Exploring The World Of BattleTech: Part One – Introduction
August 22, 2016 by crew
Good afternoon, Beasts of War. My name is James Johnson, better known on Beasts of War as @oriskany. Just in case you’ve heard the rumour that my next article series will in fact NOT deal with the fire-scorched, gunmetal majesty that is military historical wargaming … well, what can I say? I’m afraid those rumours are true.
Now before you build that bomb shelter and stock up on canned goods, let me assure everyone that the Apocalypse has not arrived. No zombies are coming, no missiles have been launched, and Donald Trump hasn’t been elected (yet). It’s just time for a change of pace, is all.
So here’s an idea. How about we take a hard left turn down Science Fiction Boulevard and kick the lid off one of the most influential, widely-published, and iconic classics of the genre. Before 40K, Warmachine, Dust, Hawken, Titanfall, or Pacific Rim, there was the monolithic classic that undeniably helped inspire them all: BattleTech.
BattleTech: A Primer
Defining what BattleTech is … actually isn’t easy. Simply put, it’s a far-future wargame universe where interstellar nations of humanity engage in a near-constant state of high-tech, neo-feudal warfare. Cities are razed, planets are taken, and kingdoms fall in an endless procession of colossal battles, shaky treaties, and dark, backstabbing politics.
The central feature of these wars is the “battlemech.” Essentially the “tank” of this universe, battlemechs are war machines with a vaguely humanoid, robot-like appearance, usually on two legs and standing about ten meters high. Thickly armoured and sometime very fast, they pack firepower to level city blocks in a single salvo.
Yet these aren’t actually “robots” at all. Battlemechs (often called a ‘mech for short) are controlled by elite pilots, housed in a cockpit usually located in the ‘mech’s head or torso. While I’m sure this sounds all very familiar to countless sci-fi gamers, what sets BattleTech apart is the fact that this game ALMOST invented the idea.
A Place In Wargaming History
BattleTech was originally developed and released by FASA in 1984, the same Chicago-based company that created other classic franchises like Renegade Legions, Star Trek Tactical Combat Simulator, a Doctor Who RPG, Earthdawn, Crimson Skies, and most of all, Shadowrun.
Founded in 1980 with just a few hundred dollars, by the end of the decade FASA had become an incredible force in the world wargaming market. Indeed, US-based wargaming giants like FASA are why I always chafe a little when people talk about GW as “the only real gaming company” of the 80s and 90s. Not even close, my friends.
This isn’t to say that BattleTech was without external inspiration. Giant piloted walkers can be traced to “The Empire Strikes Back” or even H.G. Wells’ 1897 “War of the Worlds.” “Mobile Suit Gundam” came out in Japan in 1979, while the “mech” idea seems to have first appeared in the manga / anime series “Mazinger Z” in 1972.
Whatever inspiration BattleTech took in, however, the franchise would pay back a thousand-fold. Japan’s famous “Robotech” franchise kicked off the same year. 40K wasn’t created until 1987 (with Titans appearing in 1988). Then there’s Warmachine and Dust, video games like Titanfall, Hawken, Steel Battalion, the list is practically endless.
The point is, countless games where pilots stomp around grim, gritty universes in immense walking war machines owe no small measure of inspiration to BattleTech. And this isn’t just about the idea of the ‘mech itself, other aspects of the BattleTech universe make it not only one of the originals, but still one of the best games in the genre.
What Kind Of Game Is BattleTech?
Originally, BattleTech was a tactical wargame, a hybrid of hex-based maps and 3D miniatures. Players would build a points-based force of ‘mechs (with the option to supplement their force with “aeromech” aerospace support craft, armoured vehicles, and infantry), square off, and battle it out in scenario or campaign-based play.
With piloting and gunnery skills individually tracked for ‘mech pilots, together with design and customization features added for the ‘mechs themselves, it was only a matter of time before BattleTech launched into a full-scale RPG known as MechWarrior.
Yet even this isn’t all. BattleTech also boasts a collectable card game, a twenty five year library of arcade and home video games, multiplayer online games. This truly is a “franchise universe,” with multiple highly-accessible start points for anyone interested in one of the most fully-developed settings in the history of sci-fi wargaming.
How Big Is BattleTech?
Let’s just say that when measured by the sheer breadth and scope of its science fiction backstory, BattleTech is huge. As in Star Wars, Star Trek, and 40K “huge.” How huge? Let’s start with at least seven separate tabletop games (NOT counting editions or expansions, that would push the number well over twenty).
BattleTech also has the aforementioned CCG and fully-developed RPG with almost hundred support books. Twenty-one video games have been produced, not counting the MMOs, arcade games, or fully-enclosed cockpit ‘mech simulators that were introduced in the 1990s, with updated models showcased again at this year’s GenCon.
