of equipment, and the scenario is a simple smash-‘em-up meeting engagement. I’ve loaded out my ‘mechs with a lot of simple, direct-fire heavy weapons, while my opponents have opted for many long-range missiles they can fire indirectly via “spotter” units.
The Battle Begins
My Ghost Bears begin their advance. Rather than have a “weak” wing and a “strong” wing, I’ve decided to mix my heavy and light “stars” (roughly, platoons) into two equal forces. I’m being very careful here, partly because Jennifer and I have wagered a week’s worth of washing the dishes on the outcome of this fight! The stakes are high, indeed.
All too soon, contact is made and the first volleys exchanged. On my left flank, I lose my first ‘mech (a Locust IIC) when Jennifer’s Cataphract jump-jets behind him and shoots him in the back.
On the right, my ‘mechs are soon pinged with a “TAG” system (Target Acquisition Gear), which allows indirect LRM (long range missile) file to be thrown at them from all over the board. The worst of these are the “Thunderbolt 20” missiles from Alex’s “Demolisher” heavy tanks, powerful enough to blow some ‘mechs apart in a single hit.
My Ghost Bears aren’t taking this lying down, however. When Jennifer’s “Catapult” ‘mech jumps onto a building a little too close to one of my Mad Cats and Grizzly heavy ‘mechs … a volley of gauss rifle, pulse laser, and extended range particle projectile cannons (ER PPCS) quickly reduces this threat to a twisted heap of smouldering metal.
The damage coming back at me, however, especially my “big boy” Mad Cat omnimechs and Grizzly heavies, is ferocious. Especially fierce are those Thunderbolt 20 missiles which, in conjunction with the direct fire of Jennifer’s Clan Wolf mechs, soon blows an arm off my Mad Cat and the Grizzly stumbles and falls after a failed piloting check.
Things on my left are just as bad. Poor initiative rolls and Alex’s good play has drawn my second “star” too far to the left. Alex then cuts inside, penetrating deep to the centre of the board. His Shadow Hawk and Wolf Trap medium ‘mechs soon have my custom “Scarecrow” ‘mech in flames, and left my left platoon completely outflanked.
On the right side of the battlefield, the fighting has become close, bloody, and desperate. Crippled as he may be, my Mad Cat is soon duelling with Jennifer’s Clan Wolf Mad Cat, trading blistering PPC blasts at point-blank range. The armour on a Mad Cat is formidable, but mine has already taken several Thunderbolt 20 hits, and soon blows up.
Even as semi-molten wreckage from my Mad Cat tumbles to the ground in a fiery cascade, my heavily damaged Grizzly is somehow staggers upright beside it. Smoking and limping with damaged internal systems, it scores a head-shot on the Clan Wolf Mad Cat, killing it instantly, even as the Clan Wolf Mad Cat …
… lands the exact same blow on my Grizzly! To score a head shot in BattleTech, double sixes need to be rolled on 2d6, and as God is my witness, both Jenn and I landed “box car” shots at the same time. One can almost picture the Clan warriors aiming their cannons at each other’s heads, eyes meeting for a fateful, respectful pause. “Die well.”
All across the table, the death count is quickly ratcheting up. For the first couple of turns, it seemed as if we’d be pounding on each other all day. But now on Turn Five, most of the armour is gone on many ‘mechs, and it seems as if every shot is causing crits, system failures, ammo explosions, or instant ‘mech kills.
On the left side of the field, Alex’s two Rasalhague ‘mechs (particularly the Shadow Hawk with its rotary autocannon) have just torn open my Scarecrow. But now my left-wing Mad Cat and Bear Cub (finally getting back into the battle after being outflanked) are running them down, ready to shoot them in the back.
Sure enough, my Mad Cat drills the Rasalhague Wolf Trap (with an assist from one of my Locust IICs). Two seconds later, though, Jenn’s Raven “TAGs” in another Thunderbolt 20 missile strike from the Rasalhague Demolishers. One of those 20-point missiles hits my Mad Cat right in the back of the head, decapitating it instantly in a titanic blast.
My left-wing Grizzly, now on some high ground where it was supposed to be covering my Mad Cat and Bear Cub, takes swift revenge on the Raven that was calling in that missile strike, blowing it completely off the roof of the building on which it was perched.
This vengeance, however, is short-lived. The Rasalhague Shadow Hawk leaps away from the Grizzly with its jump jets, turning in mid-air and landing on the roof of a nearby building. Taking a steep risk of jamming, Alex then takes a full rate-of-fire burst from his rotary autocannon and sets off the exposed LRM ammo locker on my Grizzly.
Boom, no more Grizzly. With eight ‘mechs down and only four destroyed on the enemy side, my last Locust IIC (badly damaged itself) scurries off the board. Clan Wolf and the Free Rasalhague Republic have unmistakably prevailed in an epic, well-fought victory.
The End?
That concludes this article series on BattleTech, at least for now. As Warren has hinted during a recent XLBS episode, there may be more BattleTech content coming in our near future. If nothing else, we have the supporting thread we always start in the forums, where other mechwarriors can add their own photos, images, and stories.
As always, a mountain of heartfelt thanks goes out to @brennon and @lancorz for always doing such a great job with the web layout and graphics for the articles. Thanks as well to @dignity and @johnlyons for the great interview on the Weekender, and of course to @warzan for the continued support and opportunities to publish on the site.
