How To Be A Good Role-Player: Dos and Don’ts Of Being A Hero
September 16, 2015 by brennon
As I’ve managed to wax lyrical about the ways that I’ve found to be a good Dungeon Master/Storyteller I’ve also had my fair share of time as a player in many role-plays and thought I’d share my thoughts about what I think makes a good hero…
DO Respect The Dungeon/Games Master Or Storyteller
It might seem like a simple request but there are many times where I’ve known players not to respect their Storyteller. They have put a lot of effort into their campaign, working on the story, encounters, plot points, NPCs and more.
If they’ve done a lot of work and you start tearing down their ‘world’ as they try and explain it to you then you’re not exactly helping.
Sometimes they will get rules wrong and it’s fine to bring them up on that but if that Orc acts in a particularly different way than you’d imagined then don’t get all antsy with them and stop the session in it’s tracks.
A lot of these other points feed into this one but it makes sense to deal with it at the beginning. Show some respect and you’ll get it in return.
DON’T Hog The Limelight
It can be hard sometimes to not try and make your character the hero of every situation you get dropped into. It’s natural that you’d want him/her to do well and have something to say but other players probably won’t take to it well.
Try and include the other players in your antics, especially if you’re a stronger role-player than others in the group. It should be on you to make them feel like part of a wider story not just yours, sitting on the sidelines.
This responsibility will also land on the Storyteller but if you know the Cleric, who is a bit quiet, has an ability that’s helpful in a certain situation tell them and make a big deal out of how awesome it can be.
DO Know When To Reign In The Comedy
Inevitably there will be occasions where funny stuff happens and you’ll find yourself bent over laughing at someone’s misinformed attempts to persuade another character for example but don’t let it break the flow of a session.
A good Storyteller will always leave room for laughs and a bit of comic relief but as a player it's your responsibility to know when enough is enough and you can move on.
If you keep going back to the joke it could end up side-lining the main story and have the rest of the group completely dropping the ball and a Storyteller losing their way.
DON’T Play Around On Your Phone!
I know it’s really tempting to check your Facebook or Twitter during a session but nothing is more annoying for a Storyteller than your players constantly looking down at their phones instead of listening. THEN, they say they didn’t hear what you said and need it repeating!
The world isn’t going to fall apart while you’re in the middle of your session. Leave the phone in your pocket and check it during downtime instead.
DO Know When To Help The Story Along
Sometimes a Storyteller will be interested in moving the story along and pushing things in a certain direction and if you can’t think of a reason to hinder it, just let it happen - it’s usually for a good reason.
If you think you REALLY need to be in that small village for another four days then come up with a good reason otherwise you’ll end up stagnating the campaign.
If possible make sure to help along the story with a bit of cooperative storytelling. Think about why your character might want to pursue a certain option presented to you instead of being against the Storyteller on everything.
DON’T Get Caught Up In The Little Details
This ties in somewhat to the idea of helping the story along. If you have to go and grab some potions from the local market then don’t drag it out into an hour long shopping trip.
Nothing is more boring than being the Fighter and watching the Wizard go off on a shopping trip constantly asking to find more and more items to sell and/or buy.
This might seem like something a Storyteller should be dealing with but as players you can also take some of the weight off them by not getting too obsessed with things like eating, toilet breaks (in-game...and trust me, it happens) or what time it is. You generally don’t need to know half of these things.
DO Be On The Same Team!
Once again this might sound like a silly one but remember that you’re part of a group. If someone is doing something don’t try and counteract what they’re doing with something of your own.
This could be interjecting in a conversation they are having with an NPC or just some cool idea they are trying out. Sometimes they will welcome suggestions but only do so if they ask for it.
Also, if something happens and the players get out of a sticky situation don’t then back track and put ideas in the Storyteller’s mind!
It might seem like a silly addition but you should also NEVER steal from your own party members unleash there is something story driven behind your thinking. Just randomly stealing from your group doesn't really make for a cohesive experience.
This ties into...
DON’T Be A Rules Lawyer
If the Storyteller has genuinely forgotten a rule then be there to help if you know what should happen. If they are breaking the rules to do something fun then let it happen and don’t call them up on every little +2 and dice roll they might be making.
