40K Battle Report – The Battle For Orks Drift
We're back with another Battle Report here on Beasts Of War for Warhammer 40,000. This time AJ is facing off against Warren in a Sci-Fi re-imagining of Rorke's Drift rather aptly and wittily entitled Orks Drift!
The Orks will be smashing against the defences of the Astra Militarum who take the place of the plucky British. Each turn the Imperial forces will be attempting to heal their soldiers and send them back into the battle while the Orks just bring more and more of their horde in to stomp, crush, maim and bloody those pesky humies!
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Who will be victorious?
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Welcome To The War - Mission Details
It's time for another fantastic Battle Report. Get the details here of who is fighting who in the defences of this Imperial Fortress. Do you think the Imperials are going to be able to hold out?
Get Da Boyz Ready Fer A Fight! Ork Army List
The Boyz are raring for a battle and we get a look at what Warren is bringing to the tabletop for the Orks. We have quite the range to pick from including some rather re-purposed Tyranids...
Man The Battlements! Imperial Army
The Imperials aren't going to be rolling over without a fight. The stalwart defenders of this fortress are armed and ready to fight to the death. See what AJ is bringing forth to help him in his defence. I wonder if any of them will survive?
Warren & AJ Get Their Warlord Traits & Psychic Powers
We get to find out what kind of special abilities are being bought to the table now as both the commanders roll for their Warlord Traits and Psychic Powers. I can see these being incredibly useful!
The Imperials Set Their Defences
It's time to find out how the Imperials are going to set up and defend the fort. Some good placement of guns and equipment in the right position is going to be the thin line between defeat and victory here we reckon...
The Ork Horde Arrives At The Fort
The Orks now decide how they are going to be approaching the fort. While there is certainly a case to be made for 'charge forward and hope for the best' I reckon that these Orks are a little more tactical than that. I wouldn't put it past them to have some sneaky tricks up their sleeve.
The Orks Try To Take The Initiative
Will the Orks be able to surprise the Imperial Guard and take the initiative - charging forth before the defences are set?
The Imperials Begin With Some Psychic Warfare
It's time to summon forth the powers of the warp and bring forth some Psychic powers. The Orks might have not seen this coming so it could give the Astra Militarum the upper hand...
All Guns Open Fire! Imperial Shooting Phase
It's time to bring the big guns to bear while the enemy are still far enough away to avoid a clash in combat. If the Imperials can destroy enough of the Orks before they get to the walls it might help the hapless soldiers.
Ork Turn - The Boss Want's More Dakka On Da Hummies!
Screw the tactics - lets just get shooting! The Orks do dakka best so it's time to bring the dakka dakka dakka as they blast away at the Astra Militarum!
Turn One Is Finished
With Turn One finished here's a look at how the battlefield is right now...
AJ Checks On His Casualties To Get Them Back In the Fight
It's time to see if AJ can bring some of his casualties back into the fight. The medics are going to be working overtime as this battle unfolds I reckon...
Imperial Psychic Phase - Burn Their Minds
Unlocking the potential of their minds the Imperial Psykers are summoning great power from the other side of the Warp. Will they be able to scorch the simple minds of the Orks?
Imperial Shooting Phase - Hold The Line Or I'll Shoot You Myself!
In typical Imperial Guard style the Commanders are bringing their guns to bear on their own soldiers. They are forcing them back to the defences to fight on in this desperate battle. There is no escape so it's probably a good idea to fight against the Orks than take a bullet in the brain pan...
Ork Reserves - More Boyz Make It To Da Fight
There are always more Orks and Warren has to find a good way to use them to his advantage. They are pouring from the trees with their greedy eyes set on that Imperial fort. What dakka will be popping up for use in following turns?
Ork Shooting & Assault Phase - Let's Get Stuck In Boyz!
Orks are about to do what Orks do best! It's time to start blasting away and then throwing the guns aside to jump into the fighting with their choppas held high!
Turn Two - The Orks Have Reached The Fort
With the end of Turn Two coming to a close we take a look at the state of the battlefield right now. It looks like it's going to be close. Some of the defences might be about to fall!
Imperial Reserves - The Wounded Are Piling Up
With the battle getting even more frantic will the defenders be able to bring in more reserves from the medical tents to continue the fighting. This is becoming a desperate struggle and the wounded are piling up...
Imperial Psychic & Shooting Phase - No Holding Back, Kill Them All!
The Imperials decided to throw caution to the wind and get ready for the close quarters battles on the fort itself. Will they be able to fight back the Orks as they unload everything they have on the greenskins?
Ork Reserves - Boss We Need More Boyz For Dis Fight!
The Orks clearly need some reinforcements with more Boyz being drawn into the battle. The Boss has another idea for an additional dose of dakka...
Ork Shooting & Assault Phase - The Ork Flyers Are Causing Some Havoc
BOOM BOOM BOOM BOOM! Yes, that's the sound of Ork Flyers unleashing a storm of bullet filled hell on the Imperial defenders. Who would have thought they could be so deadly when they look like a flying junkyard!
Turn Three - It's All to Play for, Who Do You Think Will Win?
The Orks are now swarming over the fort and the Imperial defenders are getting penned in.
Who is going to win?