We’re just getting started. The thousand years of BattleTech history has been chronicled in over 160 novels, fan movies, and a full TV show. There are sixty four “technical readout” books with information on the 3000+ models of ‘mechs players can choose, PLUS tanks, APCs, power armour, aeromechs, helicopter/VTOL craft, and dropships.
In all, the product list for BattleTech runs over 600 items, and this doesn’t even count miniatures and accessories made by associated companies like Ral Partha or Ironwind Miniatures. To truly get an idea for the staggering scope of this universe, I recommend checking out the BattleTech wiki site at www.sarna.net.
BattleTech: What Happened?
So if BattleTech came out thirty two years ago and gathered one of the biggest followings in wargaming history, what happened to it? Sadly, for all its success, FASA never enjoyed a “smooth ride” in the 1980s and 90s, and when FASA had to finally sell the franchise, ownership of BattleTech was scattered across many companies.
Microsoft purchased the video game rights, continuing to publish their successful Mechwarrior computer game series through the 1990s. WizKids bought the tabletop and RPG rights (in turn acquired by Topps), while Piranha Games eventually secured the rights from Microsoft to develop Mechwarrior Online, released in September 2013.
With the IP scattered across so many companies, each with its own ideas for BattleTech (and developmental priorities), the license suffered something of an identity crisis and soon began to stumble. Once the powerhouse of sci-fi wargaming, its place was subsequently taken by licenses like 40K and a Gundam Wing resurgence in 1995.
BattleTech Today: A New Day?
But for every “Dark Age,” there is a Renaissance … and after twenty plus years in the wilderness, BattleTech is back.
Things started to turn in June 2007, when Catalyst Game Labs launched a revival of the BattleTech franchise, under license from Topps. With streamlined rules and great new starter box sets that get players everything they need for a potential lifetime of play for about $50, the sleeping giant that is BattleTech … began to stir to life.
I own this Origins Award-winning starter box myself and can personally recommend it. The unpainted minis are admittedly soft plastic, but there is practically no assembly required and remember you’re paying about a dollar per ‘mech.
There’s also a new “Alpha Strike” edition of the game, eliminating the bookkeeping associated with BattleTech (more in dispelling that little myth in a later article). This is a fast, “quick draw” game that allows a BattleTech engagement to be played in one-two hours, much the way “Tanks” does for Flames of War system.
These reduced rules are an important course correction against the franchise’s former trend of ever-increasing complexity and paperwork in a cumbersome mechanics system. This is a reputation BattleTech has always struggled with (very unjustly, I might add), one which Catalyst Game Labs is striving to put to rest.
More is on the way. Harebrained Schemes has recently completed a Kickstarter for an upcoming BattleTech PC-based Wargame with Jordan Weisman, one of BattleTech’s original creators. The game seems to be getting back to BattleTech’s tactical roots, correcting many of the complaints that have plagued Mechwarrior Online.
What's Next?
So where do we go from here? Well, we’ll be rolling out three more articles in this BattleTech series.
In Part Two, we’ll take a deeper dive into the backstory and setting of this incredible series, examining what makes it such an icon of sci-fi wargaming. In Part Three we’ll review some of the core features and mechanics of the many choices available for BattleTech play, including tabletop, RPG, computer gaming, and even the CCG.
Finally, Part Four will include an epic battle report of an actual classic-edition BattleTech game, played in full miniature. Which of the great Star League Houses will rise or fall? Which Clans will conquer or be crushed?
Stay tuned as we wade deeper into the fusion-powered hurricane of epic sci-fi carnage … that is BattleTech.
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great article again, thank you! I never realised that Battle Tech and Shadowrun have been published from the same company, but I never really played Battle Tech only Shadowrun.
