Warhammer 40K Psychic Powers: Telekinesis
October 2, 2012 by darrell
Video Sponsors: Kings of War - Dark Age
Today we take a look at the telekinesis discipline... with it rock our world?
October 2, 2012 by darrell
Video Sponsors: Kings of War - Dark Age
Today we take a look at the telekinesis discipline... with it rock our world?
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I’ve not come up against telekinesis yet. I can see why
So far in 6th i have stuck with the codex powers with my Eldar and only used Divination with my Dark Angels. So I’m looking forward to what I presume will be a review by you guys of all the powers.
An inquisitor with a null rod could probably help with vortex of doom?? (incase it failed)
I personally think the telepathy powers are the best. Anything to mess around with the opponents army I love it 🙂
One of my favourite powers though is Spontaneous Combustion from Pyromancy. Its just fluffy lol
Homing beacons won’t help with Gate of Infinity I think?
But yeh a Null Rod is a good thing to pack if your thinking of Votexing of Doom
agree with the null rod rules even if i think its silly a psyker would hold a weapon that can kill him with “a glancing blow” and teleport homer wouldn’t work but a locator beacon would 🙂 My view of the psychic powers (i play codex marines and occasionally grey knights) Assail: useless would never use it not seen the guys at my club use it if they even go for telekinesis Crush: could be very useful but a little too random for my tastes e.g. woo i hit a dreadnought i should easy break it rolls a 2 on… Read more »