Biggest thanks of all, however, go out to the community. The response to this series has been absolutely epic, an “Atlas-sized” stomp of pure vindication. Again, we’ve found a lurking BattleTech fan base here on Beasts of War, so don’t let the discussion end here! Drop your comments, stories, and insights below, and thanks once again!
If you would like to write articles for Beasts Of War then get in contact with us at [email protected] for more information!
"Our first task was to come up with a time and location for our battle..."
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"To score a head shot in BattleTech, double sixes need to be rolled on 2d6, and as God is my witness, both Jenn and I landed “box car” shots at the same time..."
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Excellent battle report. Great job @oriskany.
Great stuff, enjoy your “reward”
Thanks very much, @mecha82 and @rasmus . In hindsight I should have focused more on the Raven and Cataphract (?) that had me tagged and were calling in all those Thunderbolt 20 strikes. I’ve had plenty of time to think the battle over … in the kitchen. 😀
Serves you well Ghost Bear 😉 Just kidding, it was a brilliant report and a delight to read. It seem that you have exposed yourself too much believing in the power of heavies and sadly the TAG also managed to beat the … out of you. Well, I am still a #TeamWolf fan 😉
Good job @gladesrunner and @aras
Why thank you @yavasa ! I just found the proto-mech Procean Quad … it looks like an actualy mech wolf. Totally cheesey but a must have for any Clan Wolf fan.
You’re welcome @gladesrunner 🙂 If you get that mech painted please share the pics 🙂
Damn, @gladesrunner – did you order that protomech? I remember you were looking at it. If so, I look forward to blowing it up with my Mad Cats! 😀
That was nice a nice battle report @oriskany. The Bears lumber back home to lick their wounds and plan for the next time, sounds like you need to throw a few Trials of Possession or Grievance at the Wolves for their meddling.
Thanks, @yavasa. Yeah, in a previous battle (on the Battletech forum thread) I really beat the hell out of Alex’s heavy tanks with almost complete impunity (God bless the IS and their minimum ranges), this time I definitely didn’t take them seriously enough and got the holy hell hammered out of me by those big Thunderbolt 20s.
But why you gotta hate on Ghost Bears? 🙁 Just kidding.
And thanks, @wayton . Yeah, the Bears and Wolves have always had a fractious history, and doubtless an incident like this would cause additional drama. Hope I didn’t screw up the background of history post-Tukayyid too badly. 🙂
Well, that seems like a valuable lesson 😉 @oriskany Never underestimate puny tanks while in a 50ton mech 😉
Oh trust me, @yavasa – These weren’t “puny” tanks. 100-ton monsters. :O

Tanks seem to either last forever or die quickly. Of course booting slower tanks is always a good option
Indeed, quite a beast. Sometimes missed out the tanks and heavy infantry can bring down some really big stuff and if not kill it, distract it so that something else can do the job. Actually, I have been hoping to see some of this stuff in your battle reports 🙂 @oriskany
@torros true that 🙂
Indeed, @torros and @yavasa – in the first game (back on the BT thread), Alex was a little aggressive with these things, which allowed my heavier mechs (Grizzlies and Mad Cats) to basically get in under their minimum range, immobilize them with mobility crits, and then basically just stand on their throats until they were dead.
Here, though, I don’t know of my mechs even properly saw them, just firing from comfortable ranges, usually indirectly through use of TAG systems.
Ok @oriskany I need to check that thread you are talking about 🙂 TAG can be nasty as far as I remember and I have not played the game in like 18 years 🙂
Here is the thread, @yavasa :
http://www.beastsofwar.com/groups/sci-fi-gamer-town-square/forum/topic/battletech-calling-all-mechwarriors/
The thread contains the unmitigated curb-stomping those tanks took in a previous game. This article, sadly for me, showcases the tanks taking their sweet revenge. 🙁
Thanks @oriskany I am going to take look later in the evening.
Those tanks can also be 100 tons steel bricks if they get caught in close range.
Hey, there he is! @aras, I was afraid people would start thinking you were a figment of my fevered imagination.
Indeed, these tanks seem pretty easy to immobilize with “motive crits,” but if properly used at a comfortable distance, they can be devastatingly effective.
Just ask the pilot of my second Mad Cat. 🙁 If you want to talk to him, remember to bring your ouija board. 🙁 🙁 🙁
Great battle report. It sounded like you guys had heaps of fun and got fully immersed into the scenario. It also looked like you were fully immersed in the washing up too. Giving you plenty of time to envisage cunning plans of daring-do for the next showdown.
Awesome
That was a fun read, nice bit of detail, nice way to work in a mixed defending force too.
Thanks, @unclefool . Yes, I was immersed in some serious dish suds. Although, remember we have to submit these articles with a little bit of lead time, so my week’s sentence has been complete for a little while. Very happy about that, as Jenn “gladesrunner” made a tray of ziti last night. Now that would have been a rough tray to wash! 😀 Break out the PPCs on that thing.
And thanks, @lorcannagle – like was saying further up in the thread, I hope I didn’t mangle the backstory too badly. 😀
@ Oriskany And thanks, @lorcannagle – like was saying further up in the thread, I hope I didn’t mangle the backstory too badly.
