Creating An Original Character With Paranoid Miniatures
September 2, 2015 by deltagamegirl22
While at Salute this past year, I had the opportunity to chat with the great crew at the Paranoid Miniatures stand. They were promoting their WIP horror miniature game, Mythos, and had brought with them an absolutely amazing book of art for the game, as well as their first model. The Sea Queen is one of the beautiful miniatures that was brought to life from the stunning art by the very talented, Shane Cook.
As you follow along with this process get your thinking caps on as you could be in with a chance of winning Dawn's character for your own miniature collection. More details on this are at the bottom of the article!
An Idea Is Sparked!
After our nice chat at Salute, I was given the honor of an amazing opportunity to work with the artist for Mythos, Shane Cook, and explore character creation and development through the artist. Shane offered the chance to develop a character from scratch with him - and what an immensely fun process it’s been! I thought we would show you how this process went from start to finish so you could see what the creative genius of an artist, like Shane, looks like.
When Shane first contacted me, he provided me with a list of questions to help gauge where I was coming from in terms of how I was envisioning my character:
- Gender: Male, Female, Ambiguous gelatinous blob
- Genre: Sci Fi, Horror, Fantasy, etc...
- Race: Monster, Human, Elf, etc...
- Class: Paladin, Warrior, Detective, Captain, etc...
- Weapon: Axe, Gun, Bazooka, Quincy arrows shot from the heart, etc...
I mulled over these questions for a day or so and came up with an idea that I was excited about. I would like a...
Female, Steampunk/Horror, Human, Witch, with some sort of broom that serves as her magical staff and knives for close combat.
Shane responded right away with a, “Wicked!”, and off we went! In just a few days, I already received my first set of initial sketches from Shane to see several different angles he considered while brainstorming on my initial directions.
The Process Begins
To say that I was blown away would've been an under-statement. I can’t even say that I had any idea in my head of what I thought my steampunk witch would look like when I gave the initial instructions but I was so excited to see her coming to life in this artwork. I honestly couldn't even believe how different she could look! Shane sent his thoughts along with the sketches...
- Probably the most even mix of everything, sexiness, horror and steampunk (fig 9).
- More horror oriented and my personal favourite. There's some nice ideas to play around with concerning bio-mechanical bits (fig 8).
- Steampunky as all hell, with a bit of a different twist on a witch (being albino or something) (fig 6).
- I tapped into The Grudge for inspiration here - horror movies are gold dust for this stuff. As far as the sketch goes, I was just trying to get a feel for the character.
- Weapon/Broom concept. I know it’s kind of simple. I originally intended a body length, flanged mace that I thought would mimic the shape of the broom but this is more elegant. Still though, it's a starting point so don't worry about scrapping the idea for a better one.
- I like the Hannibal style face mask here. By blocking facial expressions you can get into the uncanny valley design wise, which is great for anything that's supposed to be creepy (fig 6).
- I think out of all of them this concept looks like she has the most story behind her. I got his itching to find out what her deal is - she's not particularly scary though (fig 7).
- We have to have a hag in there. Very influenced by Miyazaki too, it seems (fig 8 )
- First concept out of the gate. I really like the chin on this lass. It's like cosmetics don't work the same in this world (whatever it is). You can have a slab of metal on your face and still be beautiful (fig 9).
So it seemed I had more thinking to do. I mulled over the ideas and started taking notes on what I thought about each of the options and how they made me feel. 7b was probably my favourite, in terms of capturing someone who is really rather pretty, but cannot be trusted.
I LOVED the concept of the weapon/broom/staff in 5a. It wasn’t at all what I conjured in my head and yet it was PERFECT! I also thought the hag in 8b was super interesting. I could really see her connected to 7b. I almost felt like the 7b is the magical outward appearance that people see because of the witch's magic, and 8b is what she looks like without the aid of magic. Vanity! So, overall my thoughts were as follows...
- Felt too Elfy to me.
- Felt like an evil Princess Leia.
