Rumor: Pre-Measuring Ranges in 40K 6th ED?
May 28, 2012 by warzan
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Darrell and Warren get to grips with this latest rumor about being able to pre-measure your weapon ranges in the 6th edition of Warhammer 40K.
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Like it… It doesn’t make sense that in WHF (which is basically middle age type warfare), you can measure, but you can’t 40.000 years ahead in the future ?
I prefered the old rules, so when someone declared a target for shooting and he was short he basically ballsed up, now he can go “Ooooh I can shoot that, lolz” It was the one advantage I had- as a Tau player- because all of your weapons have superior range. Like I said I prefered it when someone HAS to declare the target and the measure to shoot it, if this goes through you’ll never have get that “do I risk shooting at range or go for something I know i’ll hit but is less important” which is always funny… Read more »
I still think its going to slow the game down, I prefer it when you couldn’t premeasure in WHF aswell, makes it interesting.
I could never understand why seasoned troops wern’t able to judge if the enemy were in range or not – and thats before taking into account targeters, machine spirits, bionic eyes etc etc (are ALL Necron eyes bionic?).
I am keen on this. I play games like FOW where you can pre measure, it has never slowed down one of our games. not that fow is that quick to play heh.
Well i know a few of the people i play with will have their tape measure’s out the whole game now, which i think takes away from the strategy and fun of 40k.
I totally love it, it makes things a lot easier and the game is more about decisions and not how good you can guest distances, not making it for half a inch is a total frustration. It would be nice to see this in Warmahordes and many other games.
Warmahordes is basicaly the only game where I tolerate the no-pre-mesuring-rule. It’s because Warmahordes has the limited pre measuring in your casters controll range and because the big, heavy template weapons don’t just fizzel, if they are out of range. For any other game, I prefer to be able to pre measure. It let’s you concentrate on developing actual strategy and tactics without being allways concerned about the stupid range guessing. As regarding to possible arguments during the game: It sure would stop more than it would create. Think this way: You declare shooting, measure and it’s out of range… Read more »
Eldar D-Cannon has a guess range so if pre measuring is in im going to be buying lots
Wait why is this going to make you buy loads? this will do nothing to make them any better than any other blast weapon you have to guess initial range on
you can pre-measure then guess like you do in fantasy
im going to miss the ways people come up with to pre measure something 🙁
Its a tricky one. Like someone mentioned before, a seasoned veteran or for instance my Vindicare, SHOULD know if they are capable of shooting something. It pretty stupid spending 145 points on something like that to be out of range by 1-2 inches and not be able to do anything for that turn.
BUT it seems like something which could be abused, especially by the likes of Tau, Eldar and Dark Eldar. For this reason i’d say no, but its something I could live with.
A Staff Member in Lakeside will be most upset if pre-measuring comes in, as he was shouting at Newbies threatening all sorts of penalties at them if they measured the distance
In fact he was shouting so loud I had to ask him if some one was hard of hearing or was it a form of verbal bullying, as you can guess that went down well, I soon left 🙂
Never liked not being able to pre-measure, so glad it’s finally coming in. I doubt they’ll allow pre-measuring for Guess range weapons as it would take away from them. In my experience (eighteen years worth as of this summer) playing 40k, not being able to pre-measure caused so many issues, arguments, and just dragged out every game even more and really never made for fun, interesting games and always tilted the balance to the guys who could guess ranges better than others.
ork flash gitz have a thing called a gitfinda which lets them premeasure there shooting. just something to think of
when I play friendly matches with my mates we pre-messure anyway it does make the game shorter and to be honest I prefer it
To be fair from my opinion this would be welcome change. I have always hated not being able to measure ranges in 40k.
did this any way just asked the other player/players if they wanted to and always a yes so wont make no never mind to me 🙂
I think it’s a good change it will make the game more tactical. i don’t think it will slow the game down at all as there is a lot of shooting in the game where noboby measures as it is quite obvious that you are in range. You are spot on about the people who steal a couple of inches on you. there is one particular player I know, that it will be great just to finish my turn and say I’m 14″ away from you you won’t be able to assault. I won’t say that playing him would be… Read more »
@warzan That was a pretty impressive Tape measure, I notice Darrell didn’t want to get his out in the same camera shot.
Not quite so sure it should be that big and yellow. You may want get that checked out.
I’m not all that keen on it myself. After playing for several years Im very good at estimating ranges (which is a skill in itself), I cant understand people getting upset over messing up ranges to me that adds to the intensity/thrill of the game – am I in or out? Do I go for the big play that really matters or take the safer choice in something else? This to me is exciting. I’m all for certain units being able to pre-measure due to wargear/targeters etc. One thing that turned me off pre-measuring, I was watching a game of… Read more »
I agree they could bring it in as a wargear option that you can buy/certain units get. It makes sense that a rookie guardsman with a lasgun may take pot-shots out of range but for a space marine tank gunner – with centuries of experience and a ton of targetting computers – messing up a shot is a little harder to justify.
And as for that fantasy game; I doubt any of us would let our opponents away with that. You get to pre-measure your guns, not mine.
I liked the idea of telling eich unit you were assaluting/shooting before measuring as a battle field is not something that is easy to measure. The terrain is unequal and covered with lots of debris and smoke is disturbing line of sight.
And… Can you tell me what’s the exact range of any modern waepon!?
But, yeah… I can understand pre-measuring in a game as it will surely speed it up. I was one of these guys, stopping to think and trying to estimate the distance between models…
I’m all for pre-measuring, an am in agreement that it will speed the game up and also remove any complications between players who disagree on a pre-determined finite unit of measurement.
Thumbs up from me.
I think there was a way to pre-measure distance , in some chases .
I also belive in the rush of real battle sometimes you may over estimate the distance between you and the enemy .That gives to the game a realistic point of view .But aw a friend said , I can live with this change on the rules
i have said this before i’ll say it again. you should be allowed to buy wargear the allows pre-measuring like the old daemon hunters could take targetters. so you can pre measure, but it’ll cost you some points out of your army. i think this would be the best solution for this particular problem.
This I hope never makes it into 6th, because all the powergamers will be measuring to high heaven. And maqicly move terrain when they can.
It makes sense, i cant imagine a marine’s headsup display with night vision, heat sensors, and all types of tricks wouldnt have a distance notification built in.
I have no problem with premeasuring, my player group have always measured shooting distance, just not for guessing weapons.