It’s actually kinda close to the plot of a novel set in 3055 – There it was Clan Jade Falcon trying to repudiate the truce though. They had a unit disguised as bandits raiding their way across the Lyran-Clan border, gradually moving Rimward towards the Tukayyid truce line. Their plan was to cross the line, reveal that they were Clanners all along and the Inner Sphere couldn’t even stop a bandit force armed with (mostly) old technology.
They were even stopped by an alliance between Clan Wolf and an Inner Sphere force, only here it was the Kell Hound mercenary force.
Awesome, @lorcannagle , thanks! 😀 Meanwhile, I’m building up a small Draconis Combine force (and @gladesrunner has some mercenaries) so we can start running battles from the 3060s: Combine-Dominion War, and stay a little more comfortably in canon.
Of course they won’t look nearly as awesome as your Draconis / Kurita force! 😀
@oriskany, If you’re looking for canon details of the Combine-Ghost Bear wars to base games around, the first is covered in the FedCom Civil War sourcebook (which is generally considered one of the best BattleTech sourcebooks ever) and the second in Historical: Wars of the Republic. The former is out of print and goes for quite a bit on eBay, but there’s a PDF version available from Catalyst’s Battleshop or DriveThru RPG
Pretty sure I have that ,pdf, @lorcannagle, so I will definitely check it out! Thanks for the tip. >>>>> Oops, okay, I just checked and I have the second source (Historical Wars of the Republic Era), not the first. No worries!
I have long been a fan of battletech, though I never owned a single mech miniature. I do, however, play the occasional game of MegaMek with a few friends, and I’m eagerly awaiting my chance to complete contracts for House Kurita once the new computer game comes out.
Thanks alot for taking the time to put all this together! Articles, batrep, battle tech, wow that was some of the most entertaining content i read here in a long while.
/me hand Oriskany a cold beer
Thanks, @cerberus1987 – Yeah, I wargamed WW2 for 25 years before I owned a single “miniature” of any kind. Minis are just one very small way (pun totally intended, I regret nothing) of participating in the hobby. 😀 I’m also looking forward to the new HBS BattleTech game, that might be what finally prompts me to buy a new computer. 😀
And thanks, @offline ! Its only 12:17 here, though . . . still at work . . . then again, I guess I can enjoy that cold beer on lunch! 😀
@oriskany Next time you get stuck washing dishes for a week remember to eat out as much as possible and use paper plates and plastic utensils the rest of the time!
A winning strategy, @koraski ! Or at least, one that mitigates the sting of defeat! 😀 😀
Oh no! I made sure to make a nice large casserole with lots of cheese to give that lovely baked on crust, and conveniently forgot to get paper plates that week 🙂
🙁
Not another unexpected cheesey ending?
“Cheesy ending,” eh? 😐 Ehr meh gerrrd . . . 😀
Lol is your Co making you clean the dishes with a toothbrush? @oriskany
I have survived my scullery sentence, @zorg . And my fingers didn’t even get pruny. 😀
fire hose?
Great stuff. Cheers for the content James.
Thanks, @hedleyb ! 😀
@oriskany Another great series of articles on a classic game. And yes..i’m sold on that;-). Going to pick up a copy of the starter box set at the Spiel gamesfair in Essen this year. And then hopefully get a good mate of mine back into Battle Tech, as he has still about two dozens of mech miniatures from the early nineties sitting on his cupboard.
It really is the best bang for your buck…or pound…our Euro 🙂 Make sure to look at the cover of the box in @oriskany ‘s first article. There was an earlier version of the set with paper maps and lower quality.
Sweet deal, @shoop77 . I mean, it’s a starter kit. It’s got everything you could ever need to play the game at its most core level. For the price, the Catalyst Game Labs starter kit was one of the best gaming values I’d personally purchased in at least 10 years (except for maybe my BoW backstage Pass! 😀 ) It’s been my experience that once you get the CBL starter kit and start playing, you’ll be expanding pretty fast (for some more Clan mechs, if nothing else! 😀 )
Yeah, of course this will happen. Like everytime you buy into a new game you are really thrilled about. Take Bolt Action in my instance, first move: okay, let’s get two boxes of infantry and the rulebook, some terrain maybe and that’s it. 18 months later I call a british 1k points Red Devils and another 1k points Army Cmmando force my own, along with a ton of terrain, custom made dice (from Australia), custom made pinning markers (from the US) and a 4×6 gaming table i built with a friend of mine who always stated: “never ever will I get into tabletop gaming, my miniatures have to be ready to be used straight out of the box, no modelling, no painting!” By now he has collected two full armies…the hobby is quiet addictive. But very rewarding, too, I must say.
Hopefully with all this support BoW see that we need more Battletech coverage on the site! I’d love to see a video battle report of the game!
On a side note I’d love to see bigger scale versions of the battlemechs. There current scale is good for large battles but who wouldn’t want to see 150mm mechs battling it out!
Makes me want a 3D printer even more!
Never let it be said that Battlerech is too complicated. In my third ever game I kicked the mighty Oriskany’s but!!!!!! Ok, Alex’s (@aras ) tanks helped 😉
Also, a huge THANK YOU to all those who recommended using TAG in the previous articles. That truly made all the difference against all those spiffy clan mechs.
@blackspiral I TOTALLY agree. A live battletech battle report would be awesome!