@oriskany thank you, thank you, thank you 🙂 This was my first tabletop wargame! 🙂 Alongside with AeroTech and the Compendium. These were all published in Poland I believe somewhat around 1993 by Encore, at least the BattleTech game. I believe it was based on the American 3rd ed. I remember spending countless hours with my uncle playing the game, designing Mechs, plainly having fun. The game is a blast. It’s re-playability is really high even with the book keeping. Of course back then we did not make terrain pieces but it was still fun. It was also cool to… Read more »
Wow, what a great response already! @donlou – it sounds like we’re “mirror images” of each other in the world of old FASA games. I played a lot of BattleTech (and Renegade Legions) and only a few sessions of Shadowrun in the early 90s. Dark, gritty, and dangerous world, an RPG that doesn’t “hold your hand” – one bullet in the wrong place and you’re dead. 😐 I only know a little about it as one of the guys we play B’Tech with is also a huge Shadowrun fan, so I pick up some by “gamer osmosis.” @yavasa – I’ve… Read more »
@oriskany it got smaller but we still have some fans gathered around the Solaris7 webpage and forums. The problem is the availability of models nowadays, at least in my opinion. You have to buy directly from the manufacturer since I don’t know any Polish retailer having them in their offer. Yeah, I totally agree bout that “gaming used to be like this all the time” part 🙂 Well, it had upsides and downsides, but I liked it more back then than now. How could you now love Jade Falcon with the leader being a tough woman with more balls than… Read more »
It might be cheaper for you flying from Poland to Liverpool for the day and going directly to Ral Partha Europe than having to pay the postage and packing
Yeeeep 🙂 I don’t know why mail from the USA must be tracked and costs 25$ despite the fact we are in the EU and the same package to for example Spain can be sent for like 5$. 😉
@yavasa – Man, I just love the Clans in general. In fact, I wound up settling on Clan Ghost Bear because they seem like one of the more mellow clans (well, moreso than Wolf or Jade Falcon and definitely the really crazy ones like Wolverine or Smoke Jaguar – OTHER CLANS had to wind up putting them down in a genocide). Sorry to hear you have supply chain and logistics problems with shipping. I have a BoW friend in Australia and sometimes he has an excruciating time getting materials shipped to him. That, and the $AUD vs. $USD exchange hits… Read more »
Hey, we still play BattleTech in Poland. Check out http://www.solaris7.pl website. 🙂
@brathac 😉 Been lurking on the forum for some time now.
Thanks, @brathac and @yavasa – I will check out that link! 😀
Sure thing @oriskany It is in Polish but we can have a game of MegaMek one day http://www.megamek.info
Oh damn, @yavasa , this link and the great. I love the sample screen shots! I guess I’d better start learning to read Polish! 😀
So pleased you started this series love classic battle tech and mech warrior
Great stuff (never in doubt!). I’m compelled to embark on a trip to the loft to dig out my CCG folder now, I had a huge collection of the BattleTech CCG cards – I think that may be in part to the fact I was the only one who bought them in my circle! The rules were a little clunky after some of the faster playing stuff like Magic The Gathering and Netrunner, but it was great fun. And yeah, BattleTech has long suffered from that notion that it’s weighed down by book-keeping. Yes, it is borne of an era… Read more »
Thanks, @ishibei and @ckbrenneke ! 😀 I was watching a B‘Tech video the other day made by a guy who came into the franchise through the CCG. This was a great idea for a product, I think, given the popularity of MtG in the mid-late 90s and the huge number of CCG / TCG / LCG fans in the community. Man, I could not agree more about the “Myth of Bookkeeping.” I built TWO whole armies yesterday morning before our game (12 mechs for me and 8 for my girlfriend) complete with BVs (build values), a few modifications to weapons… Read more »
The CCG was fun given its premise. You formed faction specific decks (usually Steiner and Jade Falcon for me, although I genuinely had enough cards to field a 60 card themed deck for every faction in the game), then you started placing assets which would allow you to build units, and also formed targets for your opponents. Your Mechs and vehicles would need to be constructed over a number of turns usually, tapping assets for the resources needed to complete them. You’d then assign the constructed units to either guard your assets, or to assault enemy assets. You could then… Read more »
Its been forever since I busted out the CCG. I remember the old Kai, Champion of Solaris card….You win initiative.
@ckbrenneke – That’s it, screw the housework tomorrow, I’m getting the bullwhip and fedora out and I’m going to dig those cards out!
Aaaaand there goes another victory mark on my “attic and garages” scoreboard!
How many veteran mechwarriors can I send into attics, garages, basements, storage lockers, etc, on the hunt for their old BT “LosTech” ??? 😀
We’re bringin’ it back folks!
Just thought I would chime in about Alpha-Strike from the view of a Long time Battletech veteran. It’s basically a modified and streamlined version of “Battleforce” the existing large scale combat form of Battletech which allowed players to play out large battles faster. It is also designed to be much more accessible by newer players as well and Catalyst has been edging it towards 40k/Warmachine/other wargames. Personally I enjoy both but since my group can slam out a 12 vs 12 battletech game in about 3-4 hours Alpha strike is usually reserved for quick picks ups and large battles. Even… Read more »
Thanks, @lagcat – this is kind of the impression we’re getting as we explore Alpha Strike. Great for on-boarding new players into the fusion-powered “badassery” that is BattleTech, or for running large / very large battles (we’re not up to 12-on-12 classic BT matches in 4 hours yet . . . 😀 ).
That said, our actual battle reports to be rolled out later in the forums and later in this series, will be the full version of BattleTech. 🙂
Great article. I’ve played some iteration of Battletech for almost 30 years, and it truly is a long-lived classic that deserves respect.
