A Golden Oldie! Checking Out Hybrid By Rackham Miniatures
March 16, 2015 by crew
In the dark laboratories of Dirz, a nightmare reawakens!
Hybrid is a miniatures based board game, released back in 2003, by Rackham (oh how I miss them!). Hybrid is set in the same world as their skirmish wargame, Confrontation, and centres around the secret crusade of the Lodge of Hod, as they uncovered and destroy the hidden laboratories of the Alchemists of Dirz.
The Story So Far...
The Lodge of Hod is a secret holy order within the fanatically religious society of the Griffins of Akkylannian. This secret society knows the truth of the death of the their founding father, Arcavius, and the secret that lies at the heart of the Griffin church, a secret so great it would cause a religious schism. So secret is their missions, and so feared by those within the Church of Merin, the Lodge is hunted by the Griffin Inquisitors. But, this does not stop them from carrying out their crusades. In particular, a new threat has risen that they have tasked themselves with destroying.
The Alchemists of Dirz are a society of technomancers, biomages and clones. Dirz, an alchemist of Akkylannia, sought to create the perfect being, a being that represented the true might of the one true god, Merin. However, his research led him down dark paths, befriending the Black Toga, a secret society of mages and nobles who were already learning dark magics. Dirz was eventually banished and hunted down. He and his followers fled to the deserts of Syhar, discovering ancient ruins, and founding the first Shamir – a society formed around science. He also turned to the god of Alchemy, Arh-Tolth.
Dirz of course was not able to live forever, and soon took to sleeping in alchemical stasis chambers, while his own genetics and those of other great warriors and minds were used. Terrible monsters were created by splicing the genetics from the creatures of Aarklash.
Across Akkylannia, hidden, and sealed from the outside, Dirz had created secret laboratories within which new beings and creatures were designed and bred. The scientists were locked in with the creations. And so when the first Shamir was destroyed, and Dirz mortally wounded, these laboratories were forgotten.
Hundreds of years later, and in the Empire of the Scorpion, the Empire of Dirz, through the Dawn Ritual, the god Arh-Tolth was brought into the material world. This act caused all the old laboratories to come back to life. Cloning chambers starting producing new monsters, and in the town of Glasinhar these monsters emerged to kill. So it was that the Lodge of Hod began their crusade.
Tools Of The Trade
With the premise laid out, we can delve into the game contents and how it all works.
Players take on the role of the Griffin and Dirz forces. The Griffin forces in the boxed game consist of three Purifiers, which are Templars of the Lodge who are elite fighters and armed with gunblades. These fighters are then led by a Seneschal and Venerable Ambrosius. Ambrosius is the head of the Lodge and also in game has access to auras which are holy powers that can benefit his comrades. The Dirz forces in the box consist of the massive Aberration, three Hybrids, and four Pests of Flesh. The Aberration is a fusion of flesh and steel, and armed with metal talons and a lip-less maw. The Hybrids, attempts at the perfect human, have faceless metal masks, and blades grafted to their arms, as well as crossbows that fire poisoned darts. The Pests of Flesh are rather puny and weak. They do have a hidden talent. They are internally filled with dragon fire, and so can detonate.
The game contains ten missions that vary in how models are deployed, the objectives that must be achieved, and of course, the layout of the game tiles and doors. Hybrid makes use of a number of square tiles. These tiles have gorgeous hand drawn art work, and marked by a one inch grid, makes the tiles nine squares wide. The tiles have walls marked on them, but no doorways. Doorways are marked using either the 3D doors, and when opened, by passageway tiles that when laid on the board mark a break in the walls. By mixing up the orientation of the tiles, and the placement of the doorways and passage way counters, it offer the opportunity for missions to use many different layouts, and also allows for players to create brand new missions.
How Do We Kill Things?
So, we have the map. We have the miniatures. But how does this game run?
Hybrid uses a D10 system. The aim is to roll under a target value. Fighters in the game have a core characteristic called their Natural Value. This measures their base ability in fighting and actions, and it is also their wounds. So, as a model takes wounds, their ability to fight is diminished. Fighters then have rankings, in Fighting, Defence, Shooting, and Movement. These are a measure of a fighter’s skill in each of those four modes and thus what actions a model may perform when activated. The model might also have access to better options, such as attacks that deal more wounds, acrobatics feats, or the ability to fire past intervening enemies. These rating of course are diminished when a fighter takes wounds. A fighter may also have access to equipment and abilities, which together will add to the Natural Value depending on the action taken.
So far so good.
The turn sequence of the game is an alternating activation sequence that relies on a double blind allocation of activation counters. This means no player knows which order their opponent’s figures will be activated in. This then means there is a level of tactics and bluffing within the game. For example, “will that monster attack next, or is that fighter going to move first and block my exit? If so should I have the Purifier stay in combat and fight, or run for the door?”