@blackspiral and @gladresrunner – A video battle report for BattleTech would actually be kind of challenging, unless of course we worked it into some kind of “chapter” format like John and Justin are doing for their recent battle reports. Only because an average BattleTech game takes 3-4 hours to play.
Tell you what might work though, some Alpha Strike. A whole game could nicely fit in an 1-hour video.
I think the scrappy could be retiring with all the metal he has to pick up after that, a great bloody battle @oriskany &@gladerunner & the table’s brill as well.
@zorg the table is 100% oriskany’s. That guy has a gift with floral foam, cardboard, and labels.
the boy’s dun good their, it will be takeaway’s then this week?
Brilliant, are own club have put on a few games.But use old Mechs not The Clan Mechs.
Had to dust off the cobwebs. Its a great game, always was.
Nice to play a game against the Clan and once in a while WIN. But as the history shows when the Clan arrived killing became easy.
Nice job…
Well, @zorg – we’re still hanging fire on the next bit of BattleTech content, waiting on a few things to line up. Suffice it to say we;ll do our best to come up with something.
Thanks, @nosbigdamus – we’re definitely finding that if you stick with the BV values and make damned sure the clan player keeps a close eye on his hear (putting his feet to the fire, if you’ll excuse the pun), we can get the games to shake out pretty balanced.
TO BE CONTINUED.
Let’s hope so. 😀
Ouch! That was a full on head to head bash. I am more used to games where things over heat and others slink away not this last two smoking legs standing kind of battle. Having been stupid enough to make this kind of bet in the past I learned two things.
1. Never make this kind of bet as the dice gods will only laugh at you.
2. It takes more than a week of washing to get dish pan hands. Never go for double or nothing.
Cheers for a great series that introduced this game to some and took others nostalgicaly down memory lane @oriskany
Indeed, @jamesevans140 – this was a nasty one, especially for the losers. 😀 There were a few mechs that probably should have been put into “Forced Withdrawal” rules, but by the time they had a movement phase again they’d been hit by two or three other mechs and that was that. There were also a fair number of incredibly lethal hits (double boxcars between me and @gladesrunner , and of course that Thunderbolt-20 through the back of my second Mad Cat’s head).
Also, two mechs were taken out from behind, where torso armor tends to me much, much lighter, almost immediately putting damage on internal frame and triggering critical hit rolls.
As far as the heat goes, we have that pretty well under control. Just once every two or three turns, don’t fire one of your more powerful weapons, and your heat will almost revert to tolerable levels by itself. We also do a little tinkering with the mech design beforehand, removing one relatively useless weapon and using the extra tonnage to mount a few extra heat sinks. This results in conservative mechs that don’t overheat terribly easily (until they take a couple hits in the engine casing or an arm falls off where 1/3 of your heat sinks are located . . .)
Hey, another thing that tends to help with your heat . . . having an arm blown off and you lose half your weapons. Look at the bright side, man! That helps manage your heat levels! 😀
That’s my usual view of things when I lose an arm, too!
It’s great! Look, I can fire off all my weapons and not worry about heat anymore 🙂
It’s what they call a silver lining, @chillreaper . Okay, a blood-encrusted, charred, smoking, sparking, and semi-molten lining . . . but there’s some silver in there somewhere! 😀
I just want to point out how much I loved this article series. Excellent work @oriskany You did the Clan proud. This was a Great Work in the finest of the Ghost Bear tradition.
Awesome @ghostbear . Can’t ask for more than that. 🙂
Great battle report! Lots of fun to see the clans and the inner sphere at war once again. I only have one flavor issue. (Don’t take this as a criticism, it isn’t. Play however you want to play. Your fun in not wrong!) It appears that your Stars are 4 mechs. That would make them inner sphere Lances, not stars. Whole concept of the clan star is that it has 5 points, a point is one Mech, 2 aerospace fighters, 2 tanks, or 5 elementals. http://www.sarna.net/wiki/Star_(Formation) But other than that flavor element, it was perfect.
Thanks for bringing Battletech back into the light here on Beasts of War. Being my favorite tabletop game it is nice to know I am not alone here!
@rgreenparadox – I certainly agree with that. “Stars” are five-mech “platoons” (each mech being a “point” on a five-point star), which are organized either into binaries or trinaries (two platoon light companies or three-platoon heavy companies), which are then in turn organized into “clusters” (battalions) and finally into brigade / division sized “galaxies.”
Here’s the thing, though. Gotta play with the mechs you have, and keep the game manageable in size for an article, meet deadlines (i.e., we had to finish the game in one day) and strike a game balance.
I’d further add that no military unit in history ever goes into battle full-strength, with full parade-ground order of battle. People are sick, wounded, on leave, detached on duty elsewhere, vehicles are undergoing maintenance, supplies are short, etc. We see this in games all across the spectrum, where historical “platoons” that are supposed to be 45-60 men are represented on the table by 25 men. 😀
I have read/watched several battle reports over the years, where they didn’t finish the fight. Don’t ever feel you have to force an ending to fit a story. If you got through 4 rounds and had to call it a day, whip out the cell phones and photograph everything so you can recreate the battle field and the layout. Photograph the Mech record sheets in case they get misplaced or modified. Then write up the story about what happened so far, maybe teasing the reader/viewer with what is to come. It is okay to sometimes leave them wanting the next installment to see the end of the fight.
