How to use the Marker Light on a Pulse Carbine | Daily Tips
September 28, 2010 by lloyd
Darrell gets a question on how Marker Lights work on a Pathfinders Pulse Carbine and how not to try and cheese them up.
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BoW Lloyd.
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You need a specific piece of wargear to be able to fire two weapons systems in one turn on the battlesuits.
Darrell is right. It doesn’t matter, how the modell exactly is equipped with the marker light and any other weapons. In 5th there are no restrictions how many weapons a modell can carry.
The only restriction is, that an infantry type modell usually can only fire one(1) weapon i.e. use one specific weopon profile in its shooting phase.
So, you have to choose wether you fire your combi-marker-what-ever with one or the other profile, with are completly independent from each other, as Darrall explained.
Here’s a question can different guys from same unit fire mixed weapons? So in a 6 man team, could 3 fire markerlights and 3 fire carbines. I know the markerlights can’t help the 6 man team, but will help the next unit firing. Plus you have a chance of pinning with the carbines?
I’d say yes, as it is no different to shooting a heavy weapon in any squad – although the likelihood of it being advantageous to both markerlight & shoot a couple carbine shots on a single target isn’t that great I reckon, you’re far more likely to be in a situation where you want to soot all markerlights or all carbines.
Offtopic: I love the Stompa between the Flame of War Minitures. (left side on the board).
We just need gamera (the tau turtle-head tank) to kick it’s butt and save the day…
battlesuits can have multi-trackers, which let them fire two weapon systems in one turn. the team leader of a pathfinder team can have a hard wired multi tracker which would let him fire bothe the marker light and the pulse carbine, but the markerlight is still 36″ range and heavy. all markerlights can either be used to: fire a seeker missile at the target unit increase ballistic skill of those firing at the target unit (cumulative, up to 5) ignore the effects of night fighting against the target unit impose a -1 leadership penalty on the target unit (cumulative) impose… Read more »
if the team leader has a target lock then both can be fired, however, because the pathfinder’s markerlights are just regular markerlights and not networked markerlights, it still can’t help anyone thats in the same unit as it. A marker drone and skyrays, however, have networked markerlights, meaning the markerlights can be used to help its own unit, i.e marker drone can fire laser first, then its unit uses that markerlight to increse BS (etc.) or, a target is marked by the skyray and then a missile is fired from the same skyray. But remember, this can only be done… Read more »
target locks allow the holder to fire at a different target than the rest of his unit, what uir thinking of is a multi tracker
Would love to see more Tau videos since the rules are unclear
Great Video Darrel! 🙂
I think you’re missing why there is ambiguity here. Discussing different weapon types etc. is completely irrelevant to the wording of the entry. ‘Pulse Carbine WITH markerlight’. In every other codex entry I’ve seen where someone carries two weapons (I haven’t read all the codexes, so I’d love to be corrected if I’m wrong 🙂 ) it specifies ‘bolt pistol AND close combat weapon’ (bad example, but I’m not at home to look up one of the better ones.). I tend to play my pathfinders however my opponent is happy for me to, but how I think it -should- work,… Read more »
Your arguments aren’t RAW but just interesting houserule ideas. The Marker Lights are a weapon. Not just an equipment or special rule. Since you usually can fire only one weapon profile, you have to choose.
wow, this will be really helpful, thx XD
Actually, Yes you can fire both the Markerlight and the Pulse carbine. But only if you have a Hard Wired Multi tracker and the only model who can have one is the Sergeant.