Age Of Tyrants: Stretch Goal Expansions & Future Plans
February 16, 2016 by crew
This article is a preview of the expansions for our massive scale miniatures game, Age of Tyrants.
Check Out The Viridian Mustang Fighter Timelapse Above!
As we're funding the production of Age of Tyrants via a Kickstarter campaign, release of these expansions is tied into to stretch goals, so the more funding milestones we reach, the more of these expansion sets will be in the game.
Heroes of the Age
Heroes of the Age adds two named captains to each faction, one an infantry captain and one a tank commander. Each of these captains has enhanced command capabilities and access to their own special order cards that allows them to pull off signature moves.
The Junkers get the ruthless Infantry Tribune Severina Lucilla Tertia and scavenging expert Loricatia Tribune Marcus Secundus. Viridians get the Legendary Shock Marine commander Major Tom "Buzzsaw" Flint and rising tank command star Major Kate "Tornado" McCann.
The Syntha get a couple of new prototypes for the battlefield in the form of Psyche, an new Artemis class biomech, and a Kallista command tank featuring the most advanced SPOMM deployed to date on the battlefield. Finally VASA get Suppressor Commissar Victor Orolv, the Eagle of Kernos, and Tank Commissar Mariya Volkova, the Winter Wolf.
In addition to the named heroes we're adding a new, off table command element in the form of the Battalion HQ. Designed with bigger battles for more than one company in mind, the Battalion HQ can give orders to any bases on the table and also gets new special order cards.
Urban Warfare
Urban Warfare adds CLAUs (Capital Light Assault Units) to the mix, and you can field platoons of them just like other platoons. A CLAU Team consists of two large battlesuits supported by infantry. As the main component is armour, it counts as a materiel target, but can move on difficult terrain like a unit on foot. There are also new rules for occupying and attacking buildings and a new terrain table for urban combat zones.
The new platoons include six general purpose Neros and two close assault specced Scorpios for the Junkers with attendant legionaries. The Viridian CLAU platoon has six long range Sabres and two close range anti-materiel Tomahawks.
The Syntha have four anti-materiel Talons and four long range Pyros in their CLAU platoons. Finally VASA have four long range, anti-materiel Executioners and four shorter range Pacifiers.
You may also designate one of the CLAU lieutenants as an Ace. Aces have enhanced command capabilities and their own special order cards.
Recon Ops
Recon Ops is all about fast, light and stealthy troops, so we're adding a few old favourites to the roster from Urban War and Void. You can add these as platoons to your companies, just like any other platoon. There are also new rules for flank moves and marking targets.
The new platoons include Saurian Riders and Jaguar Strike Craft for Viridians, Sandrunners and Dune Raiders for Junkers, HK-2000s for the Syntha (scout themed platoon and heavy themed platoon), and Viper Wings and Archangels for VASA.
You may also designate one of the recon lieutenants as an Ace. Aces have enhanced command capabilities and their own special order cards.
Air Superiority
The Air Superiority set, as I'm sure you've worked out, adds fliers to the game. They work in an abstract way, being based off table, but coming on to carry out close support, aerial bombardments and strikes, and transport missions. While they are on the playing area they are vulnerable to enemy intercepts and ground fire. While off the table, the fliers and any bases they are transporting automatically recover a point of suppression for each full turn they remain out of play.
Each faction gets two new platoons, one containing attack craft and the other transports, which are also capable of defending themselves just as ground based transports can. Junkers get Maw Lifters and Mars Bombers, Viridians get Mustang Fighters and Falcon Transports, Syntha get Ghost Attack Craft and Spectre Transports and VASA get Liberator transports and Skyhammer fighters.
You may also designate one of the flier lieutenants as an Ace. Aces have enhanced command capabilities and their own special order cards.
Future Plans
Beyond these four expansions we have others planned if the Kickstarter goes well including allies for the existing factions, which are Triads for VASA, Gladiators for Junkers, Prosthenes for Syntha and an expanded selection of saurians for Viridians.