AJ Makes Another Stop At The Hospital To Get Some Soldiers Back In The Fight
The medical room is overflowing with the bodies of the fallen but the medic is certainly getting a medal as he tries to bring more of the soldiers back into the fight. These are some hardy soldiers...
Imperial Psychic & Shooting Phase - Time For One More Big Push
The Imperials need to do something big if they want to start battling against the greenskin tide. What will AJ be able to do as he gets ready for the final push against these invaders?
Ork Reserves - Another Wave Arrives To Get Stuck In
The Orks aren't done yet. More of the greenskin foes are appearing from the woods and starting to swarm towards the fort. This really has been quite the tasking battle for the Imperial Guard.
Ork Shooting & Assault Phase - I Want Those Hummies Heads For Me Boss Pole!
The Ork Boss has his sights set on the Commander and his men now. The boss pole is missing a skull and it would look rather fancy...he just has to make sure his victory doesn't slip away from him.
Turn Four - The End Of The Battle Looms & The Orks Are Looking Strong
As we move towards the end of this turn the Orks are looking like they might be in a commanding position. Will they be able to break the Imperial Guard and destroy the Astra Militarum in the fort once and for all?
Imperial Reserves - If Your Not Dead Soldier, Get A Gun And Get On The Walls
The final thin bloody red line stands between the forts defence and the Ork invaders. However, the Medics really are miracle workers and while I assume some of these soldiers are missing limbs, eyes and shaken by fear they continue to fight on...
Imperial Final Turn - Will The Guard Survive?
Now is the moment of truth! Will the Astra Militarum be able to hold out against the Ork invaders and prove that guns are better than choppas?
Ork Reserves - Da Stompa Is Ready Wit Da Big Gunz!
It's Stompa time as the Orks bring in the really BIG gunz for some blastin' and boomin'. Will they be able to crack the Imperials with this brutal barrage?
Ork Final Turn - Can Warren Kill The Last Of AJ's Forces?
The greentide has swept up over the defences and they are swarming amidst the Imperial forces now. Will Warren be able to put them to the choppa and take the heads from these brave Imperial defenders?
Game Over - Battlefield Final Layout
The game comes to an end and the Astra Militarum have prevailed! While many dead litter the battlefield the Imperial Guard can stand strong and resolute in the face of the xenos menace!
This is going to be good!!!
“A prayer’s as good as bayonet on a day like this.”
This looks fantastic!
Expects some comments from me on this one! I will have to watch it one video at a time though as I’m starting my shift in a couple minutes and will only be able to jump in during breaks. 😉
I’ll catch up tonight. Glad to see some of da boyz in action! Waaagh!
That table is very, very cool indeed.
Again, you guys start off with the end. Do you read the last page/chapter of a book first? What’s the point or sense of suspense in starting off the report with who wins?
Every new post is added at the top of the page as they play, dude. So you can follow along if you’re not on the other side of the ocean like I am. In the end though, the guys usually turn it all upside down so the first post gets back at the top.
Oh this is fun, had a really crummy day at work so this is something fun for tonight.
I saw that Lamenters stronghold when it came up on ebay a few months back. I thought it was a really cool piece of terrain, such good news that it went to a good home!
a great table & a win for the Emperor.
Ouch… Everything got messed-up… Really hard to follow now that it’s been turned upside-down… A shame, I would have liked to watch it all tonight but I’m getting tired of jumping from one video to the next… Maybe it’ll be better tomorrow…
Sorry about that, should be fixed now 🙂
Thanks @warzan ! Can’t wait to see the end of this! During my breaks, of course… 😉
Superb idea, it was a pleasure to watch!
Yes,
One up for the Humans over the Orks,
One thing i would say, if a figure died from over kill, as in twice his (T) then he should have not been able to return…
But that’s just me…
Hey
I think if we were to refine the scenario, I think that would be a good way to go.
But, the Imperials had a pretty uphill struggle, and with the strength of most of the incoming fire and attacks, there wouldn’t have been many getting back to the hospital at all.
A fantastic tribute to the best battle report to ever appear in white dwarf, Last stand at Glazers Creek, @warzan issue 222.
Superb battle report :o)
Great report as usual. Just watching both armies set up on that wonderful table was fun. It looks very cinematic. @warzan sure likes to live dangerously, setting up those Grot Jets on top of the tower.
It was a bold move, but it definitely paid off!
Interesting mechanics. A scenario that looked fun to play and was fun to watch. Congratulations, guys!
This is just great fun – not easy to paint to as always looking up to see what is going on… but still great fun!
Loving the classic necromunda wyrd pyro fig for the pysker stand in!!!!
I love all those old metal miniatures. I use the Telekine aswell. So much Character in those old sculpts
I think the Guard equivalent of Surgeon Major James Henry Reynolds would definitely be getting an Order of Ollanius Pius medal (probably posthumously).
i love the battle reports but could u guys put it into one vid to sit and watch rather than haveing to click play on each part, makes it easer to watch/lission to while painting models. only a though 🙂
Took me a couple of days to watch all the parts but quite enjoyed it.
Awesome, guys! You’ve outdone yourselves with the terrain. I especially like the way the tension mounts during the game, I’m still wondering if the Orkz would have won if you had gone for 7 turns.