Great article. Battletech was my second love in gaming (after Warhammer) and it took over my gaming in my late teens. A great game. (I just miss the banned mechs)
Thanks, @ silverstars . I completely agree that BattleTech is a franchise that “deserves respect.” I didn’t want to hit this angle too hard in the article, but the number of game that have come out after BattleTech that shamelessly use elements largely introduced in sci-fi wargaming by BattleTech (including some very *ahem* popular and widely-played *cough* games that *clearing throat* wouldn’t be nearly as big today if FASA had held together through the 1990s …) Of course, original BattleTech drew plenty of inspirations from mecha and mecha-esque creations, especially Japan. Uh oh, @ hedleyb – “banned mechs?” I’ll have… Read more »
The “banned mechs” were never actually banned. There was a lawsuit that after all was said and done, FASA was unable(unwilling) to use the images for. These were called the “unseen”; but as of this year, that is no longer the case. Catalyst has finally made the decision to re-image those mechs and they are now back. http://bg.battletech.com/news/news-and-announcements/drop-pod-sequence-initiatedthree-two-one/
Whoops. Last year, they made the announcement last year around GenCon
That’s good to hear
Gotcha, @ravehnhuhrxt . Thanks for the heads up. See, this is the kind of “BattleTech Expertise” I know is lurking out there in the community, and I like to see come out in the threads. (Lord knows I don’t know all this stuff). 😀
I’m a Catalyst Demo Team agent for BattleTech, so preaching the gospel of BT is my jam 🙂
Awesome, @ravehnhuhrxt – the second person from Catalyst Game Labs to contact me in the last 24 hours . . . I must be moving up in the world. 😀
Just to clarify..I’m on the demo team, that means I’m a volunteer that tries to promote BT. I don’t speak for CGL in any capacity.
Oh wow – didn’t know they were back. I may have to get out my Battletech 🙂
My first love was 3025, the Archer, the Warhammer and the Rifleman. Missed those mechs. 🙂
@hedleyb – I think 3025 is the setting date for the new HBS BattleTech PC game coming out next year, the original launch-point for BattleTech when the game first published wayback in 1984?
Great idea for a series. I’m from the UK but played Battletech much more than GW stuff. Even after not playing the game for a few years I got sucked into the PC game of the 90s (was it that long ago). The box cover featuring the Warhammer mech still looks good today.
Correct me if I’m wrong but didn’t Battletech have the idea of humans using technology they didn’t know how to make anymore? IIRC the different houses largely had access to mechs by virtue of the still working factories in their territory. This was before the return of Kerensky.
..So it was 😀
Nice article James
I suppose the strangest part if the history of the game us that it wasn’t meant to happen
When FASA released Battle droids ( the original name). It was just meant to be a stopgap while FASA fine tuned their Renegade Legion trilogy
Looking forward to part 2
Thanks @seldon9 – Wow, interesting to hear that, as a UK gamer, you played Battletech more than GW games. I don’t exactly have “hard data” on this, but I was always under the impression that since BattleTech came out in 84 and 40K in 87, by the time BattleTech really got rolling overseas (started in the US), 40K was already getting established in the UK. Thus, BattleTech was never as big in the UK as it was in many other countries. I could be totally wrong about that. Re: box art with the Warhammer mech (for other readers, Warhammer =… Read more »
Our group always played BT over 40K as well
I think the problems for FASA started with the law suit with Robotech over the original mechs that they had in the game which eventually led to the so called ‘lost mechs’
Is that what it was? I know there were big legal issues with a company in Japan, but I always assumed it was Sunrise (the people who produced Mobile Suit Gundam in 1979 … i.e., BEFORE BattleTech). Robotech came out the same year as BattleTech, so I guess these were ‘mechs that were released later that resembled mechs in Robotech too much? FASA always had a rough ride. Lucas, Robotech, Gundam, even companies that licensed out their IPs (i.e., Paramount with the Star Strek tactical simulator wargame, still the best Star Trek game ever made). Lots of issues with creative… Read more »
Robotech is an American creation. A company called Harmony Gold stitched together 3 different anime (Super Dimensional Fortress Macross, Super Dimensional Cavalry Southern Cross, and Genesis Climber Mosepdia). FASA had used some designs from Macross and if I remember right they had approval from the Japanese company that owned Macross….but not with Harmony Gold who held the rights to those designs in the US
But they are back
Hopefully we will see Crimson skies and other games returning
There’s a Crimson Skies Collectible minis game Wizkids released in 2003, I bought some of the minis on clearance just for fun. I don’t know if anything’s been developed after that.
FASA licensed the designs from 20th Century Imports, but found out during the lawsuit with Harmony Gold that 20CI shouldn’t have done that. FASA and Harmony Gold settled out of court and FASA decided to never use images not produced in house again. This is why the IIC “unseen” exist. They were created by a 3rd party for FASA and not part of the lawsuit, but out of caution they were declared “unseen” as well.
