Dark Angels Codex: Fast Attack
January 26, 2013 by warzan
Video Sponsors: Warmachine - Mercs
We've checked out HQ, Troop and Elite choices for the Dark Angels but now we look into the Fast Attack options. Of course this means Bikes, Land Speeders and more! Will you be bringing any of them with you when you head off to battle?
Video keeps stopping and you have to reload the page…..????
I can only watch BoW videos on youtube 🙁 not sure why. If you could advise it would be great! 🙂
It’s now changed from a bow.tv vid to a youtube vid.
Guy’s thanks for the video’s so far.
Made it eaiser to deside to get rid of my old DA models and start saving up to go Grey Knights 🙂
Pity I’ve already bought the new DA codex, only thing it’s good for now is if I run out of bog roll 🙂
In what sense? Are you not able to create thematic armies?
stay tuned guys i’ll have The weekender and the heavy support vid up shortly.
Bow Justin
Pfft. “Mega Bolter”?
The Vulcan Megabolters on my Titans fire (H)15 ST6 AP3 shots. Goodbye Space Marine squad! My Stormlord gets the same. You’re right, its not a Megabolter, its a glorified Assault Cannon. Granted the difference in price between the aforementioned and the Nephilim is something qutie significant, but the point stands.
That’s my issue with the Fighter itself; its just ‘meh’.
I’ve only watched the first 3 mins, unfortunately I’m out of time so I’ll watch the rest later, looking forward to it.
FYI for anyone interested: Relentless does affect salvo, you can move and fire 4 @24″ with the banner affecting these guys.
Just to confirm guys, relentless says “models can shoot with heavy, salvo or ordinance counting as stationary even if they moved” So you get the 4 shots even if you move.
got to agree guys, the new wound allocation stuff hit the RW really hard especially the knights, they went from really good to kinda crap in 1 FAQ answer
Personally id never even take either of the fliers. if i really wanted a flier id go Allied Sm and get a storm talon, cost less and have far better weapon options
I dont know if the rules allow this, but i would take 10 Ravenwing black knights, give the Huntsmaster a power weapon add a Ravenwing commad squad with a Apothercary, blade of Caliban and the Ravenwing Company banner (cant fail hit and run). Then finally add a Librarian lvl 1 on a bike wiht a powerfist or something for hard hitting in combat.
Would that be a unit i should consider making for a ravenwing army,
I should say that i havent played 40k in 7 years but with the new book iam gonna get back into the game.
the Attack Squadron can have a landspeeder as well as an attack bike. usual points, to add it onto the squadron, i’d be tempted to take missile launcher on it so bike’s aren’t shot up straight away
As far as modeling, the land speeder doesn’t give you much options; you get heavy bolter, multi-melta up top and assault cannon only down below.
The ravenwing box gives you plenty of bolters, so the double heavy bolter option is easy enough, but what are you guys doing for d-mm or d-hf?
Thanks for the Tips I actually agree with most of what you say in this video, the flyers are a big disappointment.
The Bikers could shoot 4, as it specifically names salvos weapons under the rule for Relentless. Do you think the Standard of Devastation would work with Hurricane bolters? Cause the rules for a hurricane bolter says It shoots as 3 Twin-linked Bolters. Just curios.
Yes it does, because it doesn’t say that the hurricane bolter “shoots” as 3 TL boltguns… no better than that it says “A hurricane bolter consists of 3 twin linked boltguns”. It is quite literally 3 twin linked boltguns.
Another good chat guys – it really helps you think about things 🙂 What I would say is that all that’s missing from the Stasis Bomb/Grenade is to make the unit move as if it was in Difficult Terrain – that would fit the background and be awesome. Combo-wise are there any psychic powers that make someone use an Initiative test etc – like Jaws? It would be good for any situation where you make the enemy take an I test – other than that – me’h. Assault Squads need a lift across the board for me – they’re dull.… Read more »
Okay so first time commenting on of these videos but I need to point out a mistake. Skilled rider not only ignores dangerous terrain tests but more importantly gives you plus one to your jink save. This makes the knights a lot better, as they have a 4+ save against almost anything that can get through their armor save. if they jink or are accompanied by the stealth speeder this is increased to 3+. This rule also makes Ravenwing command squads the best banner carriers in the army as they can be accompanied by a stealth speeder turbo boost and… Read more »
You and I share a hive-mind, and I like it.