- I really liked the steampunky outfit, but I wasn’t a fan of the masked look.
- It’s The Grudge (which I love), but I don’t want to repeat her.
- Was awesome!
- Felt too Orakei from LOTR.
- (a) Looked like more of a warrior than I envisioned for a witch.
- (b) Was an awesome hag! Like I said above - she felt like the reality of this witch, but vanity and magic pretties her up a little.
- So cool! I definitely loved the vacant eyes- super creepy.
The next step was for Shane to focus predominantly on 7 and 8 and he’d try to add any little nuances that I might have mentioned - for instance the idea of 7 being 8's newer, younger form. He said this was really interesting and he’d try to add something that will hint to that like rheumy eyes, some rejuvenating device or something that might come to mind later.
The Witch Comes To Life
He then asked perhaps the most interesting question of all. “Do you have a name for her?” A name?! Oh my gosh, I honestly hadn’t thought about it yet. I found this really interesting. Should you choose a name and then make your character shape to fit the name, or do you see what your character looks like and then choose a name that fits?
After struggling with this for a bit, and making peace with the fact that I was trying too hard, it just came to me - Jezebel. Somehow the name and biblical reference seemed to capture the darkness of witchcraft and spoke to the vanity of her appearance. So in just one more sketch from Shane, Jezebel was realized.
Shane included these thoughts on the elements in the picture...
"The amulet is a device that regulates the flow of magic through her body, too little and she regresses back to an old crone, too much and she sacrifices her life force for the power. These can be manipulated via some sort of dial.
Her arm, though strong, is less of a weapon and more of a marvel of delicate engineering and maybe some sort of key for an arcane purpose.
The two knives she has are stilettos, a thin dull edged blade used primarily for stabbing assassination.
With the colour palette I tried to keep the traditional witch theme going with the black and greens while using the gold/copper/brass to emphasise the steampunk aspect.
Her overall look had to take on a bit of a change while incorporating the corset and knives but I tried to keep the mechanic vibe that she had in the sketch, almost like her machine tinkering led her down the path to discovering the arcane."
The moment I saw Jezebel at this point, is when my mind kicked into super over-drive and I started putting a story for her together in my head. Shane’s idea of the amulet was the perfect connection to the vanity aspect I had touched on from the very beginning! It’s like the longer I looked at the picture, the more little details I noticed.
One of my favorites, was the shoulder of the mechanical arm. Now I could be hallucinating, but it almost looked like a monkey’s head with the arm coming from the monkey’s mouth! I asked Shane if this was intentional, which he assured me it wasn’t’, but sometimes the unintentional details are the ones that really put things over the top. This was one of those details for me.
As a huge Wizard of Oz fan, it’s like the Wicked Witch's flying monkeys got a nod in this witch character! Perfect! I was still desperately wanting to see the “broom” as part of Jezebel, and with her story running through my mind, I pictured her chained to her broom some how - bound to her magic, if you will. I shared that thought with Shane as well, which he loved, and soon he sent me a few variations of the basic concept, playing with colours and creative details.
She looked amazing! I was immediately drawn to number 4, but I loved the long glove on number 3. I couldn’t help but wonder what she would look like in the hag form too. I really needed to see the “broom.” I asked Shane if we could explore the hag concept, though admittedly, I wasn’t sure I would want to go that direction.
He assured me that we could always back track if I wasn't feeling the changes, and so, to answer my curiosity, Shane was more than willing to transform Jezebel into her hag form - WITH the “broom!”
WOW! That is one fantastically, twisted, old hag! Alright, as I predicted, though I artistically loved the look of the hag, I didn’t want her to be how the final piece would look. The pose, however, was amazing and that “broom” was absolutely unreal!
Again, never in my mind was that what I thought I meant by a broom when we first spoke about my witch, and yet it is perfect - and after seeing it, I couldn’t imagine it as anything else.