FASA vs Harmony Gold (the US producers for Robotech) lawsuit came about because FASA was using images from Robotech and it expanded world in models. Wasp, stinger, wolverine, thunderbolt, battlemaster, warhammer, and such every image from the core game, and 2/3 of the first tech readout. During the lawsuit come to find out that neither had the rights. Harmony only own the production right to show it. It got real messy in the end when FASA redid the book they removed all the stats and images and renamed them the “Unseen”. This was about the time frame they did clan… Read more »
Great information, @drakefire and @ravehnhuhrxt – have you seen the enormous post on the next page where the history of these franchises has been laid out in such amazing detail?
Yeah, BT had more than Robotech license, there were several others as well, butt when they tried to go legal for Robo, they hit Harmony Gold WALL……
Great article again @oriskany Battletech was my intro to wargaming waaaay back in the 80’s and will always hold a special place in my lead heart 🙂
Joe90
Wow, blast from the past for me. We used to play BattleTech back with the Cardboard fold-ups. It was a fun game. Might have to try to revive my interest and look into the game again. Great Article, looking forward to the rest.
Thanks, @joeninety – BattleTech is indeed a classic. It will never die. Trust me, “they” tried to kill it through the 90s and the early 2000s . . . but games like this just don’t fade away. 😀 @fjlilly – Ah yes, I remember those little cardboard standies. Of course they don’t look as great as full-blown miniatures, but in a functional sense they get the job done by showing the mech’s identity, position, and facing. And hey, if you want to play a new type of mech, it’s certainly easier to whip up a new standie than find the… Read more »
Hmm… I no longer have my Mechs (I played the House wars pre-Clan return era) but I do have a heap of 6mm Scifi Resin buildings, tanks and infantry …. Must resist ….. Strength fading ….. 🙂
Joe90
Just give up now, @joeninety . . . just give up now! 😀
This brings back very fond memories of my early wargaming life, and Mechwarrior3 was the only computer game that kept me coming back again and again. So glad Mechwarrior Online exists to keep me entertained.
Excellent article @oriskany, I am looking forward to the rest of the series so I can get even more nostalgic.
Don’t forget Wizkids BattleTech CMG of all things using their clicks bases. The extra rotating one for dealing with heat was a nice touch. Plus this had tons of ground units, not just mechs.
Thanks, @maidel . Mechwarrior 3 and 4 are indeed classics. MWO certainly looks amazing, and I like some of the new mech designs. My only issue is that because it’s a primarily a 12-on-12 deathmatch kind of thing, MWO may have swerved too far in in interest of “game balance.” I’ve seen some people say in forums, etc., that many of the weapons are too “samey” – and this has slightly diluted the lethality and tension of the BattleTech / Mechwarrior universe. The one I’m really looking forward to is HBS’ BattleTech PC title next year, only because I hear… Read more »
Yeah, I’ve dipped my toe into MWO but the lack of the campaigns found in the earlier Mechwarrior games is sorely felt. Thankfully MW4: Mercs got a spiffy fan mod that gave you all the Mechs you could want and more 🙂
And yeah, the Dark Age/ Age of Destruction minis were all pre-paints. Crazy variety of troops, vehicles and Mechs in there….
Damn, @dawfydd – I actually found and downloaded the freeware MW4 Mercs but can’t get it to interface with my video card. I really want to give this a try one of these days. I think I got through MW2 back in the day but that was it (might have been MW3).