amendment i meant turbo boost not jink in the last sentence of the first paragraph
I agree with almost everything you’ve mentioned here, but I’d like to bring up a combo that I think could be pretty cheesy, if used properly. The “Skilled Rider” rule for Black Knights doesn’t just let them ignore difficult terrain, it gives them +1 to their Jink save as well, bringing those guys up to a 4+ cover save on a turn where they move, and a 3+ when they turbo-boost. Combined with a Darkshroud’s stealth, that save goes to a 3+ cover save on a turn where they move and a 2+ on a turn where they turbo boost.… Read more »
quite like the stasis bomb myself and the shroud but both models would have to be converted there just… horrible i would rather lose a hand than build one of them there that horrible.
A way to use ravenwing? Plasma-spam! 6×3 Guys with plasmaguns for 660points. + Black knights with Libby They move, claim a 5+ jink and have fun! And because it’ll be mentioned on this topic: BoLS put out a dark angels 2000pt list that won a big tourny 5-0: · HQ – Sammael – Raven Sword, Adamantite Mantle, Corvex, Night Halo. · HQ – Librarian – Mastery Level 2, Auspex, Space Marine Bike, Force Staff, Psychic Hood. · HQ* – Ravenwing Command Squad – 3x – 2 Corvus Hammer, 2 Plasma Talons, Champion w/ Blade of Caliban, Apothecary w/ Narthecium, Standard… Read more »
Hey guys, The Ravenwing Black Knights are annoyingly nerfed by the FAQ entry you mentioned yourselves, but I would correct something said, one of you said if they don’t wipe out a unit they’ll be charged and then they’ll be held up. This is WRONG WRONG WRONG… (sorry for the drama). These guys have 2 attacks each, with 2 CC weapons (hammer and pistol) and if they don’t wipe out a unit, they should charge them. 4 attacks each with S5 rending? Yes please. Better still, even if that doesn’t do enough (which vs a lot of targets it would,… Read more »
I agree.
Also bombs only scatter D6″ so if you do what you said and drop the bomb before moving your chosen assault unit, it would actually be impossible to hit your own guys assuming they’re at least 6″ away.
Also, the part where Darrell says Black Knights are too expensive, I disagree somewhat. Per model, they actually cost the exact same amount as a normal Ravenwing Biker with a Plasma Gun. You get your plasma in-built in the form of a Plasma Talon, albeit shorter range but also twin-linked. You also get an extra attack and a Corvus Hammer to boot and four S5 rending attacks per model is nothing to sneeze at. In comparison, the normal Ravenwing Bikers are pretty tame in close combat. Also with the Black Knights, every model has access to (or comes with) plasma,… Read more »
Yeah the black knights are actually pretty good. The corvus hammers being described as a “military pick” should have been given some type of AP but you have to remember that they are just a CC weapon. Still rending is great; AP2 wounding regardless of toughness is awesome when they come with the weapon. One point about the ravenwing grenade launcher is that the rad grenades T debuff affects the instant death threshold. Therefore the plasma talons are able to instant death 2 wound GK paladins by dropping them to T3. That by itself is insane! GK’s are popular and… Read more »
@darrell you could always combo the dark talon with jaws, that would be funny lol
@coverttoaster remember with the ravenwing grenade launcher only effects models under the template and not the whole unit like the stasis bomb from the dark talon
Your second line is wrong. It says under rad shell and stasis shell: “Any model in a unit hit by one or more (rad shells)/weapons with this special rule….”
It’s a convoluted way of saying it, but the whole unit is affected by the Ravenwing Grenade Launcher
@smee you mean ‘every model in a unit hit….’
I think the effects of it can go either way (by model or by unit), but its another issue of some poor wording in a codex, it will get FAQ’d but I do see your point.
yeah lol