Warhammer Arcane Items
July 15, 2010 by johnlyons
Warren and Darrell have a look over some of their favourite Arcane Items. This is part of their series of videos for Warhammer week where they discuss all the different types of unique items that can be found in the main Warhammer Fantasy Rulebook
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I roll double sixes constantly – only on leaderships tests though 🙁
I also see plenty of doble sixes… For my opponents armour saves 😐
Enjoy your forbidden rods guys!
When do we get a chance to buy some of those Beasts of war T-shirts ?! hope their will be a hoody to.
I’m never getting my forbidden rod out while Darrels Noblar champion “Crotch Biter” is around!
Us VC’s have a better staff for less pionts.
and the forbidden rod lol!
well if you have a good ward save the forbidden rod could be useful
if the wizard do turn into the bigdaddy dragon with irresistible force, do the transformation take place before or after you would roll on the misscast chart? Sad if the wizard actually dies before he transforms! =)
Don’t touch me rod! It’s forbidden!
My favourite arcane item is the hex scroll as it can completely remove a wizard especially a low level one from doing anything for the entire game if the dice go your way. Granted lvl 4 probably not that good (though I have done it hehehe mighty slann became a tiny toad) but target something like say Darrell’s ogres who might a butcher. On the first turn he casts a spell I let it go off and use the scroll good chance it will become a toad as thats 3+ I have to roll and they could remain like never… Read more »
Gotta love that Forbidden Rod!!
I will difinetly take the Forbidden Rod in my Lizardmen army as it would boost the already significant power of the Slann magic phase. The Slann is perfect for the Forbidden rod, rolling in with 5 wounds makes him capable of surviving even the full 3 wounds penalty, but starting with a 4+ ward save and the option of buying a regeneration save (don’t know the size of it with the new rules), gives it a good chance of not to suffer any ill effects at all. Plus if you upgrade him to have an entire lore he have something… Read more »
The aracnite Items are pretty lame even the normal +1 casting is around 50 points and +1 depsell is 60 points and now both is like 70 points thats just stupid <_<. please gw rethink the aracnin items better they were not that greatly done
Yeah the +1 stuff feels a bit off now in 8th ed.
I would consider the Channelling Staff, but I think it would be more appropriate if it affected ALL friendly wizards (even all wizards, regardless of side). However, with a maximum of 12 power dice, I don’t think I’m fussed all that much. Dispel scroll: I NEVER bothered with scroll caddies or even the scroll itself. My theory is that you should play prepared for magic, not play prepared for a round or two of magic. Bolster permanent magic defences, instead of getting one use only anti-magic stuff. 50 points of scrolls could get you Magic Resistance (3) (with some spare… Read more »