To mix the game up further there are Action Point cards that can be used to modify dice rolls, both by increasing the Natural Value for a roll and increasing the rank a fighter has in an action mode – sometimes you really need to deal more wounds at once. Then in addition to that there are event counter on the board, that bring into play Event cards which represent various hazards, equipment and curiosities in the dark of the labs. These cards are also festooned with flavour text that make Magic cards look like light reading.
Overall the game oozes with atmosphere and has a lot of tactical depth. Each mission gives you part of the ongoing story, as the Lodge of Hod hunts down the laboratories of Dirz. Missions can range from full on battles, attempts to steal items from the lab, rescuing fighters, and assassinating others. What about replay value though?
Hybrid not only comes with the profile cards for the models in the box – which are also loaded with flavour text on the reverse – but also more cards for other model in the Rackham ranges for the Griffin and Dirz. Some of these are for characters, like Misericorde, or Sasia Samaris, or for other types of warriors and monsters.
...Want More?
Beyond Hybrid, Rackham brought out an expansion box, Nemesis, which provided new tiles, new cards, new models (the Nemesis clone, the Knight of Hod, and Griffin Minelayer), and even more missions, some of which are played as campaigns. With the covers of Cry Havoc, Rackham also dished out more cards, a new tile for the game, and more missions and playstyles – multiplayer, Diablo style RPG, or using the Cadwallon RPG tiles for missions outside of the labs. This also meant profiles for new models included those from allies for either faction.
For the Griffin, the dwarves of Tir-na-Bor, the Elves of Cynwäll, and the warriors of the Lions of Alahan, joined their ranks. Highlights being the iconic Red Lioness leading the charge into the labs. For the Dirz, reinforcements came in the form of the Ophidian snake-men, and the undead of the Limbo of Acheron. A number of the new missions in that centred on these new factions.
At the time Hybrid cost a fair bit for what you got. What you got though was to a standard that at the time put GW to shame, and only now with various Kickstarter games, are we seeing a production quality that is equal to this. It’s a massive shame that this game is so hard to find brand new, and that Cyanide have really missed out on trying to publish it again – it would be a great gateway game and reintroduction of the IP to the wider gaming market. It would also make an excellent computer game to rival Space Hulk!
If you see it, get it!
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"This secret society knows the truth of the death of the their founding father, Arcavius, and the secret that lies at the heart of the Griffin church..."
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"It’s a massive shame that this game is so hard to find brand new, and that Cyanide have really missed out on trying to publish it again..."
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I love that range… I love that inquisitor miniature ! 🙂
A perfect model for a NMM BoW painting tutorial perhaps?
Great range, and still have the core game, expansion and a few blisters of additional models waiting for some attention. Just never found time to get it table time when I picked it up.
I will be moving to Sheffield soon, so perhaps we arrange a game or two 😀
@doctorether sounds good. Will add it to my project list as soon as I can get on with some hobby again – room is in the bombsite stage of a mass sort and my back is injured atm so struggling to get anything done.
Doesn’t look dated at all, if someone said it was a new boardgame on KS I wouldn’t doubt them at all. Amazing sculpts.
FYI my copy I had in storage for 10 years, having only played it twice. The fan community retranslations of the rules really makes it easier to play, and of course, I was able to grab Nemesis BNIB. And this was all really just an excuse to have a project to work on while i wait for Kingdom Death!
The article looks snazzy as a backstage member. 🙂
Also resources for the game (plus the rewrite of the rules to make more sense) can be found here http://www.conf-federation.org.uk/forum/index.php?topic=13279.0
Also on my podcast’s blog are my posts in preparation for playing Confrontation, and batreps of Hybrid. http://darkerdaysradio.blogspot.de/search/label/rackham
Those models still look really nice.
Replicating the Rackham paint style has been hard, but I learnt a lot in the process painting all these minis.
http://flickr.com/photos/21265815@N07/sets/72157642462848653/
Yay Their minis stood the test of time quite good.
So whats with Cool Mini ? Didn’t they want to reanimate Confrontation ? I loved the Confrontation world and the factions, the art was amazing.
Wonder how well that one will do at a kickstarter.
No sure if its an IP thing, certainly Wrath of Kings has a real Rackham groove to the minis. They had an awesome aesthetic.
Same artist http://www.edouardguiton.com/wrathofkings/ hence the similarity of style.
I feel like what with all the issue with Confrontation (getting a new edition running that works for all the minis) that is why CMON instead went along with Wrath of Kings (both games have an artist in common – which explains the Wolfen/Wolf men similarities).
Very nice article. I will certainly pick this up if I come across it. Thanks.
Honestly, speaking as someone who owned a significant chunk of Confrontation models, how it all fell apart is pretty saddening considering how lovely the entire model range was.
Going from a metal model skirmish game to a plastic pre-painted unit game? Never employing a translator (I think they had a french-canadian volunteer towards the end) didn’t help matters either. I don’t think they knew how to treat their own customers tbh.