Sometimes the Rule Of Cool breaks any rule set up by the books. They are guidelines after all. Rules should never get in the way of fun so just let go with the flow sometimes rather than being such a stickler.
DO Think About Your Turn Ahead Of Time!
In combat things can be frenetic but if you haven’t thought about what you might want to do, or at least an option open to you, and then spend five minutes working out what you want to do then you’ll drag combat out.
Think ahead, plan for different eventualities. It can save a lot of time if you have a rough guess as to your next step.
DON’T Not Turn Up For A Session*
This can probably be one of the most infuriating things for a Storyteller. If you’ve said that you’re going to come to a session then make sure you are there, maybe a little earlier than you need to be, to help set things up and get settled.
If you’re not going to be able to make a session then let the Storyteller know a little while in advance so they can plan accordingly.
*There are exceptions to this of course - everyone has emergencies!
What Are Your Dos & Don'ts?
This is just some of my Dos & Don'ts that I've seen pop up during sessions and it is by no means a complete list but it should give you some guidelines.
Here are some smaller ones that you might want to expand on...
- DON'T Forget Your Dice!
- DO Help Add To The Snack Fund (food is important!)
- DON'T Forget To Wash (you're together in a tight space for hours - please don't smell!)
- DO Make A Note Of NPCs (if your Storyteller has to keep reminding you it's going to be a long session...)
I'd be interested to see if you've picked up on some things that players do that aggravates you!
Pop them in the comments below...
Let me know your thoughts!
"A lot of these other points feed into this one but it makes sense to deal with it at the beginning. Show some respect and you’ll get it in return..."
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"I know it’s really tempting to check your Facebook or Twitter during a session but nothing is more annoying for a Storyteller than your players constantly looking down at their phones instead of listening..."
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Don’t use roleplay games as an excuse for your poor social behaviour e.g. being lecherous towards another player via “roleplay” of the character interactions. Seen it, and actually been on the receiving end of it.
We covered some of these issues on Darker Days a few years back http://podcast.darker-days.org/e/darker-days-radio-darkling-27-chronicle-design-part-4-embracing-the-pack/
Also, don’t just accept the Geek Fallacies. Just because we are all gamers is no excuse to put up with bad behaviour from our fellow gamers.
Totally agree 😀
“Between the times when the oceans drank Atlantis . . . and the rise of the Sons of Aryas, there was an age undreamed of . . . and unto this . . . Oriskany the Storyteller! Destined to craft RPG epic tales of . . . ” Okay, you get the idea. 🙂 Long, long ago I used to be a very serious storyteller (before I returned to wargaming for good), and suffice it to say that when I read this article I really couldn’t disagree with any single point. * Respect the storyteller, yes – although I never… Read more »
Yup, the guy coming on to me was doing this in game, in a game in which my wife was playing :/
Protip – screen your players. If they are the sorts you can’t have a decent chat to about stuff, without it getting uncomfortable, then no, don’t invite them to game.
Protip 2 – never feel bad about kicking someone out of the game for ruining it for you the GM or the players.
100% with you on the screening your players thing!
The other tip is a harder for people to do, I count myself in that, because more often than not players are friends.
The first item can actually often be a lot of trouble. Especially when taken as a dogmatic truth with no consideration of the actual goal. Respect is always a two way street. The game doesn’t exist for the DM. The game exists for the participants, and is a shared space. The player’s put time and effort into their characters too, they are equal stakeholders. If a player says X happens, the DM really ought to respect the intent. If the DM feels the need to overrule in a way that is essentially saying: no, then the DM is doing it… Read more »
Very true – It is very much a two way street but there are many times when a player has downright disrespected a DM/GM/Storyteller and basically told them their story was bollocks when everyone else was having a good time.
Certainly something that is a grey area worth mulling over and working together on though
work on your npcs, not everyone has to be a toothless local who warns the pc to not go out on the moors at night, the best stories have an awesome supporting cast holding up the world.
…don’t stray from the path!