There will also be an amphibious assault set, a set of fortress and bunkers and a tank hunting themed expansion. We also have two full factions in the works, the alien Koralon, and the superhuman Neo-Iskandrians.
As ever you can check us out at the following links...
- http://www.ageoftyrants.com/
- https://www.facebook.com/AgeofTyrants
- And here's the link to our forums if you fancy joining up: http://www.ageoftyrants.com/index.php/forum/index
Mark Brendan
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"Heroes of the Age adds two named captains to each faction, one an infantry captain and one a tank commander..."
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"Recon Ops is all about fast, light and stealthy troops, so we're adding a few old favourites to the roster from Urban War and Void..."
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The concept looked promising…but the KS does not go too well….funded…but thats about it. Wonder if the strange pledge Level choices is part of the Dilemma…no real Stretch Goals…to much stuff to buy…and not very clearly presented. Even the much needed 2 Player starter set was too little too late? Curious what the future will bring for this System…good luck guys!
Soulsorceror: I fail to see how 150% funding is ‘funded… but thats about it’. I think it’s high time companies stop abusing Kickstarter and start using it properly. The fact the Age of Tyrants project has been damned for having sensible prices is rather worrying. What it confirms is that the project will ship on time and it’s clear the guys running it (myself included!) have been very careful to ensure we run a tight ship on costings. We had to wait on the 2 player Starter set, for when we unlocked certain items. It was all planned. Might not… Read more »
“What it confirms is that the project will ship on time …”
I hope you’re right, but it’s a bit early to be predicting that.
I do think that your current pledge levels should have been in there from the start,
but seeing as you’re funded with a little over 2 days to go your strategy has worked.
Besides … getting funded is just the first step.
It’s maintaining momentum once this launches for real we’re going to see how much of a success it really is, because Kickstarter isn’t a store (another thing some don’t understand :() … it’s a neat way of launching a new business.
I hope for the best, because you certainly deserve it 🙂
Thanks limburger, much appreciated 😉
I understand your desire to defend your product, but please don’t treat us like we’re fools. Anyone who has followed the kickstarter can plainly see the current pledge levels and packs have been reactions to criticism and not at all planed from the start. Regardless of the sensibility of your pricing I still think it’s too expensive for what you’re offering. While I’d love to pledge for a starter set, I simply can’t justify paying $200 plus shipping for it. I think that is the real sticking point for a lot of people too, you’re simply asking too much for… Read more »
I agree. Hence I jumped on and off it all.
Buying 2 decent starter forces with a bit of scenery and options is a steep investment.
The price ‘might’ be right although i’m not convinced of that. Overall entry was made rather difficult let alone for me to convince someone.
Addon system was also a bit erratic.
As much as I love the Void universe I don’t see it spreading in Belgium.
A missed chance I think to pull people into trying 6mm.
But we’ll see what follows.
Hi Rob! Did not want to sound negativ….more like a bit dissapointed. If you had not hoped for more than 150% and 240 backers and you are happy…then all is well. But to be honest…I really thought that a cool revival of some epic sci-fi 6mm would get more response…but then that is just me. And I did not mention price being an issue….quality has ist price…and I don´t think its too high…but I don´t really now in what competition you are in either. The one thing I do think did not help is that the KS is kinda confusing.… Read more »
the fighters could be a bit more futuristic I think, the other stuff looks brill.
Keep the information flowing…it is great!!! John I am so excited about Age of Tyrants…. I have been checking for update hourly… Waking up at night just to check on how things are going!!! The next 44 hours are going to be hard on me as it moves to the finish line!!!
🙂 🙂 🙂
Cheers trideau 😀
VASA Red Hammers Unlocked now
https://www.kickstarter.com/projects/1520354196/age-of-tyrants
It hasn’t sparked my interest I’m afraid. But glad that it’s got the funding, and good luck to everyone involved.
Keep up the good work as I have backed it and keep us updated as there is only 33 hours to go
Anyway Congrats for being funded and I can not wait to get my hands on the Syntha 🙂
Cheers fella, we will and thanks 😉