Human Interface Nakamura Tower Unveils First Rules Snippet
April 22, 2015 by brennon
The folks behind Human Interface: Nakamura Tower have bought out a small Rules Tutorial explaining a bit about Hacking, Movement, Shooting and A.I Movement within the game and even showed off one of the more finalised models explaining how they go together...
Rules Of The Run
The first thing to take a look at was their update from late last night which included a downloadable PDF (see link above) which goes into detail about how Hacking works and a basic turn of Moving and Shooting.
One of the most important things to come out of this is an explanation on how the skills of each character work in conjunction with the CanDo cards which acts as the modifier (for good or bad) whenever you take an action. It looks initially quite complicated, especially for Hacking, but after a little bit more reading through it doesn't seem too bad.
Metal Miniatures?
The other part of the project that HINT has looked at is the use of metal miniatures with their game. A lot of people were worried about how easily these pieces are going to go together but as you can see from the image below there is a simple pin-and-socket style deal going on with them...
This is quite a simple model compared to some of the more lithe ones in the set but it looks like a technique that would be very welcome. I certainly prefer it when they make metal models in this style simply because I can't stand sitting there for ages holding the limbs together.
There should be more tutorials and more coming out soon so keep an eye on the Kickstarter.
What do you think of the rules we have read?
"One of the most important things to come out of this is an explanation on how the skills of each character work in conjunction with the CanDo cards which acts as the modifier..."
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Looks very interesting, and it’s only a little over $300 away from being funded — https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/ — so it should get there shortly.
It didn’t take off quite as quickly as Vampire Hunters — https://www.kickstarter.com/projects/1900818244/vampire-hunters — but some people might prefer the plastic minis and be intimidated by the metal. I’m old school, so I like both metal and plastic more than resin.
I think the estimated price of shipping to the US is going to turn a lot of people off this unfortunately, it’s about 50% of the price of the game itself just to ship it there. It’s a shame I do feel like they have the foundation here for a good kickstarter but there’s just a number of details they are a bit light on at the moment.
Unfortunately Americans have gotten a little too used to ‘free shipping’ being included as part of a Kickstarter. It’s always a blow to a project when they realize they’re going to have to pay for their own shipping, sometimes even a death knell for projects that aren’t super popular (as Human Interface is starting to look).
There’s been a drop of US backers due to the supposedly high shipping cost. Ironically, as one of the commenters said: less recipients in the US = higher shipping cost. I am really appalled by the comments. Recently people have been complaining that Kickstarter turned into a “glorified pre-order system”. Well, that happens because the backers treat it as such! Why whine and argue with the team behind the project? Games funded through KS are almost always delivered late, so there’s really no reason for these cheapskates not to cancel their pledges right now and buy the game later in… Read more »
A comparison with other popular minis on the market is available:
https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1211880
Also beta rules were revealed:
https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1212893
Video game play is in post-production. A sneak-peek:
https://m.facebook.com/story.php?story_fbid=1620220878192508&substory_index=0&id=1584117885136141