Don’t be an ass to other players. I’ve seen people power game super strong characters and then use them to bully other players characters. I just won’t play with someone who threatens in character violence to get their way. Obvious story driven exceptions (boromir!) can occur of course.
I can’t believe this even came up but my college game club had a few incidents of real world threats over games too.
Always loot the bodies!
…you must have been an army medic – RAMC (Rob All My Comrades)
Don’t use “roleplay” (especially bad one) as an excuse. The words “My character wouldn’t do that, I’m just playing my character” have been used time and again to justify terrible assholery, destroying the scenario, spoiling the fun for others, and so on.
Instead, be proactive, and find ways that your character can move the story forward, not ways it would hinder it (or other player’s actions).
All I know is that if another player hits on my wife (wich it’s a great D&D player herself) I’ll put my+10 boots of kickass and have a good time.
Brother. G
I really liked this list and I think @doctorether made a great point. For me I have read hundreds of these sorts of things, by the companies publishing the books, I think Paizo’s DM’s guide is good, but I think if I am remembering correctly the best one I saw was I think the 3.5 D&D DM’s guide 2. Anyway… I think it comes down to two simple rules which could be seen as one. 1. Respect your Storyteller (GM, DM, or Whatever your in game referee/teller is called) 2. Respect your fellow player I love roleplaying, it is one… Read more »
Respect the tone of game, I have run “hangover” sessions, where there normally been no preparation just all waking up the morning after. .. and rolled some dice. So when the Paladin want to ride a hippo because it is set on a savanna, sure. But don’t come back complaining about that the hippo want to go in the river. Those game might also have broken the smaller rule @Brennon, set up of don’t smell, but we all been there. (Those were my younger wilder days) On the other hand we played games in world that been running for decades,… Read more »
Here is one I have personal experience with; Be Mature!
I was in a gaming group of adults. The average age was about 35. One member would bring his son, who was about 11. every time we started a scenario, he would start in with the water works. The part I could not understand was that the kids father didn’t see that this behavior was a problem. Once this kid brought a friend of his with him. This new guy was great. He immediate got into the game, even with the water works kid balling his eyes out.
i’m looking at starting a new group, having only DM’d a few games for my kids. This guide is great, thanks all for the tips, i will certainly be taking them on board 🙂
Cheers
Nik
Nice article. I don’t role-play (games) at the moment, but used to. A fair few years ago we went out into the woods to play out some scenes from a game of Kult we were going through. If you’ve never heard of it – look it up. Heavy game with a very dark and sinister background and as part of the story the players had to find a serial killers lair. What they didn’t know, I kept most of the real background of the game secret from them which was easy in 1997, was that it was a ‘doorway’ into… Read more »
p.s., you don’t want to know what we did when they played Sabbat characters!
aaah yes Kult….. a very special roleplay system, and when married to right type of sick and twisted GM, quite terrifying!!.
Thanks for the trip down memory lane Unclejimmy, I’d forgotten about Kult 😀
…or had you!
Get his boots! Always get his boots!
My personal don’t is don’t fart!
A do that some players need to get back into is the role playing of the game. It’s not really all about your character stats or the dice rolling. They are fun, but what it’s really about is you interacting with the other players and making a memorable experience in a fictitious story. I get bored real fast when it’s just attack the monsters.
I joined an open-to-the-public D&D Encounters group a few years back, and one player was horribly obnoxious, constantly blurting out irrelevant stuff and talking over what everyone else was doing, then overreacting to corrections or interruptions of his behavior. His character got knocked off a cliff, and was hanging on to the rocks well below the edge. One of the other players asked the DM whether he could cast an illusion of a bridge beneath this lout. Lout was babbling about movies or something equally irrelevant and paid no attention until his turn came. Upon asking what his character saw,… Read more »
Wouldn’t it just be better to tell him to “fuck off”? Quietly maybe, but it is still the best way! Sometimes dicks cannot take a hint.
Not really an option, since it was an open-to-the-public WOTC-sanctioned D&D Encounters campaign, and he wasn’t obnoxious enough to be kicked out of the store altogether.
…trip on the stairs?
One-level small-town mall.
I started reading my Kult pdf’s last night. This article has started me thinking about having a game. Just need some victims!