https://www.youtube.com/watch?v=FjEeDz51pHE Take a look at what HBS have so far on it. I remember when I wanted to get in to giant stompy robot fun I had the choice between BT and Dream Pod 9’s Heavy Gear. I went with Gears because their models just looked better. Even now BT models from Iron Wind just look sub par to me. The art and lore is just awesome and that is what have kept me interested in BT. Hoping a much better company will get their hands on the Mech casting. Or IW get with the 21st century and make better… Read more »
Battletech was one of the first miniature games I owned, before I even really knew much about tabletop wargaming. I remember being a kid with birthday money and looking at novels in the sci-fi section. Saw some of the Battletech novels and it all snowballed for me from there. Grabbed Mechwarrior 2, the 4th edition box set, some more novels, the CCG, and various setting books. Started with the Jade Falcons, the novels I had grabbed were the Jade Phoenix Trilogy about Aiden Pryde and the Falcon Guards, but as I get more into the setting I found my true… Read more »
@Battletech was one of the first miniature games I owned, before I even really knew much about tabletop wargaming. I remember being a kid with birthday money and looking at novels in the sci-fi section. Saw some of the Battletech novels and it all snowballed for me from there. Grabbed Mechwarrior 2, the 4th edition box set, some more novels, the CCG, and various setting books. Started with the Jade Falcons, the novels I had grabbed were the Jade Phoenix Trilogy about Aiden Pryde and the Falcon Guards, but as I get more into the setting I found my true… Read more »
The Ghost Bear Dominion, to be fair all the invading clans changed rather drastically. In addition to the Warden/Crusader split the clans had a Home/Invading clans. Basically the Home clans felt the Invading clans had been tainted by contact with the Inner Sphere and kicked them out. The Ghost Bears actually went native before that though. During the invasion Clan Wolf captured the presumptive heir to Rasalhague and handed him over to the Ghost Bears. The heir Ragnar Magnusson managed to win a position as a warrior and was somewhat instrumental in the creation of the Domain. Which proved productive… Read more »
Thanks, @wayton . See, everyone? The kinder, gentler Ghost Bear Clan . . . 😀 I’m going to read up more about this, because I’m honestly interested in seeing how far forward in the BattleTech timeline I can have my Ghost Bears be actual Ghost Bears. I mean, besides resorting to the classic “it’s my game and I’ll play it like I want to” . . . Which, while always viable, gets a little tired after a while. I mean what’s the point of all this fluff if you’re just going to ignore it? I don’t want to ignore it,… Read more »
It may be heresy but I kind of like the way the Invading Clans have changed with contact with the IS. You had groups like the Nova Cats and Ghost Bears go native…with various degrees of success. Some maintain their warlike demeanor while still having to give some ground to the conquered populations, see Jade Falcon and the now crusader Wolf. And then you have Sea Foxes and Snow Ravens which have gone full on nomad and just sort of drift around as essentially armed merchants. The changes the Diamond Sharks had going back to their old name Sea Fox… Read more »
Indeed, @wayton – the elitist caste-based militarism of the Clans is one of the few things about them that kind of puts me off. Maybe it’s just my own past, but I prefer to think of the military as a “way up” for people, either in the US (join the military for GI Bill or vocational training) or all the way back to post-reform Romans (land grants at the end of your service). But, there have also been plenty of societies where you had to be some kind of elite (noble or landowner) to join the military, especially in the… Read more »
@oriskany Clan society makes a sort of demented sense given its chief creator, Kerensky’s son Nicolas, suffered a lot of trauma in his early life. Son of a living legend…who was larger then life before the Coup…and stuck on Terra during the coup. Then of course he sees his noble father ‘betrayed’ by some of the his once loyal soldiers. And of course his elder brother dying to an ambush alone. I think by the time he was required to step up young Nicolas was a little unstable mentally and a lot disillusioned with human society. Clan society seems reflects… Read more »
Very interesting article @oriskany . Never really heard much about this until i saw your figures starting to appear a few weeks ago. Looks like something Matty would like (the quick fire version), he loves the giant robot genre.
Thanks, @biggabum . I haven’t actually tried Alpha Strike yet. but we have some of the cards and indeed, the game seems very straightforward. The standard four-on-four “Lance vs. Lance” fight seems to take an hour or even less. The lance packs from Catalyst Game Labs are very reasonable, and I think come with 4 soft plastic minis and 8 dry-erase Alpha Strike Cards, not bad for like $15 USD.
The scale is ROUGHLY 1/200, so the mechs are about 2″ high, depending.
The first game I ever bought was Battledroids and still have that dog eared copy in my game room.
Wow, @lee337 – an actual surviving copy of Battledroids? That might actually be worth some money. Hold on to that thing. 😀
Thanks @oriskany for a great article. You gotta love Mechs. Not done anything Battletech wise for a while now (which should be remedied). I seem to remember one of my favorites being a Catapult I think it was with 2 banks of LRM20’s .
I loved the game Mechwarrior Mercenaries, Me and my brother @sumchien only had 1 PC between us at the time so one of us would be the gunner and the other the driver/pilot.
Nothing like linking all your ERPPC’s together and hoping it hit (as you would shut down from overheating immediatley after)
I don’t want to put a downer on this already but one of the problems we had with BT was the silly way the weapons damaged the mechs. What I mean is that a PPC damages a mech exactly the same way an MG or flamer or SRM 2 does. Some years ago someone did a conversion of the previously mentioned Renegade Legion and converted it to BT.
What this does is give different weapons different damage types so an AC 20 does damage differently to a large lazer etc
Anyway if anyone wants a look then please follow the link
http://www.ourbattletech.com/2014/renegade-tech-2-0-released/
Oops The download is here
http://www.ourbattletech.com/downloads/
Thanks, @thedace – Yesterday’s game had quite a few LRM packs in it . . . it wasn’t until we were hgalfway through the game th at we realized we were doing them slightly wrong. Rather than rolling each hit location individually (as you do with SRMs), turns out in the new Catalyst Game Labs rules you’re supposed to roll them in groups of 5. So those LRM20s and 15s on my girlfriend’s Trebuchet and the LRM10 on my Grizzly were really taking up too much table time. Our fault for not knowing the rules fully. God, yes! Those ER… Read more »
As I mentioned before BT is one if the simplest games I’ve ever played. No idea how people can think it’s complex
Absolutely, @torros, we are in complete agreement on that one. 😀 Yesterday was my GF’s first game of Btech ever, and she was scoring kills on me like a veteran.