On another note, in the Battletech universe people are always an in greater supply resource than mechs. Many times you will hear of injured pilots being replaced by techs or trainees just to keep the mechs on the field of battle. They almost, but not quite, make it seem like pilots are just a resource for the Battlemechs themselves, like ammo or fuel. Makes the Mechs more special and the lives of their pilots more desperate.
@rgreenparadox – I’m not sure I completely understand your post. So I’ll just try to respond point-by-point and hope I come close. 😀
Don’t ever feel you have to force an ending to fit a story. – Okay, do you feel the ending was “forced?” I assure you it wasn’t. My last Locust IIC was down to one arm and a few bubbles from forced withdrawal anyway. Standing alone against five enemy mechs and / or heavy tanks, he fled, as laid out in the battle report. What happened on the table is what is presented in the article (not that we’re up against any standards of “journalistic ethic” or “fidelity” here). 😀
Photograph the Mech record sheets in case they get misplaced or modified. – Indeed we do this in the more lengthy, detailed, blow-by-blow battle reports presented in the “Exploring the World of BattleTech – Calling all Mechwarriors” forum thread.
http://www.beastsofwar.com/groups/sci-fi-gamer-town-square/forum/topic/battletech-calling-all-mechwarriors/
It is okay to sometimes leave them wanting the next installment to see the end of the fight. Unless you’re actually publishing professionally and have deadlines to meet and other material already slated with product developers for the next publication cycle (i.e., the Q&A with Ray Arrastia to roll out on Monday, Sept 19.). So there couldn’t be another part of the article series. I stake out a certain number of articles with Beasts of War ahead of time, we agree to those, and then I stick to those deadlines, deliverables, constraints, and parameters.
On another note, in the Battletech universe people are always an in greater supply resource than mechs. – This is the general gist I’ve gotten from the admittedly limited research I’ve put into the actual background fluff myself. Which only reinforces the idea that units could deploy at less than full strength given almost any degree of exigency (you know, the kind one typically encounters in . . . combat). I mean, unless we wanted to put ‘mech-less pilots on the table firing rifles.
Oh yeah, and we only had a certain number of actual mechs on hand. So unless it’s okay to Photoshop additional non-existent miniatures on the table . . . 😀
I apologize ahead of time if I sound like I’m bristling . . . but it sounds like you have some problems with this article. If not, than again I offer apologies for misinterpreting your post. 😀
For those looking to go beyond the starter box the BattleTech: Alpha Strike Lance packs are great plastic mechs at a very good price. For metal, and a lot more variety look to Iron Wind Metals, with hundreds of SKUs to chose from IWM is the reformed Ral Patha and own all the original mech designs from the first 15+ years of the game. Great quality and customer service.
I can wholeheartedly agree with both points @tekwych makes here. @gladesrunner and I have bought some of the lance packs in plastic, and I’ve bought a dozen or so of the Iron Wind Metals. The IWM mechs are more expensive, and like old-school metals can be a little finicky to put together, but you can’t argue with the detail and the weight they put on the table.
@oriskany
You’ve inspired me to take a look at old Clan mechs, maybe a Solhama unit in old mechs would be cool to use against IS mechs. I’d just got into the thinking that Clan=Omnimech all of the time.
I’d get to paint up a Warhammer in my cool Jade Falcon Omega Galaxy scheme 🙂
Jade Falcons are some serious badasses. 😀
I’ve only now had the chance to read this weeks instalment..
@oriskany
John, you are the man! Thank you ever so much for bringing BT (back) to my attention.
It’s always a joy to read your articles but this series was/ is truly special and all your hard work is greatly appreciated.
I think they should attach a permanent Gold Button to your avatar. You certainly deserve it!
(Alternatively they could donate a dishwasher of course..)
Only your are James Johnson and not John Jameson..doh!
Where is the bloomin edit button????
Have no fear Adam, eh . . . I mean Abner, eh . . . I mean Abraham, eh . . . I mean Andy. 😀 Glad you liked the series. We’re gonna have to figure out a way to keep it going. Some things are in the air, but we’ll see how it goes. 😀
I enjoyed this series of articles. I’ve liked the battle report and I really feel vibes of BattleTech world.
Unfortunately the only thing I do not like are models itself. I understand that some of them are “icons” and so on but apparently the only one which I could convince myself to barely like is Mad Cat ant that’s it.
I actually kind of agree with you in many regards, @leigabar . When we first got back into BattleTech, @gladesrunner and I literally built our force on aesthetics alone, combing through many of the old TROs and on the BattleTech wiki to find ones we thought “looked cool.” We wound up with about 10-30%. Fortunately, there are literally thousands to choose from (and yes, the Mad Cat remains a favorite, probably why it’s on the cover of like 3/4 of BattleTech products through the years). 😀
Once we picked ones we liked aesthetically and bought those minis from Iron Wind Metals, we used tools like SSW (Solaris Skunk Werks) to tweak the game mechanics (load outs, weapons kits, etc) to get them to perform like we wanted on the table.
Maybe the problem is that almost all the models are so static? I still try to convince myself to just give it a try but it’s harder and harder specially now, in golden age of war and board gaming.
(Maybe FFG would buy the franchise and revive it? 😀 )
BTW @oriskany great job on articles. I’ve even took a look on animated series. Well, that was rather interesting experience and I will treasure it… in metal chest, buried 24′ under good load of concrete 😀
Some things do not get old pretty, unfortunately.
