New Game Realm: Fantasy Warfare Looks for Funding
March 21, 2012 by brennon
With the advent of Kickstarters and other ways of funding game development you can sometimes get very far with a simple idea. Check out this latest one to spring up from Serious Lemon named Realm: Fantasy Warfare...
The game has a website which details rules, background and all sorts for the game. Also as you see above there is a video detailing each of the races as a teaser for the game.
"The Realm is a world of conflict and war. With only one world and all its limited resources and twelve races to squabble over them, vicious wars between the inhabitants are inevitable. Throughout the centuries, the members of the different races have taken this necessity to fight for food, space and other requirements for survival to the level of an artform with disagreements at all levels from theological and philosophical differences to something as minor as what the world is actually called."
According to the people behind the game the models are probably going to be metal and in 15mm or 18mm scale. But, they are really up for the community helping them with this.
You can support the game here.
If you want to take a closer look at the website and unlock all the content, then use the key indiegogo.
Have a look through the rules, background and history and let us know if this is a game you would support.
Prefer this kickstarter.
http://www.kickstarter.com/projects/JoshuaACNewman/mobile-frame-zero-rapid-attack
Maybe because it’s not for a … you know; another fantasy game of elves and dwarves. 😛
It seems perfectly fine and suitably dark, but as lucas said it seems generic. Good luck to them anyway.
Like the look of the tenglu or what ever they are calling goblinoids
There are some interesting ideas here that I like, particularly the Tengu, but I don’t think there’s enough new things to lift it out from amongst the competition.
The biggest selling point is the incredibly well developed background I suppose, but they need models to bring that to this market. Good luck to them!
Hmmm Dwarves, Elves, Goblins, Giants, dying world, well thats a bucket of stereotypes for you. Why is it when creating fantasy war games, people feel the need to gravitate towards these tolkienian archetypes. Is it for the sake of commerciality or simply lack of creativity. I don’t doubt that the game may offer something different in terms of rules and it will probably put a different spin on the races (that said the Tengu/goblins clearly look Islamic in influence which was done in Chronopia many moons ago), but why would anyone want to fund yet another ‘Elf vs Goblin’ wargame,… Read more »
Further the game seems to use the antiquated IGOUGO turn structure and that’s a major turn-off for me.
Pitty, Warmaster left a gap behind that a smart product should find easy to fill, much like Spartan did with Uncharted Seas and Firestorm Armada to some extent for the Man O’War and Battlefleet Ghotic fans.