Back in the day we ran day long games involving around 40-50 mechs, with supporting armour, though little to no infantry (unless in a built up area – the ‘Hunt the Long Tom’ city fight game with played (as part of was our on-going campaign) was a hum dinger – Battalion assault on a built up area (we used cardboard tiles with the buildings drawn on as we where playing with miniatures).
So, is this a complex game, I don’t think so – but people got used to the last decades move toward paper free games.
Damn, @kbog – there’s some old-school s*** right there, folks. 40-50 mechs in classic BattleTech longhand? Please tell me you were playing with teams or some such. Still, i would have to imagine that yes . . . that game would take all day . . . as in 24 hours all day. Never did that for BattleTech, but once had a 37 hour non-stop marathon in Renegade Legions, playing the full 6832 Invasion of Mysia (planetary invasion) game. 17:00 Friday to 12:00 Sunday . . . straight. I know you won’t believe me, but as God is my witness… Read more »
I had a go at playing with these rules 15 years ago or so.
Really cool, taking chunks out of armour with Autocannons and then later drilling a Laser of some description through the messed up armour – so cool, but a wee bit more complex than regular BT.
Love the article. Mechwarriors 2 was one of the first games I played on PC.
I replayed it a lot, trying out other mechs to get the job done.
Tweaking weapons, armour, power supplies.
Thanks, @caledor2 – There are some great fan-made .ssw tools out there now that make the modification / customization of the mechs so easy, and even update the records sheets for you so you can print as .pdfs and use for tabletop play. 😀
….Good Times…. Long Live STEINER-DAVION!!!!!
But not so much of the Steiner bit LOL
Have to agree with @torros
House Davion was just fine before we muddied the water with the Steiners. I’m sure Steiner loyalists feel the same in the opposite direction.
Bwahaha! You IS guys are so funny with your little feuds and spats. Then the Clans show up and show you what war really looks like.
(just kidding, don’t hate me). 😀 😀 😀
I wouldn’t worry…the IS was more then happy to set aside old difference to fight the clans. See the Battle of Luthien and the later Operations Bulldog and Serpent.
Battle of Luthien especially…Kell Hounds and Wolf’s Dragoons Mercenaries fought for House Kurita, whom they both loathed and were loathed by, at the behest of House Davion, Kurita’s biggest rival and most ancient foe. There was a lot of mutual hatred and distrust put aside for the sake of stopping the clans.
Katrina Steiner-Davion is the true heir to the Federated Commonwealth. Victor just couldn’t accept that.
Oh, absolutely, @wayton . The only thing more abrupt than the start of the Clan Invasions was the END of the Clan Invasions. 😀 I still say ComStar owes us a thank-you note . . .
@ckbrenneke – “Katrina Steiner-Davion” man, that just sounds sexy. Until I looked her up on sarna.net and saw where she blew up her own mother with a bomb. Beware the false peacemakers. 😀
Using the Dancing Joker, the Battletech boogeyman of assassins.
Katrina would use him again to murder her brother Victor’s lover, Omi Kurita.
Played the first 15+ years of the game, right until FASA broke it up. But I also purchased the new starter box almost a year ago, and am really glad I did. Made me pull out the old Stackplole / Charrette / Coleman novels and enjoy this IP all over again… Still playing catch-up on the more recent Steiner-Davion civil war and subsequent Comstar / Word of Blake schism and subsequent Inner Sphere Jihad…
I played Mechwarrior 2,3 and 4 on the PC, including as many supplements as I could find. I also enjoyed the MechCommander strategy variant. One of the joys of the game was accumulating the components from defeated opponents and having a suite of weapons and armour or even entire spare chassis to work with. Tailoring for missions could be critical. Madcat was a favourite of mine.