I reckon if the game was released now, considering the internet age we live in, it would have ended up being successful.
A shame, a real shame.
If I was Cyanide, I would totally look into releasing Hybrid as a gateway product. A) Minis boardgames are so popular right now. It can be self contained, and make use of the higher quality plastic production for minis. And B) through expansions, ease in more factions and minis until …. tada! Enough models for 4 or 5 factions are available for not only this game, but games of Confrontation. But that is wishful thinking. FYI in collecting all this over the last year, I now have enough to venture in not only Confrontation…. but Rag’Narok too (what this space… Read more »
Apart from the minis, the fluff is incredible in all Rackham production.
In terms of game system, The “blind activation” is a great game mechanic that was the “marque de fabrique” of Rackham games (AT-43 had a similar activation sequence)… this kind of innovative rules are not seen in any current game which is the shame… all the games I see have the IgoYougo structure.
I think blind activation is really what will make Rag’Narok stand out when I get round to playing it (just got to move country first :/ ).
And the Aarklash book in the Rag’Narok book is just lush.
I love the setting for Confrontation and the Lodge of Hod fluff was always my favorite. I still safely preserve all of my Hybrid figures and all of the Confrontation minis I purchased and was given by others when Rackham fell. I wait for the time of its resurrection…
Why wait? C3 rules are freely available to down load from Cyanide. The only way we can resurrect the Red Dragon is through a grass roots sort of revival I think.
I have that game minus the minis 🙁
A friend gave me the game but liked the models so kept them for himself. Can’t blame him for that, I would have done the same. 🙂
Moat of the figures tou can find for the core game on ebay. The tricky ones to find are the Aberration and Venerable Ambrosius aince they were exclusive to the game.
What a great article Chris. Thanks for taking us back to Confrontation – maybe I’ll give my old miniatures some new attention, there is absolutely no reason not to play a game from 2003 🙂
Thanks. I plan on some more retro gaming once in the UK. I have the Nemesis missions to play through, C3 (just been blogging about that), Rag’Narok and…. I have my mother digging out of storage my Epic 40k.
So stay tuned for more “Hey, this out of print game is awesome a.k.a. who gives a damn if the game no longer supported – the Oldhammer way!”
Cracking game. Loved the Rackham products. Shame they went under but the direction they were going in with the prepaints started to get a little silly with Warbands of Aarklash. Terrible, Terrible rules. AT-43 was ACE though.
Yeah, I wanted to get into AT-43 as I rathed liked the backround of the Therians and Red Blok especially, but didn’t like they were prepaints. Would be nice to see that game come back too.
I keep looking at kits on Ebay, and while I have the urge, I think Fallen Frontiers has filled my SF gaming hole (40k used to be it but I quit GW when I finished my degree). At least, some AT-43 lives on in Dust.
I’ve had to DIY to make my own ideal SF wargame, but there are some nice ones out there like that I agree.
This was a great game. Im glad to still have thr core and expansion close by, as well ad a bit of the cry havoc materials. Rackham is an interesting bit of our hobby’s history. They rose to challenge GW and they managed to take a chunk out of them, but sadly they got caught up in the hype of the pre paints (thank you mage knight…) and leaned in for quick vucks in larger markets, rather than polishing the great things they had. It wasnt a pwrfect company nor it had perfect games, but they left their mark. glad… Read more »
Great game! I miss the details at their minis. Do you have an opinion for http://www.Cadwallon.com ?
White metal recasts….. ermmm. To be perfectly honest my 3 dwarves with steam blunderbuss are from there. Simply because I could not find the minis anywhere else. Normally I get original minis. As recasts go, they were fine. But…. I honestly would rather get originals with the cards. Lead is much easier to clean up for a start. And Rackham models were generally good on that front. Plus, I can not really support recasters – I was desperate for the models that were nowhere else. Given the option, I would by official models again in a heart beat.
Thank you for your reply! I agree with you about recasters but I miss Dirz minis from Hybrid & from Nemesis so I seriously think to order some. By the way your video ”Hybrid- Deadly Matrix” at YouTube is fantastic. Thank you again! 🙂
I will plan a follow up video, and hopefully not mess up the scenario for myself at the end and so lead to a rather boring end.
We just brought this back to the table again (still one of my all time favourites) and it was very enjoyable as always. Great article, thanks.
Rackham is one of the saddest stories in the miniature gaming world. They truly had some of the coolest minis, art, back ground and fairly solid gaming systems. Such a shame that they dissolved even though having such potential.
I still have Confrontation, Ragnarok and Hybrid. Haven’t played for years but this has motivated me to get them out again! Expanded my Dirz force to a pretty good size and have a decent Barbarian (can’t remember their official name!) force as well.
If there are any other players in West Sussex, let me know!