Wow, @leigabar – you watched the BattleTech animated series because of my articles? What can I say to that, except . . .
I am so very, very sorry. 🙁 Please accept my most abject apologies. 😀 I wouldn’t wish those cartoons on a Robotech fan.
I could stand 3 episodes or 2,5 actually. I’ve seen worst and my “kid / cat curiosity” will probably be a reason of my death so no reason to apologize. 😀
I however ended up sending a link to friend of mine and now I was forced to promise that because I’ve done so now I will need to watch full series of this “stuff” with him. Fortunately I can bring anything that contains %.
Oh no . . . what could be fitting payback for the BattleTech animated series? Buffy the Vampire Slayer? Care Bears vs. My Little Pony: The Cuddle Apocalypse? The entire Little Mermaid Saga?
Make it stop! MAKE IT STOP !!
@leigabar, @oriskany, I think it’s important to note that many of the most common mech designs in the game are based on artwork that’s 30 years old or more, and because of a policy of minimal retcons, redesigns and reboots that’s persisted between three different publishers now, they’ve not been updated for the modern era in quite the same way as a lot of other long-time SF/F gaming properties have. Or when the artwork has been updated, it’s been by a third party like MechWarrior Online, and the rights for the artwork lie with Microsoft rather than Topps, so there’s a layer of licensing and expense there that makes importing them to the tabletop less attractive.
I feel that the modern mech designs are far better – witness the current redesigns of the original “unseen” ‘mechs, and it’s unforunate that they sit side-by-side with more dated artwork in the more prominent miniatures releases like the intro box and the lance packs.
There was an attempt to resculpt and re-release versions of the original mechs 10-15 years ago in order to allow the old mechs with new, un-illegalised designs.
With a couple of exceptions, they were hideous and far more ugly than the original designs from over 30 years ago.
Fortunately, the current run of designs done by Shimmering Sword for MWO are pretty much fantastic. I just received a bunch of resins based on them today and they’re sooo good!
It’s gotta be a difficult needle to thread . . . keeping a faithful connection to the lore and the original fan base . . . and keeping the IP fresh by redesigning some of the mechs that, quite frankly, could use it.
I think the Reseen (the fan name for the redesigned versions of the lawsuit-excised anime artwork) was very much a mixed bag, with a few stumbling points – Chris Lewis is far from my personal favourite BT artist, so a TRO that had like 30 designs, all of which were new variants of existing designs, and the book was padded out with art of different variants, all of them by an artists I don’t much care for – not my top choice at all. There’s a lot of Reseen art by other authors that’s much better, such as Mike Plog’s work in TRO: 3085.
Secondly, the miniatures were trumpeted as the first in a line of modernisation by Iron Wind, but a lot of them were overcomplicated – too many parts for no good gain. The Warhammer was a great example, where the hips, legs and feet were separate pieces, but the feet were part of a molded base, so you had to put glue on 4 separate joins for no good reason. The later Warhammer 8K mini has a single-piece hip and leg assembly, and even though it’s a smaller mini I’ve seen a lot of people match those legs to the older Warhammer body.
Thankfully, things are much better these days. Anthony Scroggins, AKA Shimmering Sword (who @chillreaper mentioned above) and Alex Iglesias, AKA Flyingdebris (who did the first year or two of MWO) do a lot of the design work these days, including some of the redesigned Unseen Catalyst have been showcasing the the Combat Manuals and First Succession War sourcebooks. The modern minis are much better designed, tend towards separate legs and hips, with the legs designed so they look decent in a standing or walking pose. When the minis are more complex, be it two part arms or legs, separate feet and so on, they’re done in a far more sensible fashion, with easy connection points for the most part.
I’ve got TRO 3085 – I especially like the artwork for Gürteltier MBT, Eisenfaust, Shen Yi, Prefect, and the Taihao assault drop ship. 😀
I had the Project Phoenix TRO and initially I thought “woohoo! got my Warhammer back!”
Saw the art, thought “hmmm… oh well, I’ll cope.”
Bought the mini… nearly screamed at it in frustration!
Then there was the Warhammer IIC that was the worst example of inconsistent scaling that I’d ever seen…
Fortunately, these days things are looking great. @oriskany, I totally agree with it being a fine line to tread when it comes to redesigning stuff, but when I saw the photos of the new stuff at GenCon, I reckoned that they’d nailed it. The Battlemaster looked like a Battlemaster, the Griffin looked like a Griffin. Really impressive.
@chillreaper – is this the same (or similar) Battlemaster that came in the Catalyst Game Labs starter kit? If so, yes, this was a great looking mech and one of my favorites from the starter box.
i.e., not the one with the “rabbit ears” TV antennae coming out of his back. 😀
@oriskany, to expand a little bit on what @chillreaper said, there’s four generations of artwork for a number of mech designs.
Generation 1: The so-called Unseen. These are mechs (plus a vehicle and an aerospace fighter) who’s artwork was either licensed from a third party, or was done by an outside party for FASA rather than contracted directly by them. This covers the mechs in the original box set, a handful more in TRO: 3025, a number of Clan mechs in TRO: 3055, and the mechs in the ComStar sourcebook. Following the settlement between FASA and Playmates/Harmony Gold, it was decided that FASA would drop the use of all externally-generated art, so these designs (along with a couple of mechs that were thought to have been derived from anime designs) were removed from the next printings of their respective TROs, Ral Partha dropped the miniatures, but their record sheets were still available, so the mechs were still in the game.