Just look at the attention Shane pays to details - the occult tattoos are a fantastic touch. So from here, we knew how Jezebel needed to look and Shane went to work on the finished product. There was also the matter of a final pose, so Shane sent several sketchy options to see if there was a particular stance that I wanted to see.
Shane pointed out that when it comes to poses, you do really need to be careful about what you are trying to accomplish with the pose. Movement in a pose can definitely make it very dynamic and interesting, but it can also cause it to lose some of the details in your concept, like clothing details, etc.
This was another really great point I hadn't thought about before, and I found myself leaning towards the initial stance of the hag, with her foot resting on one of the "broom" legs.
In a period of only two weeks (which still blows my mind!), Shane was able to breathe life into my character, Jezebel, and I couldn’t be more impressed! Without further delay, I’d like to introduce you to Jezebel...
Stunning, isn’t she? As I mentioned earlier, it was very easy to get caught up in character exploration as I desperately wanted to know more about Jezebel. In doing so, I even wrote a story about her and how she came to be witch! Also, yes, I am looking into having her made as a miniature. She would definitely look incredible as a proxy in Malifaux! More to come on that when I get things squared away...
Now that you’ve had the opportunity to follow me on my creative journey with Shane, we thought it'd be great to also show you how the process looks through the eyes of Shane...
The Creative Process
Step 1 - This is the initial sketch for Jezebel. The idea is to keep the details to a minimum, try to show the intention for the pose and a bit of her character. Keeping the drawing loose helps to get the image in your head to paper as fast as possible without getting bogged down by details and rendering.
Step 2 - After the initial sketch is approved I decreased the opacity on the initial sketch layer and on a new one re-drew the line art to sort out any perspective and anatomical issues. This stage helps me to get a better idea of the curves and contours of the character’s body. While this is a more refined version than the initial sketch, the focus is on Jezebel’s form rather than design details, as such it is still a preliminary stage.
Step 3 - Again decreasing the opacity on the previous layer and creating a new one I re-drew the line art a second time and this time with a better idea of her form I drew in the smaller details. The design already fleshed out in the concept phase was applied to the subject and on another layer I filled it in with a mid-range gray as a base to work on. This also acts as a quickly selectable mask that I use throughout the process.
Step 4 - Referencing the concept art I applied colour to an Overlay layer on top of the line art; this keeps the colours the same mid-range as before.
Step 5 - The first thing I would need to do here is decide on a light source so I could add cohesive contrast to the character, though with concepts I work on a template file created previously that has a gradient already defining it so I can get right to painting. With the colors already laid down, I work on the values. First on a new Overlay layer, I add some basic lights and darks; then on a new Normal layer and frequently using the colour picker tighten up the values and details.
Step 6 - Most noteworthy here is that I added hair to stop Jezebel from looking like Peter Weller without his mask in Robocop. It’s also the stage in which I make any tweaks that the image need before I move onto the final render.
The Witch Lives!
In my many conversations with Shane, he said something about character development and creation that really resonated with me. He describes this kind of work...
“it's like a controlled schizophrenia, throwing yourself into different personalities and the like.”
...and what an interesting way to think about it. You truly have to keep your mind open to consider all the possibilities or you may miss something fantastic. Tunnel vision can really blind creative expression.
Win Jezebel For Yourself!
After putting so much thought into getting Jezebel just right, I couldn't let her story end on paper - so I've lined up a well known company to finish her journey into a miniature! To be in with a chance of winning a copy of her for yourself Comment Below and let's have some great dialogue about Jezebel and what game you'd like to use her for, and ONE lucky Beasts of War member will receive their very own Jezebel miniature once she's finished!
To recap let us know...
- WHAT you think of the character...
- WHAT tabletop game you would use her in...
- Anything else about the model you'd like to share (scale, your own thoughts on her character etc)
So this is where I leave you for now. I'd really like to thank Paranoid Miniatures for connecting me with Shane, and allowing me this opportunity for such a unique and interesting look into developing art for a character.
