Q&A Time: Iron Kingdoms Unleashed With Privateer’s Matt Goetz
June 3, 2015 by crew
It is no secret that I am ever-so-slightly obsessed with Privateer Press due to entering the Hobby with Warmachine and Hordes. I jumped at the chance to ask Matt Goetz, the RPG Producer at Privateer, all about their recent release of Unleashed – the new RPG based on their successful Iron Kingdoms franchise!
If, like me, you are guilty of being 'RPG-curious,' read on to find out if Unleashed could be your first role playing experience!
Dani: Let's kick things off by finding out just what Unleashed is; what made you delve into the wilder side of Immoren?
Matt: Iron Kingdoms Unleashed is our new stand-alone role-playing game for the Iron Kingdoms Roleplaying Game line. While compatible with Iron Kingdoms Full Metal Fantasy, it is a complete game on its own.
Putting out Unleashed was an unparalleled opportunity to examine a part of the setting that, while massive and interesting, didn't yet have representation in the Iron Kingdoms RPG line.
There were always plans to examine the wilderness cultures of the Iron Kingdoms, but we never realized how deep we'd be delving. As production of the book went on, it was clear that we were turning the lens on corners of the world that hadn't yet been examined in this kind of depth.
How is Unleashed different to the Iron Kingdoms RPG that already exists?
While it is built on the same skeleton as Iron Kingdoms Full Metal Fantasy, the flesh of Unleashed is quite different. The different races and cultures available in Unleashed are quite distinct, and we went out of our way to reinforce their unique qualities.
Every group in Unleashed, be they something like the reptilian bog trogs or a group as diverse as the various trollkin peoples, needed not only a wealth of background information but also their own distinct careers, magical traditions, warbeasts... well, the list goes on.
The tone also differs between the two books. Where we could, in Unleashed we endeavored to be more light-hearted. The content of this book can be pretty grisly—honest, it's all cannibals and ritual sacrifices and soul-thievery—so we did our best to remind people to not take it all so seriously.
What is the 'Adventure Kit' and how does this fit into Unleashed?
The Adventure Kit is a complete adventure in a box. It contains an abridged rulebook, scenario, fully-assembled figures, map tiles and tokens, dice... you name it. The Adventure Kit is not only a good way to get started playing Iron Kingdoms Unleashed, it also serves pretty much any Unleashed Game Master as a toolkit for running games.
The components are modular and provide for some incredible recombination, which is something I hope many Game Masters take and use to build their own cool adventures.
Is there an Adventure Kit for IKRPG?
Not at the moment, no. There is a fun introductory adventure, Fools Rush In, available on our website and through Drive Through RPG. Plus, many of the components in the Unleashed Adventure Kit work great for Full Metal Fantasy games. (Provided they take place beyond the walls of a city, that is).
Why did you decide to release Unleashed as a separate game, rather than supplement IKRPG? Can they be played together?
Releasing Unleashed as a supplement was actually the original plan, but like I mentioned before we discovered during production that there was enough stuff in it that it really needed to be its own book. At the end of the day, I'm happy we went down this road, as it allowed us to reassess certain elements of the rules that required more robust exploration for the Unleashed side of the setting.
Iron Kingdoms Full Metal Fantasy and Unleashed can absolutely be played together, though in most cases the societies reflected in the two books will be at odds. There's some advice in the book on how the games can play nice together.
While the Adventure Kit contains a campaign for players to undertake could it be a great jumping off point for making our own adventures?
Absolutely. Hopefully most people treat it that way! The scenario in the Adventure Kit ends with a bit of a cliffhanger, and offers some suggestions on where to take things from there on out.
Do you think that Unleashed a great starting point for those of us who are RPG-curious but have never played? If so was this an important factor in designing the kit and the RPG as a whole?
It certainly has a fast-and-furious play style that I think will appeal to first-time players of RPGs. I rather enjoy running demos of the game for people who haven't played a role-playing game before; in my experience they do some of the most entertaining and creative stuff at the table.
While there are options in the book that are probably better suited to more experienced players—Warlock careers, I'm looking at you—there are also rather straightforward careers as well. Say, a farrow slaughterhouser/warrior. He's probably not the sort to be interested in complex intrigues, he's a powerful boar-man with a great big chopper on a stick looking to hand out some hurting.
