Codex Preview: Space Marines
August 13, 2012 by darrell
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Nice video again. Just wondering how is the crusader now the best of the land raders in your opinion?
I want to see Bob’s marneous t-gar
Re Bikes. Just because it dosn’t say you can’t. I really don’t want to go there but 🙂 page 98 in bold, only Beasts, Infantry, Jetbikes, Skimmers and all types of jump and jetpack units can move on the upper levels of a ruin.
Definately agree with you on the vindicator now it no longer loses it’s gun on turn 1 or 2 it has become one of the best Tanks in the game.
I don’t get the bit about assault terminators with THSS and re-rolls.
Surely it doesn’t make a difference if the missed attacks are re-rolled together or seperately, either way the same number of dice are rolled, and the same number of hits will be scored?
Essentially rerolling 1 miss for each terminator with a M/C hammer is incorrect as huscarle said. If one termy hits with his 2 attacks, and another misses with both, you cant reroll 2 misses because of having 2 M/C hammers. Hope that makes sense :P.
Blood Angels next please!!
@bombkangaroo the guys are talking about salamander termies who have Mastercrafted T Hammers so each model can only reroll one miss not all their misses.
I have tried the Master of the Forge/Vulkan build in 5th ed. Played 2 games against orks and Tau and got my ass handed to me both of those times. All they have to do is tie you up with fearless units or out maneuver you after the drop pods have slammed down, which isnt hard to do as Dreadnoughts are very slow. Crusaders are so good now because you can fit up to 8 terminator armoured models inside. Chuck Lysander/Calgar and 7 Assault termies inside and you have a unit that will smash almost anything into the ground. As… Read more »