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Team Yankee Boot Camp Live Blog: Saturday

How To Play Team Yankee #1 – Basics: Tank 66!

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How To Play Team Yankee #1 - Basics: Tank 66!

44 Comments

We learn about the first of the scenarios we'll be playing out today which is Tank 66 which sees both US and Soviet armour facing off across Lloydoslavia...

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bigrita
Member
4xp

Isn’t 3+ a little too much for soviet armor as a bog test? I mean, you have to roll 3+ every time you asault some yankee infantry in Woods?

M.

jocke
Cult of Games Member
4043xp

I think 3+ is good for that… too much would it propably make to fast…

bigrita
Member
4xp

Abrahms have 2+, and that’s a nice thing for NATO campers!

M.

thardinger
Member
3xp

Wouldn’t it be better if it was the other way around for bog checks? I don’t know how much right off the top of my head the weight of the T-62 but the M1 is a 68 ton tank and known to get bogged down in deep mud.

mo3355
Member
34xp

Watching this just makes me want to get the game even more! Dang delays….

bigrita
Member
4xp

You can proxy with some T34 vs Sherman from FoW.
We proxed some things with FOW and other with QRF modern

M.

neferazo
Member
0xp

Love these vids on FoW 😀 Even if you guys make small mistakes, these things are great to learn the rules.

berdennol
Member
4xp

Don’t look now, but there’s a guy with an assault rifle behind you!

rollsk1
Member
129xp

Dam the soviet dice were god d*m top tournament table level abyssmal!

zarkino
Member
0xp

Thanks forma shared this “how yo Play”!!!

nekomata
Member
492xp

I hope I wasn’t the only one willing the Soviets to try and outflank the M1, before realising that this was meant to just show off the basics. That said, with the Soviets shooting the way they were, I doubt it would matter what armour they were (not) hitting 😉

oriskany
Cult of Games Member
60771xp

Yeah, the Soviets in this example weren’t using the smartest of tactics. The question I asked was about the why the second tank rolled blithely out into the road by himself after the first tank bogged? Why go out there and get murdered without support? But of course, and as you say, this was just an example to show how the rules worked. And I also agree with @bigrita about the bogging checks. They were a little harsh, at least for the Soviets. Yes, the M1 has a more powerful engine, but the T-72s are MUCH lighter. They should frankly… Read more »

tomatonga
Member
0xp

I see a lot of bogged tanks on my table in the near future xD

zwiebel
Member
133xp

I really like the differences in the rules compared to FoW

majorswotwot
Member
4xp

That shoot and scoot rule looks awesome if all tanks get it.

blipvertus
Cult of Games Member
12354xp

Looks to be a direct copy of FoW rather than a new rules set. Have to say I’m disappointed.

izeman82
Member
18xp

Watching this just makes me want to get the game even more! roll on payday

thardinger
Member
3xp

Looked it up the T-62 is a 37 ton tank it should have a lower chance to bog down then the M1.

tgunner91
Member
292xp

I was an Abrams tanker. My track never bogged even in mud or snow. I never threw a track either.

britfran45
Member
3xp

I like that the tactical options are available to both sides rather than nation specific special rules

oriskany
Cult of Games Member
60771xp

Oh God, yes, @britfan45 . Could not possibly agree more. Those nation-specific rules or even unit-specific rules in FoW (Jumbo Shermans, Infiltrate, Patton, Stormtrooper Move, etc etc etc) were a big reason I never came near old FoW. Very glad to see that Team Yankee has largely ditched these. Sure, different armies might have a better or worse chance to do certain things based on tactics, doctrine, or training, but the laws of physics no longer change based on what color uniform you’re wearing. 🙂

flosi
Member
5xp

looking good!

sircaroon15
Member
284xp

Simple enough. I have issue with the T-72 bogging more easily than the Abraham. Should be the other way around. The t-72 is significanlty lighther than the Abraham…but I am not the game designer!

tgunner91
Member
292xp

The M1 is a beast. I’ve seen them go places that even a Billy Goat wouldn’t try. In fact we could go places where our supporting units couldn’t go, so we would have to turn around and go somewhere else.

A common thing I remember hearing grunts, mechanics, engineers, and support ash and trash ask was, “how the hell did you get that thing over there!?!”

fox40
Member
178xp

Rules are interesting
I’d certainly like to try

zorg
Cult of Games Member
18801xp

looking good.

ecclesiastes
Member
159xp

Love the walkthroughs, keep em up!

zetazot
Member
18xp

Argh! I want a rulebook so I can follow along!

skillamac
Member
112xp

Ok like the fact bog checks now cross checks vary depending on what unit is trying to move thru the terrain. Plus the fact that bogs auto clear on the start of your turn, the new movement skills available to all will make a big difference to how this game plays. One of the changes mentioned here that I think is a good change is the short and tall terrain making it alot clearer for play plus the area terrain changes mentioned in the rulebook vid too, just tightens things up abit and should speed up games. Would like to… Read more »

iplay40k
Member
86xp

I really like the Picture-in-Picture. You guys should do battle reports something like this.

Bogging down so easily seems really annoying.

dnr0d
Member
14xp

Seems simple enough. Love the war monuments on the terrain.

weversberg
Member
4xp

Interesting

daegren
Cult of Games Member
2521xp

The seems very fast and simple enough.

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