Space Mission Immigration: Teaching Through Gaming!
May 24, 2016 by brennon
One of our community members, bloodbeard, has put together a very novel idea that we've been taking a look at.
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Taking a note from the likes of Star Trek, Traveller and Interstellar and more he has designed this wonderful teaching experience where children are able to explore new worlds and delve deeper into space.
You can watch the Space Mission Immigration project on a Live Stream via Youtube above!
The Aim Of The Project
Here's his premise for the experience...
"Imagine a giant system map with planets, astroid belts, gas clouds etc for the teams to explore. This gets explored and sections will be claimed by the teams through the week. See the solar systems you can enter in Mass Effect.
Imagine smaller maps, planet boards. This will be the colony the team is building. This maps is like a close up off a planet from the central map. Through the week this board gets filled with buildings, roads, factories etc.
The point is for the teams to make the strongest, best, most prosperous colony by the end of the week. Through hard work, team work and dedication in the workshops they get benefits in the game. But by working together with the other teams, forming alliances, they will get even more bonuses."
Gamification has become a really interesting way of not only teaching children but also for use in the workplace and more. Simply by having 'fun' it seems that a lot of those facts you need to learn sink in easily. It is, however, decidedly prevalent in schools now and it's great to see someone using games and miniatures as a way to teach things about space, team work and co-operation.
Previously he had done something similar with Roman RISK where he talked and explored the world of Ancient Rome. A great way to learn History - I wish I had him as my teacher when I was younger!
Building The Experience
Of course something this big requires a lot of work. One of the first things he shared within the forum thread (which goes into a lot more detail on this) was the addition of some spaceships. Afterall, you can't explore the galaxy without some ships to do it in.
He scouted around to find a whole bunch of big ships like these and some smaller ones too to represent additional ships within the fleets.
Of course some other bits and pieces had to come together including some Space Station like pieces as you can see above.
This means that they have some big noticeable game pieces which will show the expansion of the game over time as the kids begin to do some exploring.
Some more of the ships that you see above represent smaller ones within their fleet. They are simple but effective and should look great on the tabletop itself.
The Board & Components
The game board itself is utterly massive. You can see just how big it is in this first image which mapped out just what the kids will be exploring.
This huge piece of kit measures 120cm x 200cm and will represent 936 tiles for them to explore, each with interesting things on the other side. The tiles themselves have taken shape with some nice graphics representing different things out there in the void.
The end result is something like this which you see below. The kids will come in when they have time and will start to explore and complete their moves. The full rules for what's going on here can be found in the forum post so if you want to ask questions you can learn more from bloodbeard there.
This shows off what the game looks like once they've actually got some bits and pieces down on the tabletop. As a teaching aid this has certainly gone above and beyond. Even the planets themselves have lots of information on them.
As I've said above you really should check out the thread for more information on the plans behind this project and keep an eye on things to see how they progress via the Livestream and the Forum Post. Maybe this will inspire some more people to create similar schemes.
A big congratulations from us here at Beasts of War for the effort that bloodbeard is going into to teach these kids!
What do you think of the project?
"Gamification has become a really interesting way of not only teaching children..."
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"The full rules for what's going on here can be found in the forum post so if you want to ask questions you can learn more from bloodbeard there..."
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Wow, that’s a great idea. I’ve used Roborally to teach Computer Science students about sequencing instructions, but that’s as far as I’ve got.
That’s an awesome way to use RoboRally. I love that game. Did it work for you? Did it get the point through @jodain?
Are any of the gaming companies helping this guy out? Seems like he is using his own money for a brilliant idea.
I’ve put money and time into painting, basecoating and general hobby supplies. Board tiles are made on the job. So money put into this from my side have been minimal.
@onlyonepinman have been kind and painted up a bunch of ships for the project! That’s so nice of him.
Spartan Games have donated the motherships and astroids. Really nice people at that company.
I don’t know whether @bloodbeard is reading this but I followed his forum post about this and I think a MASSIVE shout out is due to Spartan Games who supplied him with the ships out of their Halo range. They might even have been free of charge.
So yeah, massive kudos to Spartan Games!
And to youself for some of the painting
Why did we not have this while I sleept my way through the Danish school system?
Yes, school would have been much more motivating. I think I was mostly awake doing history.
But a really fantastic project and idea.
Yup. Big thanks to Spartan Games – their gift was really amazing. Absolutely fantastic – as was yours!
Looks really interesting I hope it really helps with engagement it seems like it would to me 😀
The students are all over this. 10+ kids around the table allmost all the time. My estimate is that 90% have interest in the boardgame part of the game, with every team having a hardcores group of 5-10 students who are all in.
200 kids coming and going to this.
Sounds epic. I want to give it a go now. I wonder how difficult it would be to adapt to run on a private forum for my friends, throw in the option of combat and diplomacy between players, and let it run for years?
Wuuh! Featured on BoW – this is awesome! Thanks for the comments gents. Tag me in this thread and I’ll try to blog/comment on this post through the day. Naturally I’m really busy during work at the moment. So the blog will be quite until the weekend, when I’ll summarize it all up. Until then. Thank you @onlyonepinman for giving and painting models to this project. Your frigates are starting to zoom around in space. Thank you Spartan Games for the awesome Halo models and anstroids. Really took the project to a new level. [b]Link to stream channel[/b] @Brennan I… Read more »
@brennon – tagged you wrong above.
quote: I have to reset the stream every day – so that’ll make a new URL needed. So in order to acces the stream, you have to go through the school youtube channel.
https://www.youtube.com/channel/UCW6iQyY_1cpc1NJdi4oLVEw
Perhaps link that in the article as well – as those late American can acces the stream otherwise.
– See more at: http://www.beastsofwar.com/scifi/space-mission-immigration-teaching-gaming/#comment-280114
I’ll get on it 🙂 @bloodbeard
@lawnor: Should work fine as a campaign map for adults. There’s plenty of politics between the kids here. All the string is trade agreements between teams.
For anyone interested in the project, I’ve made a major update on the blog this night (finally found some time – and just a bit of excess energy)
http://www.beastsofwar.com/groups/sci-fi-gamer-town-square/forum/topic/project-exodus-teaching-through-gaming/?topic_page=5#post-161590
As a teacher myself, anything that gets kids actually interested in learning gets my vote for game of the year. @bloodbeard – What age range are the kids participating? I teach 4th grade here (9-10 year olds) and was wondering if I could do a MUCH smaller version for them? Last year I had my kids look up recently discovered planets and create and alien that would live on it. We then had a sort of united nations day where everyone introduced their alien to the world and answered questions about them. This might be a neat way to start… Read more »
@gladesrunner: Let’s continue the discussion on the project log, to keep that alive. I’ll tag you in my answer in there.