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I suspect CGL ordered just enough to cover what was in the kickstarter and not a single bit more.
ie : 10 items picked … so they order exactly 10 instead of adding in an extra margin to account for losses and failures.
‘shipping costs’ is always a vague term.
It never is just transport cost, but (should) include the inevitable handling and custom fees that anything international has to deal with. How much of all of this is for backers and how much the project itself pays for is never ever crystal clear as backers never get to see the financial statements involved. It would be nice if projects did that, but even then you need to be an accountant to make sense of the numbers.
Anyways …
I agree that things like dice and coins are not the kind of stuff that should stop an order. But then at the insane shipping prices that their webstore has for anything outside of the USA that kind of decision makes sense. Any other kickstarter would have fixed this within days of discovery. These guys are probably don’t understand that there is life outside of the USA so they handle everything like it was a local issue.
I’ve already seen several backers comment how they don’t feel like running demos for the game, because of the shenanigans going on. I also doubt Battletech will gain a foothold in Europe with all of this going on.
a 40+ year old game killed by mismanagement of a kickstarter.
The only reason this game will be kept alive is because 3d printing and a community exists.
*blergh* I hate to be so negative, but I’m not getting any positive vibes from what little info is posted on this kickstarter.