In what game would you like to use the steampunk witch, Jezebel?
"When Shane first contacted me, he provided me with a list of questions to help gauge where I was coming from in terms of how I was envisioning my character..."
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"In a period of only two weeks (which still blows my mind!), Shane was able to breathe life into my character, Jezebel, and I couldn’t be more impressed!"
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This is awesome!! I have been following Paranoid miniatures since their first sketches for the Sea queen emerged, and I have to say, it has been a fantastic experience! They have been great about responding and interacting on facebook, I recall messaging them about the sketchbook they had at salute, and they replied and posted it on their website for everyone to see! They have been fantastic about responding, answering question and engaging the community. The twitch sculpting session they hosted last week was a blast; getting to talk to them in real time and see behind the curtain was… Read more »
Malafaux all the way, cool process.
She will not be part of Mythos as the steampunk just doesn’t fit in their world. So I’m having her made as a mini so I can use her in Malifaux or Wrath of Kings. 🙂
That’s pretty awesome.
Again, these guys are a real class act!!
So is the character being made as a one off or will it be available later on? Mainly as the steampunk aspect really appeals to me and I think it could work quite well in a Pathfinder game I’m running.
It looks amazing. I like the process from basic concept right through to the finished mini. Not sure which game i would use her for many different ideas…WFB metal wizard..supersystem techowitch..shadowrun the list goes on
This looks great, Dawn! She’d be perfect as a character in Malifaux or the Through the Breach RPG. I’d also consider using her as a privateer in Warmachine. The character looks really good, the facial expression is spot on. She looks perfect for a pirate/mercenary character in a game, not just steampunk, but also in a historical pirate themed game, if you wanted to add that bit of fantasy to it. The character would be perfect in 28 or 32mm. I backed The Devil’s Run: Route 666 on Kickstarter a while ago, and I’m also helping to design a character… Read more »
The finished product reminded me a bit of Toph from the Avatar series… Until I saw her arm. Malifaux is instant thought for her game wise, but also as a Cryx warcaster for Warmachine.
I must also admit I liked the first character on the very first image the best though, makes me think of the vampire elf I’d love to breath life into.
Thanks @kommissar! I enjoyed every minute of this process. I’ve even written a story about her! I will include her story in the followup article with the finished mini. I’d love to see what your character looks like. I think this whole process is so interesting.
Can’t wait to read it, and see the next step in her creation! any idea when that might be?
I’m waiting on a time frame from the sculptors/publishing company. I will share the information as soon as I have it. 🙂
That’s one chica I’d definitely want to have on my side! Great job, @deltagamegirl22 , and great look into the creative side of the process. 😀
Thanks, @Oriskany
Paranoid miniatures have been great at engaging the community especially considering they only have 1 model released. They are doing it all with little to no revenue stream. That shows their dedication to their project.
I think the design looks really good. I def use her in malifaux, wrath of kings or warmachine I could see her being a Shepard for my legion of everblight, herding the beasts with her staff.
Def 28mm to fit all those games.
Character wise I’d like to see her looking less undead. Warmer flesh tones so she looks more inviting/seductive yet menacing and evil within.
Great article.
Agreed! Loved seeing the entire step by step and all the explanation of the evolution.
I would love to see more articles like these!
Reading everyboy else’s comments, I can totally see her in malifaux; just started playing through the breach with a new group, loads of fun!
Iron kingdoms/Warmachine/Cryx; yes! i can totally see that scepter/spear as some kind of orgoth relic she has come across.
do any of you play any steampunk d20 systems? any that you would recommend? I have been working on a campaign, but I haven’t really found a ruleset. My group is most familiar with the 3.5 d&d rules…
I really like this character. I would love to see this in a miniature form. I’d purchase this without question. Keep the scale at 32mm (I’d even like to see this in a larger size — 54mm).
My first thought about where she belongs was Malifaux. She obviously fits into that universe. I’m sure as others have pointed out she could easily exist in other universes.