Thanks – @langeleb – Yeah, the new starter box really is pretty awesome, especially for the extremely reasonable $50 USD. They even give you some things you don’t “need” – like record sheets for ground vehicles even though the introductory rules set that come in the box don’t include rules for that (they really try to keep it manageable for new players at first). The Jihad / Word of Blake era is pretty much where we are loosely at the moment in our group. We wanted clans, but didn’t want the clan tech to be “exclusive” yet – i.e., we… Read more »
Battleforce came in 2 flavours – both versions designed to handle Battalion level and up forces, including armour, aerospace and infantry forces. I have Batteforce 1st ed. (that covers the Succession Wars (up to 3030 – no improved tech, you could push it to around 3043-5), Second had a different rule system and included Clan (set around 3055 I would think – Onmi’s and initial IS improved tech). 1st had a ‘blind’ system for units (lance was the smallest), so you knew it was a mech lance, and its class, but nothing else until contact. And if you want you… Read more »
Thanks very much for the heads up, @kbog – I will totally check out the 2nd Edition, see what I can dig up on eBay or the like. 😀 Battalion level and up! Man! That’s where I eat and sleep! 😀 😀
Literally just bought myself a 12″ high Battletech Mauler with Zack Hawkins Walker from 1994 😀
Think ill convert it into a 40k titan lol.
D’oh! @Deaddave, you’re going the wrong way! Convert Space Marines into Clan Elementals, Titans into IS LosTech battlemechs! Repent, repent! LOL – Just kidding of course. 😀 Thanks very much for the comment! 😀
Oh man, you haven’t lived till you roll head location with an ER PPC or AC20 and blow a pilot to smithereens. Good times.
Yeah, totally. My very first game (since getting back into this after a 25+ year hiatus) . . . I s**t you not, MY VERY FIRST ROLL. We just decided to re-learn the rules by playing through some hex-scenarios, we hadn’t even painted the mechs yet . . . First round down range, my Mad Cat’s ER PPC hits location 12 on a Cicada of all things. Right between the eyes. At least the pilot never felt a thing . . . It’s all been downhill from there, strangely. My little Clan Ghost Bear Bear Cub had another incredibly lucky… Read more »
Then other times you do nothing but peel away armor. I had a friend whose Gunslinger had almost no armor bubbles left before it finally went through into structure. It actually won him the game since the guy he was playing become obsessed with bringing it down and let the rest of my buddy’s lance do what they wanted.
That was my opponent yesterday vs. my Mad Cat. Right arm down to 1 armor dot. Left arm 90% gone. Left and right legs 50% gone, left torso 50%, right torso 75%, even some damage on the back. He finally got internal via center torso (20 point Thunderbolt-20 missile) and eventually knocked out two engine bubbles (-10 heat dissipation) . . . but never QUITE killed it.
Seriously, by the end I was actually starting to feel a little bad. 🙁
Hey guys. Sorry I’m late. I teach school and class is now back in session, so it’s a busy week. Had to log on, though, when I heard @oriskany was making fun of how bad he won Sunday’s game. Blowing up my poor Clint light mech . . . he’s lucky he’s not sleeping on the couch! Hey, my Trebuchet got some payback, though, dropped that little Bear cub next turn.
Come on, now. Now one likes a sore loser. Those dice came up fair and square. 😀
Great article.
I love battletech and mechwarrior. (Wish they still produced mech warrior packs)
It’s been so frustrating watching beasts of war when they have a copy of battletech on the shelf and never talk or use it.
I’d love to see some beast of war videos on playing the game and battle reports.
I know what you mean, @fox40 – but I think the response we’ve gotten on this article alone and the Weekender segment indicates the kind of “BattleTech Underground” that’s been lurking in the shadows of the BoW community. 🙂 To be perfectly fair, I think in many sci-fi wargaming circles (but certainly NOT all), groups are either Warhammer 40K fans … OR … BattleTech fans. Certainly I was the latter. I was deep into big games as early as 1984, designing games by 1989, briefly part owner of a gaming store by 1992 . . . and NEVER HEARD of… Read more »
Yes, it’s heartwarming to see BattleTech is still really quite popular among the BoW community, despite the problems the IP has had in the past. Good to see.
I know, right, @ckbrenneke ? When it’s time to write the “history” of BattleTech, you have to write two articles. One with the cutthroat wars between the houses and clans . . . and then another with the cutthroat “wars” between FASA, Microsoft, Harmony Gold, WizKids, Lucasfilm . . . 🙁
Before anyone says anything … this is how I remember the series. Battletech was something I heard stories of in the early days when I began to hear about this hobby. It kind of existed somewhere as a hardcore game for grognards willing to stare at paper pieces. I’d be tempted to say it had the same mythical status as Advanced Squad Leader. ie : not a game that anyone could play and hellishly boring. I’m glad that it at least sounds like they’ve done their best to fix that aspect. There was also another problem with the setting (IMHO).… Read more »
Oh, damn @limburger – my response to your post wound up on the next page. I hit “reply” in the wrong place. Apologies, and thanks for the comment! 😀
http://www.beastsofwar.com/battletech/exploring-part-one-introduction/comment-page-2/#comment-295429
…have you never tried XCOM?
Who, me or @limburger ? 😀 Me, no. I’m not usually a video game guy.