The Reseen: This is where the abovementioned TRO: Project Phoenix comes in. FanPro decided to introduce new artwork for the excised deisgns (excepting the 3 Land-Air Mechs, but that’s a whole other story). Rather than retcon the old artwork out of existence, the idea was that these mechs would be new versions of the classic units introduced in the 3060s, with new manafactuers, technology, construction materials and the like explaining why they look different. TRO: 3085 features new artwork for the Reseen. The BattleMaster that comes in the current intro box is the Reseen version.
The Primitives: Introduced in the PDF-exclusive Experimental Technical Readout: Primitives books, these are the earliest BattleMech designs, a number of them being older versions of units still in use. The primitive versions of the Unseen mechs notably hewed very close to the original artwork
There isn’t a decided-upon fan name for the most generation as yet, but Catalyst decided to retcon out the old artwork and replace it with brand new designs that are quite close to the originals. So far they’ve only committed to redoing the 3025 mechs, with designs appearing the the Combat Manual series and the First Succession War sourcebook.
Okay, in the other thread, @mecha82 says my Locust IICs look like “Project Phoenix version.” I find very, very similar artwork in the TRO: 3085 book. But from what I can read, Project Phoenix took place in the 3020s. So is the 3085 mech just a throwback?
Then in the actual 3085 TRO, I find this text:
PROJECT PHOENIX
What Giovanni Estrella de la Sangre began in the 3060s as an effort to increase his planet’s revenues has taken on a life far beyond those first steps. The concept of “Phoenixizations” has grown well beyond those initial twenty-two Inner Sphere designs. The new Spider and Wolfhound are examples of the growing trend toward updating older designs that began with the original Phoenix Project.
The initial Phoenix designs have played a significant role in the fighting of the past twenty years, joined by a growing procession of higher-tech machines. Leveraging the latest technological innovations to come out of the Jihad, these new Phoenix upgrades made their mark in the final battle to liberate Terra, as well as in the continuing struggles that have plagued the new peace of The Republic.
So the Locust IIC I seem to have is on the TRO 3085: pp 272-273.
Not that it really matters to me. I just picked ‘mechs I though looked cool, and needed light mechs to fill out my company . . . er, I mean “trinary.” 😀
@lorcannagle I’ve heard the latest designs referred to as the New-seen on the Arbitration podcast – works as well as anything else, I suppose!
So, let’s see if I’ve got the gist of this…
Catalyst decides that they want to use the Unseen again in one form or another and does the Project Phoenix thing. So we’ve kind of got the Unseen back, but not really.
MWO then comes along and decides (or is legally obliged) to use new designs for their mechs; they get Flyingdebris to do the designs.
Around this point in time Shimmering Sword does some super awesome fan art of things on Deviantart.
MWO realises that their designs look legally different enough from the original art to think: “hang on a minute, if Flyingdebris’ designs look different enough, couldn’t we just get him to work the same magic on the Unseens and use them and not get attacked by lawyers?”.
Meanwhile, Piranha are allowed to use the MWO designs for their upcoming game.
Another meanwhile, Catalyst think “hey, that Shimmering Sword guy does good magic – maybe we should get him to do us the designs for us, that way we can have proper, good Unseens back!”. Hence the New-seen.
Maybe the kids write it as Nuseen or Nu-Seen…. I dunno…
EDIT:
I obviously meant Harebrainedschemes were using the MWO designs.
Piranha = MWO.
Harebrainedschemes = new game thingy.
I hadn’t had any coffee before. Now, I do.
@oriskany, Project Phoenix took place in the 3060s, the mechs in 3085 are kinda the next generation of Project Phoenix.
In reality TRO: Project Phoenix had been published by FanPro rather than CGL, and they decided to roll the entries for those mechs into a new book rather than reprint an old one that was quite content-light.
@chillreaper:
@lorcannagle I’ve heard the latest designs referred to as the New-seen on the Arbitration podcast – works as well as anything else, I suppose!
I don’t like how Newseen sounds so I refuse to use it. Like how I’m one of the five people who says Hordesmachine rather than Warmahordes. Just sounds better to me.
So, let’s see if I’ve got the gist of this…
Catalyst decides that they want to use the Unseen again in one form or another and does the Project Phoenix thing. So we’ve kind of got the Unseen back, but not really.
FanPro rather than CGL, but more or less, yeah
MWO then comes along and decides (or is legally obliged) to use new designs for their mechs; they get Flyingdebris to do the designs.
One thing I left out of my prior post for brevity but is worth noting here – CGL tried to get the unseen back for BattleTech’s 25th anniversary, and had sign-off from Big West (who own Macross) and Sunrise (who own Dougram and Crusher Joe) to allow use of the contentious mechs. However, when they released an electronic version of the then-upcoming 25 Years of Art and Fiction book, Harmony Gold (who claim they have US rights to all of Macross, and nobody is willing to work out the legal tangle there) sent a letter with the details of a sealed agreement between them and FASA which once again nixed the use of the Macross designs. CGL went back and forth on using the non-Macross designs over the next few years before deciding to pull all artwork not originating in house or by a freelancer working directly for them.