Excellent article. Really looking forward to the next installment when you have renders and/or a miniature.
Thanks, @zeker1966! I thought the same thing. I was tempted with 54mm for painting but I want to be able to use her in games.
I think she is a stunning model and captures that steampunk witch aspect perfectly. You already know I am a fan of this soon to be in hand mini and am super proud of Shane Cook who’s talents I have been a fan of for many years already. I feel this has the scope to fit in most genres of even a similar flavour and think as a Cryx caster it would blend into their feel superbly. When you said an article I didn’t realise it was going to be this big but its been a great read and I… Read more »
Thanks so much, Gaz (@noyjatat)! I’m so excited!
concept looks great 😀 I’m looking forward to seeing the finished mini 😀
it looks like it will fit in very well with Malifaux 🙂
loving the design of the mechanical arm, looks great with the skull piece on the forearm 🙂
Personally, I would love to have her as a Mordheim warband leader or hero. It’s such a fantastic looking idea.
she looks really cool I’d probably user in Empire of the Dead she would make a fantastic vampire lord
I would use her in Malifaux, perhaps as a proxy zoraida. I have the sea witch but too scared to put a brush to it. Very excited to see where paranoid miniatures go.
Love design process style articles truly fascinating. As far games would have to be malifaux, maybe a weird world war setting or something post apocalyptic think tankgirl with magic. One thing I love is concept of the tinkerer descending into the occult, like a rouge machine spirit posseses her to interact with the wet world and in a symbiotic manner granting her power over the mech world. As a result logic dictates all actions so to humans her actions can appear unfathomable and untrust worthy as loyalty, compassion and other traits are only useful whilst they serve you. And in… Read more »
Thanks for the compliment, @ nakchak, and don’t apologize for the tangent- it was brilliant! 😀
You could use her as a mercenary or custom character in Wolsung. Her creepiness could see her working with Ven Rier, or her magic might be of use to The Triad of the Lotus Dragon or the Scylla. If she built her arm herself, she might associate with the Inventors.
Wolsung! @enginseer, Good call! I still need to try that game.
Very cool. I would love to get my paint brushes a try on this one. She’d be great as a proxy in Malifaux or Warmachine (Cryx). For that it would need to be in 28mm scale. Though I bet she’d be a great showcase piece at 75mm scale.
Thanks, Allen. It’s very tempting to make her a huge miniature, for sure, but until I become independently wealthy, lol, I had to choose.
that is a very impressive miniature. I like the pose and the prosthetic work is very nicely done.
I can see this in warzone/hordes or age of sigmar chaos armies.
looks great once again, congratulations
Thanks @mulletsteve. 😀
I think she looks amazing and could fit very well in many games. Warmachine (cryx) and Wolsung as mentionned by other, but for some reason, the first game that came to my mind was Titansgrave, the RPG Will Weathon DMed for his Tabletop spinoff.
Hmmm…do you think Will Wheaton is looking for a new mini? 😉
She has a unique pose that I like. I would paint her up for display.
The thing I like most about what you’re doing is it shows us how the process of getting a model made from concept to cast model. I myself would love to get a few models made of things I imagine in miniature form.
@manpug- it’s a very interesting process and it was so fascinating to see Shane’s creative mind at work here. It’s amazing what you can accomplish through email conversations. I would have loved to watch some of this process live as the drawings changed.
An interesting read on the creative collaboration between client and artist. I grew up in a creative household my mum did commission cards along with many other artworks so have seen the process from the other side. It goes to show how its a two way street and that the input and inspiration behind the piece is the light that steers the project, this then frees up the artist to channel the ideas of the individual. I feel inspired to pick up my own pens and pencils now something I haven’t done for a long time. So my thoughts on… Read more »
It’s funny you say that, as my colored pencils have been calling me as well, @skillamac
If your putting her in a game its got to be either Malifaux, Warmachine Cryx or she would make a great character for Privateer press’ Undercity board game.