I play (and love) Warmachine and Hordes. Will Unleashed expand my enjoyment of these games?
I hope so! Players of WARMACHINE and HORDES can get a lot out of the detailed background information we put in the book. A lot of time and care was taken to flesh out the world and give the reader an idea of what the environment and its people are like.
I've fallen madly in love with my Warcaster. Is there a way I can play as her and create my own fluff in Iron Kingdoms then also potentially bring her back into my games of Warmahordes?
I suppose you could, but your Tournament Organizer might give you a funny look!
Thank you so much Matt!
I would absolutely love to demo a game with someone who is equipped with the experience of helping new players into the world of RPGs. It is something I've wanted to try for a while. With my love of Privateer Press pretty evident, I wonder if this would be the perfect way to start?
What do you think?
"If, like me, you are guilty of being 'RPG-curious,' read on to find out if Unleashed could be your first role playing experience!"
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"While there are options in the book that are probably better suited to more experienced players—Warlock careers, I'm looking at you—there are also rather straightforward careers as well..."
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I might have to give this a go
Sounds fun huh!? Are you a new RPGer?
I played a game called Twilight 2000 when I was in the RAF. It was a post apocalyptic storyline and we were a group of ragtag soldiers/survivors who come together after a nuclear war. Was very involved and interesting but didn’t last very long due to people getting posted etc. But I just love Warmachine/hordes especially trollkin. So I will be watching out for this just have to find some people to play with.
Me too! My club is a bit too obsessed with Tournament play sometimes! Wish I had an RPG friend 😀
Useful bits that either I have written, run or recorded for Darker Days Radio.
http://podcast.darker-days.org/e/darker-days-radio-darkling-32-dark-iron/
https://www.youtube.com/watch?v=oQAhVJfrrn4
http://darkerdaysradio.blogspot.co.uk/2015/04/review-let-loose-argus-of-war-iron.html
What’s nice about the RPGs is that they give you a lot of background information and inspiration that’s not the WM/H books. This is great for setting up narrative scenario games. Not every WM/H player is all about tournament play. I know, shocking =O Some of us just enjoy playing casual games with their friends and playing narrative/scenario games.
SHOCKING! (I hear ya buddy! I’m struggling with this myself!)
@bintykins I presume the Warcaster you are fond of is Deneghra, yes? I’ve been using Deneghra1 for my Cryx forces so far. She has some nasty spells and feat >=3 My opponents really hate seeing her across the table from them =p Did you see the picture for the cover of Warmachine: Reckoning yet? Looks like Deneghra3 is on her way and she will be riding a huge battle engine that looks to be based on the Scavenger warjack – awesome! On another note, if your warmachine group is open-minded, you could run a mini-campaign or linked series of scenarios… Read more »
@iplay40k Damn straight Deneghra! <3
I did see the Reckoning cover, I am so excited for her! I've never played with a huge-base-anything so I'm excited for that! And apparently lots of Soul manipulation going on. All good things!
Awww I wish I was in your club! That sounds so awesome!
bintykins Perhaps you could convince your friend that plays Khador to do some narrative/story-oriented scenarios with you, or work out some custom additions to your game–even if just for a single one-shot scenario. You never know unless you ask =)
@bintykins See above ; ) PS: It really sucks we cannot edit our posts when we mess up =/ Fix it @warzan! =D
Haha, I know right?!
I am sure I could convince my Khador buddy (@dirgepilot) as he feels exactly the same as me! We’d love to play unbound at some point!
@bintykins My friend and I have been thinking about playing an unbound game as well. I think he has enough Khador stuff to put together a 150pt 3 caster list now. In a couple of weeks though our group will be playing a multi-player mega-battle loosely based on the events in the meta-story where Khador + Protectorate of Menoth + Cygnar team-up against a large Cryx force. It should be glorious! =D
@iplay40k omgosh! I am sooooo jealous! That sounds SO COOL! Where do you play?! Can we come!? ;p
Are you Cryx?
We’re in the US. If you can make it over =p Yes, I’m one of the two Cryx players in the mega-battle – going to be fun =)
@bintykins I always forget the @ thingie =p