At the same time as CGL published the Art and Fiction book, Smith and Tinker, the company Jordan Wiseman was running at the time secured the rights to BattleTech and Shadowrun games from Microsoft, and alongside Pihrana he began shopping around the idea of a new MechWarrior game with a trailer made using the Unreal Engine. This trailer got pulled from YouTube quickly, with everyone assuming it’s because there was a Warhammer in there that looked quite close to the Macross Tomahawk, but apparently Harmony Gold had nothing to do with it. (you can see it here: https://www.youtube.com/watch?v=OC2lsZU_Y4A)
When the game finally surfaced, it was MechWarrior Online, and Pihrana hired Alex Iglesias/FlyingDebris to redesign all the mechs they were using for asthethic and practical reasons (a lot of BattleMechs wouldn’t be able to move at all the way they’re drawn in the TROs, which naturally makes it difficult to turn them into animated 3D models)
Around this point in time Shimmering Sword does some super awesome fan art of things on Deviantart.
MWO realises that their designs look legally different enough from the original art to think: “hang on a minute, if Flyingdebris’ designs look different enough, couldn’t we just get him to work the same magic on the Unseens and use them and not get attacked by lawyers?”.
Pretty much. The first Primitive XTROs predate Pihrana’s decision to include redesigned unseen in MWO, so they might have been inspired by CGL’s decision there.
Meanwhile, Piranha HBS are allowed to use the MWO designs for their upcoming game.
Another meanwhile, Catalyst think “hey, that Shimmering Sword guy does good magic – maybe we should get him to do us the designs for us, that way we can have proper, good Unseens back!”. Hence the New-seen.
Again, more or less. The debate as to whether to retcon the Unseen had been raging internally and among fans for many years, and CGL decided to go for it around the same time as Pihrana did.
@lorcannagle –
Project Phoenix took place in the 3060s? Then someone needs to get on sarna.net and “fiks dat shit!” 😀 😀
Description
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Somewhat inaccurately called “the first serious research into ‘Mech technology in almost a century”, Project Phoenix was the codename for a research project carried out by Federated Suns at the Friden Aerospace Park research facility on Hoff from approximately October 3020 up until the site came under attack on 13th May 3022.
Not contesting what you’re saying, just saying where I got me dates from. It doesn’t really matter to me either way. 😀
@oriskany, that’s a different Project Phoenix, it’s referring to a group of scenarios in Tales of the Black Widow – which was one of the very first BattleTech suppliments back in the day! If you look at the page on sarna, there’s a disambiguation link at the top of the page to TRO: Project Phoenix.
Ehr mer gerrd . . . Strange how stuff like that happens. I mean real history can sometimes seem confusing and contradictory because real life is messy. But when you’re writing a fictional history, as detailed and in-depth as it may be, you’d think they’d keep things like this straight.
Maybe this is a symptom of so many ownership changes in the franchise, and so many different writers coming up with material at different times for different companies.
I don’t think it’s really till the Warrior trilogy appeared that everything started to get sorted properly. In the first books they had mechs lying down and sniping at the enemy etc
I guess that kind of thing happens a lot as a new franchise tries to “find its feet” and define itself.
@oriskany
It’s the new-seen version of the Battlemaster that was spotted at GenCon. I love the way that it looks like the classic one, but newer and cooler.
The one that you linked to is the Reseen version from Project Phoenix, which whilst being a perfectly good looking design, just isn’t a Battlemaster!
Hey . . . wait a second! The building in the background there is using the exact same window / skyscraper skin that I do on my sci-fi battletech buildings! I’m not kidding, the blue and white windows in the background!
The fiend! How dare he steal free stuff from the same place I steal free stuff from! 😀 😀 😀
I believe the TAG guided missiles are called Arrow IV’s not Thunderbolt 20’s. Good game. 🙂
When TAG was first introduced it was only useable to guide Arrow IV missiles, but Total Warfare expanded it so it could be used with other methods of indirect fire as well.
Thanks, @lorcannagle . 😀
Love how you’re bringing BTech to BoW. Great battle report. Interesting setting, as I’m used to the Bears as Wardens as opposed to Crusaders. And love the mix of ‘Mechs. Interesting little Second Line/Freebirth/Solahma Clan Wolf start fielded. Amazing some older designs stood up to Clan GB.
Just getting back into playing BTech myself after a few year hiatus (though I still buy all the books and read like crazy).
Seyla.
Thanks, @omaharenegade . Indeed, I picked the Ghost Bears as kind of the “good-guy Clan” less interested in stomping around conquering everyone. But then my friend and primary BattleTech opponent @aras picks the Free Rasalhague Republic, so in order for us to fight battles, we have to set them a smidge earlier in the timeline (or else the Ghost Bears and Rasalhague Republic have basically merged into the Ghost Bear Dominion, then the Rasalhague Dominion, as I’m sure you know). 😀
Yeah, we had to build that Wolf star based pretty much on the mechs available, so we had to use a lot of older IS stuff from the CGL starter kit. In some games we use mechs as proxies, but for the article we wanted to make sure that if there was a Catapult in the photo, there’s a Catapult in the game.
The legion of BattleTech fans on this site and reposnding to these threads wouldn’t let me get away with such shenanigans! 😀